Clone camping

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Madroxtheninja
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I know it’s frowned upon but is it against rules to continually kill a player using GCW? I was reported for it awhile back and was told that it’s just frowned upon but it’s pvp, a guildie was reported earlier for same thing and was told “dont”
can we get an official reply that way everyone is on the same page, ignoring all the “it’s a dick move to camp blah blah blah” you people know me I am a dickhead! but I try to be a fair dickhead, I wanna know what’s right and wrong


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I don't know the answer, but why would anyone who wants more pvp on this server clone camp someone? It's not like there's a challenge in taking out an opponent who is wounded and unbuffed, and doesn't seem like a positive experience that would encourage someone to go overt again in the future.


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Madroxtheninja
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Pretty sure I covered this in the lower half of my post


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You acknowledged that it could be considered a dick move, I'm just trying to understand how using it encourages more pvp.


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MikeMike
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There are unwritten customs like that one - don't camp peoples on cloners or don't attack peoples doing imp/rebel theme parck. Braking them too many times you will end playing alone.


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I find it odd that someone would run to kill a player as they clone.

If a BH kills a jedi, and the jedi clones and that BH kills the jedi it's as the result of 1/ a bug, 2/overzealous BH and 3/griefing.

The jedi loses more xp and the BH does not gain any pvp rating as it's so soon.

If a player kills someone in a PvP battle, the victor gains more PvP ratings and the slain loses some. As well as a high possibility of weapon/armour etc degredation.

If this same victor kills that player upon cloning, and he or she may have to find out where they clone (being grouped maybe?) they will not gain any more PvP rating, but the vanquished (yet again) has more degredation to thier equipment.

The victor here gains nothing (the PvP rating currently is just e-peen measurement) and the vanquished loses time playing and gains weaker gear.

Killing (repeatedly in a short time frame) any player simply as red equals dead, knowing the target is unbuffed is not the way to play. It's a Galactic Civil War but there is honour is battle too.

As players don't gain anything apart from having the biggest e-peen from PvP rating there is no reason apart from griefing when another player is killed so soon after the last death.

When that freshly killed player is unbuffed and seconds from being cloned using a current (bad) mechanism and saying 'it's part of the game' is just dick headedness.


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My general rule is dont pop them more then twice,and generally in my case its job related that it has to be done twice.
I dont know specifically what the actual community rules are but if you have killed someone out of the cloner like 6 times you should kinda know its wrong.
I've never had a problem with the odd "double tap" as you know :P but i wouldnt take it beyond twice.
In the case of our little glowbat friends they have alternative places to clone if they wish to do so.


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Are you saying you knowingly kill a mark in the cloner after you have already killed them, knowing that at the time a BH TEF bug was there Terry lad?


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davej30 wrote: In the case of our little glowbat friends they have alternative places to clone if they wish to do so.
Yeah but they are miles away from anywhere (shrines) and do not give the benefits a pre designated cloner does.


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StepoKedur wrote:Are you saying you knowingly kill a mark in the cloner after you have already killed them, knowing that at the time a BH TEF bug was there Terry lad?
No i am saying sometimes the mark decides suiciding against PvE to escape me,or gets a alt-factioned friend to deathblow them moments before i can,or they get killed in a GCW conflict while i am trying to do my job.Theres a whole host of reasons but most commonly by marks trying to evade what should be happening by working within the mechanics of the game to circumvent me

Or maybe im mean :P and like to make sure i get paid,i usually check to make sure we are not bugged and theres no problem.
StepoKedur wrote:
davej30 wrote: In the case of our little glowbat friends they have alternative places to clone if they wish to do so.
Yeah but they are miles away from anywhere (shrines) and do not give the benefits a pre designated cloner does.
Clone wounds are a very small price to pay to get you thousands of meters away from any possible attacks from the cloner,i employ it with my jedi and it doesnt have heals like most common templates.


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You said you don't pop them more than twice though Terry. That does sound like YOU don't pop them more than twice :P


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Anyone who clone camps someone is a Pussy.[Apologies Ladies] Plain and simple. Is it against the rules? No. Will Staff intervene at some point? Potentially, highly depends on actions from both sides that precipitated that form of behavior. What will happen to the offending player(s) if Staff does have to intervene? Nothing good.

I can understand killing someone over and over on the battlefield, but to go get them when you know they can't fight back is some lame ass shit. The only time there would be an exception is if the person being camped really, really, had it coming because of some horrible act they committed just prior to that. That is the only time one person should do that to another, and in most cases probably still not at all.

I am not taking sides with anyone and I am not telling anyone what to do based on any recent or past activity. This is my personal opinion as a die-hard pvper and a human being. What you do or don't do can affect people wanting to play here. Keep that in mind in most situations. You won't have anyone to kill if you keep griefing them into oblivion.


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Koven
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davej30 wrote: No i am saying sometimes the mark decides suiciding against PvE to escape me,or gets a alt-factioned friend to deathblow them moments before i can,or they get killed in a GCW conflict while i am trying to do my job.Theres a whole host of reasons but most commonly by marks trying to evade what should be happening by working within the mechanics of the game to circumvent me
This I would consider as perfectly acceptable. You were hired to do a job and your mark made it easier for you to complete (while piling on unnecessary xp loss). People aren't going to give up on the GCW over a business transaction.

People often complain that there isn't enough PvP here which is accurate. When someone gets clone camped following a GCW encounter it doesn't give much incentive for the player that was killed to rebuff and go back for another round.


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Well, let's be honest. If they chose to leave this server because of clone camping then they didnt want to play SWG. Clone camping has been around since the beginning of the game, it's a phenomenon on every server and it exists in other MMOs too.

If someone quits because they got camped, my guess is they were quitting anyway and were simply looking for a reason.


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Drakathos
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There is this thing called common sense, I would never clone camp, hell I even leave unbuffed overt people alone usually that is if he/she is not a dick.

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Madroxtheninja
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Drakathos wrote: And yes, I am back.
About time, I’ve missed the hawtpants


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Madrox,

Rule of thumb, if you have to ask then its probably not ok.

...


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To be fair here.. I totally agree it's not a good idea. However, I would argue that it's antics like that, that do create a PvP air-in-the-air. One may argue that, it would encourage me to go Overt, or contact other friends to aid. Ultimately though, Server growth may not be directly impacted, but in that same sense, it would'nt NOT be fun.. Lol