Instead of farming FRS in faction bases, spawn random camps of elite rebel/imperial troops on all the planets. Then there is appropriate risk verses reward. Farming faction in bases is reward with little risk. I understand the issue of times of none to little pvp for jedi players thus no chance to maintain or much less advance in the FRS system. This gets folks out and about. Exploring , searching, discovering, and being always on the move from enemies everywhere is what jedi is all about. High risk and high rewards.
Discuss,
Narrk
Suggestion for FRS pve
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skyhunter11
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L4TCH
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Couldn't agree with this more, ended it perfect, high risk-high reward.
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Cynar
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I’d like to see some FRS xp generating NPCs floating in major npc city’s. While I know player city’s are the place to be, a little more light traffics helps new players see people. Not to mention the chance to BH/Jedi vs Dark Jedi chance encounters increase.
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davej30
- Scumbag

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Seems like a better idea, DJM or whatever it is that the pve professional is seeking can spawn outside noob eilsey or coronet,gives viability to the incoming public (not in the jedi way) and with a high % of a PC turning up to interfere with the process thus collecting there own FRS from more honest means.Cynar wrote: Fri Oct 12, 2018 1:44 pm I’d like to see some FRS xp generating NPCs floating in major npc city’s. While I know player city’s are the place to be, a little more light traffics helps new players see people. Not to mention the chance to BH/Jedi vs Dark Jedi chance encounters increase.
Same thing worked with turin when he had new destiny,he didn't drop the petty ban hammer on anyone because when newbies came to ND for there first buff they would see BH vs Jedi fights in the town thus letting people know that not only do people actually exist they fight as well.
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L4TCH
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"Same thing worked with turin when he had new destiny,he didn't drop the petty ban hammer on anyone because when newbies came to ND for there first buff they would see BH vs Jedi fights in the town"
I lol'd
I lol'd
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skyhunter11
- Light Jedi Knight

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I was just thinking about this minor issue. Endor, dathomir, and yavin don't have bases to run and hide in, perhaps a small bonus to jedi that hunt FRS on those three planets verses the other planets. They would be the most riskiest planets to hunt FRS on.
As for the other 7 planets, Running and hiding is a legit tactic to survive. TEF jedi can still run to a base to survive on planet that supports player housing. Random elite npcs will not always be near by a base, whether elites are found in main city or out in the wild. But the risk is a bit less and so should the FRS rewards.
Spawns in a player city might add some nice visuals but it's not uncommon to find a base close by or with in the player city itself.
Perhaps if a player city declares rebel or imperial, the server spawns random patrols of elite troops of the declared faction. Faction bases are generally of the same faction of the declared city so no way an opposing FRS jedi could find safty that way. They would have run out of town to a nearby friendly base to find relative saftey. Which i don't think creates a problem. It actually would encourage opposing players to take down the base so close to their city. Since there is significant distance to run, makes the jedi vulnerable to attack.
I guess it all depends on what can be altered in the existing code. Player city patrols could be phase 2.
Narrk
As for the other 7 planets, Running and hiding is a legit tactic to survive. TEF jedi can still run to a base to survive on planet that supports player housing. Random elite npcs will not always be near by a base, whether elites are found in main city or out in the wild. But the risk is a bit less and so should the FRS rewards.
Spawns in a player city might add some nice visuals but it's not uncommon to find a base close by or with in the player city itself.
Perhaps if a player city declares rebel or imperial, the server spawns random patrols of elite troops of the declared faction. Faction bases are generally of the same faction of the declared city so no way an opposing FRS jedi could find safty that way. They would have run out of town to a nearby friendly base to find relative saftey. Which i don't think creates a problem. It actually would encourage opposing players to take down the base so close to their city. Since there is significant distance to run, makes the jedi vulnerable to attack.
I guess it all depends on what can be altered in the existing code. Player city patrols could be phase 2.
Narrk
Mon Cala and Belicose, Corellia. Episode 8 "the worst starwars movie ever". Drop Vendor in Mon Cala mall somewhere. Look left for Mysterious Objects vendor.
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KoulukMandoul
- Light Jedi

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Once again you have managed to destroy pvp on the server. Its amazing how a small group of players can make decisions for the vast amount of the server. Despite playing outside the obvious rules and going unpunished. The few that try to play and enjoy, go punished for the what the bounty hunter friend council cries about. Please erase this post as usual. Enjoy your games with no pvp again
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davej30
- Scumbag

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I don't understand? taking frs points off everything and adding it to a high level npc mob is ruining pvp? have i got this wrong somehow. I was always under the assumption that you got frs through pvp but if it's not given to you through pve you can't pvp?.
Care to elaborate? as i do not understand the nature of the compliant here if it is indeed a compliant,i am not certain?
I can assure you that i personally don't want any posts deleted,it breaks my cold heart to see factual posts with information destroyed because some people couldn't stay on topic or whatever the reason was for prior deletion.
And to my knowledge the erm bounty friend council has as much weight on any decisions as a chocolate teapot.
I don't get BHRS even though i know the code is out there for it and available elsewhere,i've asked for it,but if i don't get it then bad luck for me.
I certainly wouldn't want it given to me through pve that's a certainty,where is the reward for pvp if it is given through pve would that not kill pvp?
Care to elaborate? as i do not understand the nature of the compliant here if it is indeed a compliant,i am not certain?
I can assure you that i personally don't want any posts deleted,it breaks my cold heart to see factual posts with information destroyed because some people couldn't stay on topic or whatever the reason was for prior deletion.
And to my knowledge the erm bounty friend council has as much weight on any decisions as a chocolate teapot.
I don't get BHRS even though i know the code is out there for it and available elsewhere,i've asked for it,but if i don't get it then bad luck for me.
I certainly wouldn't want it given to me through pve that's a certainty,where is the reward for pvp if it is given through pve would that not kill pvp?
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StaticStrife
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Before this devolves into a giant argument...
The FRS granting NPC's were not supposed to be in game as released, but were pushed out in a small tweak to something else we were fixing. We reversed it as soon as we realized. We planned on adding a property to the mobiles that allowed us to mark it as eligible to grant frs. Then we could have applied it to a handful of existing mobs and created an army of our own custom ones to use at POIs, cities, missions, etc., to give ranked jedi an option for maintaining rank when they couldn't find PvP. This is very similar to the idea Narrk suggested. We still have plans on releasing these special mobs on a handful of existing mobs and create an army of our own custom ones to use at POIs, cities, missions, etc.
The FRS granting NPC's were not supposed to be in game as released, but were pushed out in a small tweak to something else we were fixing. We reversed it as soon as we realized. We planned on adding a property to the mobiles that allowed us to mark it as eligible to grant frs. Then we could have applied it to a handful of existing mobs and created an army of our own custom ones to use at POIs, cities, missions, etc., to give ranked jedi an option for maintaining rank when they couldn't find PvP. This is very similar to the idea Narrk suggested. We still have plans on releasing these special mobs on a handful of existing mobs and create an army of our own custom ones to use at POIs, cities, missions, etc.
StaticStrife
Retired Staff Member of SWG Awakening
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KoulukMandoul
- Light Jedi

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As long as all frs that characters have earned through bases is removed i see no issue with removing the frs from them. If this is done, the playing field should be leveled.
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StaticStrife
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Server wide FRS reset, we can consider that.KoulukMandoul wrote: Sat Oct 13, 2018 4:03 pm As long as all frs that characters have earned through bases is removed i see no issue with removing the frs from them. If this is done, the playing field should be leveled.
StaticStrife
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KoulukMandoul
- Light Jedi

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If the reset does happen. Which would be a great implication of fairness. Forcing players to openly grind in a field defenseless to ungroup tefed bh's seems to be not a answer to this. Why at this point would i log on a character that is just basically harvest for a small group. Consider making the bh build vanilla, without all the added benefits. The current rule set doesn't seem unreasonable, but the group tef needs to be added. I know there are many ways to approach fixing this issue. Any point of views would be appreciated.
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Cynar
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Good lord, just keep shit simple.
Cynar
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Dirge
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As Static stated earlier, the FRS for PvE code was released unintentionally as part of a minor update. We didn't immediately reverse this because we underestimated how quickly players would be able to climb the ranks this way. That is on me because pushing the code was my mistake, so I personally apologize to anyone who feels the rug was pulled from beneath their feet. With that being said, I'm going to make a few points here before attempting to steer this conversation back on topic:
- The intention behind the plan for certain PvE mobs to grant FRS was to give ranked jedi an option to maintain rank (because we can't force PvP on anyone) and possibly spark more PvP in the process. It was never intended to entirely replace PvP as the primary method of advancement through the ranks.
- FRS gains from PvE were not removed entirely. There are still a few inside those bases and some that are not. Go find them.
- The idea that we killed PvP because you can't efficiently AOE mobs for FRS without the layer of protection from PvP encounters is ridiculous. The solution? Go PvP. That should still be the primary method of any FRS gains.
- Zero content was removed. None. If you enjoyed spinning NPCs inside faction bases earlier this week, you can still engage in that activity.
Dirge
SWG Awakening Administrator and Developer
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davej30
- Scumbag

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It doesn't,it really doesn't,everyone that asks for Gtef never really understands the implications,if your concern is jedi aiding bhs then go in a group of jedi that way only one of your party will fall if its just bh.They will soon stop bringing a jedi to the party if they will lose frs on that jedi.
Another option is to have some bh with you to take on the opposing jedi,nothing disrupts group cohesion more then a jedi squealing for his life.
And as for vanilla bh there isn't a popular play server out there that hasn't tweaked both the jedi and bh together,the toughness in the robes negates most normal attacks from mundanes.
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L4TCH
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I love how you are referring to not having gtef as an issue.KoulukMandoul wrote: Sat Oct 13, 2018 6:33 pm If the reset does happen. Which would be a great implication of fairness. Forcing players to openly grind in a field defenseless to ungroup tefed bh's seems to be not a answer to this. Why at this point would i log on a character that is just basically harvest for a small group. Consider making the bh build vanilla, without all the added benefits. The current rule set doesn't seem unreasonable, but the group tef needs to be added. I know there are many ways to approach fixing this issue. Any point of views would be appreciated.
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Dirge
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This is everyone's opportunity to add their input on the FRS for PvE topic this thread was created for. You have our attention here so try to stay focused. Take the requests/demands/arguments for group TEF to another thread. That is an entirely different mechanic and conversation.
One sure way to get a thread locked/deleted is to continue throwing fuel on a dumpster fire, especially after we already tried to get it back on course.
One sure way to get a thread locked/deleted is to continue throwing fuel on a dumpster fire, especially after we already tried to get it back on course.
Dirge
SWG Awakening Administrator and Developer
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AmerineJL
- Ronin Jedi

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My two cents from watching the End of Days during Live.
Maintaining faction rank in the NGE became a daily grind to hit a base to maintain your rank. And that took about as long as people wanted to invest for the night. So I saw many quit because maintaining faction rank was a self-licking ice cream cone that was boring. The game was about logging in, base busting, and logging out. It actually hurt PVP because people were too busy trying to gain or maintain faction rank (and some of that seemed resurrected with our accidental changes to the FRS).
There is a catch 22 on FRS: if you make it too easy to gain points, everyone will level up. If you make it too hard to gain points, it becomes like the faction rank grind during NGE that, in my opinion, was a disaster.
The other major factors are time investment expectations and the server population. Is the intent to make FRS work only for people who want to play SWG for 8 hours a day, every day, or is it intended to be more accessible? And, if so, how much more accessible?
Most of the Jedi I know are keeping the economy alive with alts that are crafters and trying to help guildmates or new players with their other alts. So any kind of constant grind means they choose between the community and their Jedi---which was always an issue in this game.
I don't claim to know what people want. Hardcore players will always want it as hard as possible---and this server prides itself on making everything hard. So that philosophy lends itself to a hard grind with painful maintenance that a small percentage of players can enjoy. And maybe that is the answer then the players can self-select whether to stay or go. Any suggestion of making things easier tends to result in "go play on another server."
My personal preference for FRS is that it take a painfully long time to advance up the ranks with little or no decay. You can gain it with PVP or PVE. But you can only advance so far a month or week (like we have with the village---so there is precedent). Coding is obviously the hard part and limits on gain over a period of time may not be doable. Maybe implement daily missions fulfilled with PVP or PVE until something better can be coded.
I believe the FRS should be a long-term gain rather than the result of constant grinding. The FRS should reward loyalty and 'presence.' Not to geek out (but we are playing SWG): this also seems more in the spirit of the movies with what the Jedi were about. Maybe it should take a year to be eligible for Jedi Master. Maybe even longer. But a player shouldn't be penalized for taking a week or two off from this path.
This is blasphemy but I feel there should be an endstate for the Jedi grind, itself, so people can split their time with their alts and helping build a strong community. Getting bored with your Jedi is fine. We always have plenty of other things to do. If you spent three years to become eligible for Jedi Master, then maybe that is enough.
The brief flirtation with PVE and decay looked a lot like the base busting days of the faction rank system of the NGE. It was depressing to see the game briefly and unintentionally evolve back into the NGE.
JLA
Maintaining faction rank in the NGE became a daily grind to hit a base to maintain your rank. And that took about as long as people wanted to invest for the night. So I saw many quit because maintaining faction rank was a self-licking ice cream cone that was boring. The game was about logging in, base busting, and logging out. It actually hurt PVP because people were too busy trying to gain or maintain faction rank (and some of that seemed resurrected with our accidental changes to the FRS).
There is a catch 22 on FRS: if you make it too easy to gain points, everyone will level up. If you make it too hard to gain points, it becomes like the faction rank grind during NGE that, in my opinion, was a disaster.
The other major factors are time investment expectations and the server population. Is the intent to make FRS work only for people who want to play SWG for 8 hours a day, every day, or is it intended to be more accessible? And, if so, how much more accessible?
Most of the Jedi I know are keeping the economy alive with alts that are crafters and trying to help guildmates or new players with their other alts. So any kind of constant grind means they choose between the community and their Jedi---which was always an issue in this game.
I don't claim to know what people want. Hardcore players will always want it as hard as possible---and this server prides itself on making everything hard. So that philosophy lends itself to a hard grind with painful maintenance that a small percentage of players can enjoy. And maybe that is the answer then the players can self-select whether to stay or go. Any suggestion of making things easier tends to result in "go play on another server."
My personal preference for FRS is that it take a painfully long time to advance up the ranks with little or no decay. You can gain it with PVP or PVE. But you can only advance so far a month or week (like we have with the village---so there is precedent). Coding is obviously the hard part and limits on gain over a period of time may not be doable. Maybe implement daily missions fulfilled with PVP or PVE until something better can be coded.
I believe the FRS should be a long-term gain rather than the result of constant grinding. The FRS should reward loyalty and 'presence.' Not to geek out (but we are playing SWG): this also seems more in the spirit of the movies with what the Jedi were about. Maybe it should take a year to be eligible for Jedi Master. Maybe even longer. But a player shouldn't be penalized for taking a week or two off from this path.
This is blasphemy but I feel there should be an endstate for the Jedi grind, itself, so people can split their time with their alts and helping build a strong community. Getting bored with your Jedi is fine. We always have plenty of other things to do. If you spent three years to become eligible for Jedi Master, then maybe that is enough.
The brief flirtation with PVE and decay looked a lot like the base busting days of the faction rank system of the NGE. It was depressing to see the game briefly and unintentionally evolve back into the NGE.
JLA
Dirge wrote: Sat Oct 13, 2018 8:01 pm As Static stated earlier, the FRS for PvE code was released unintentionally as part of a minor update. We didn't immediately reverse this because we underestimated how quickly players would be able to climb the ranks this way. That is on me because pushing the code was my mistake, so I personally apologize to anyone who feels the rug was pulled from beneath their feet. With that being said, I'm going to make a few points here before attempting to steer this conversation back on topic:
We welcome any discussion that helps us work toward finding the appropriate balance and this suggestion is more in line with our original goal. Making elite factional camps spawn randomly is doable and may make sense to scale the frequency of them based on the planet/region, with higher occurrences in no-build zones. We're open to more suggestions because developing a solution here is high on our list of priorities.
- The intention behind the plan for certain PvE mobs to grant FRS was to give ranked jedi an option to maintain rank (because we can't force PvP on anyone) and possibly spark more PvP in the process. It was never intended to entirely replace PvP as the primary method of advancement through the ranks.
- FRS gains from PvE were not removed entirely. There are still a few inside those bases and some that are not. Go find them.
- The idea that we killed PvP because you can't efficiently AOE mobs for FRS without the layer of protection from PvP encounters is ridiculous. The solution? Go PvP. That should still be the primary method of any FRS gains.
- Zero content was removed. None. If you enjoyed spinning NPCs inside faction bases earlier this week, you can still engage in that activity.
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Suga
- Light Jedi Master

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To address the assertion that I ban people for 'petty' reasons. That is a gross misrepresentation (aka: gossip) of why people get banned in Bedrock. I ban people from the cantina if they instigate combat in the cantina. Only a very few people are banned from the city. Those people earned those bans. They can spin a false fable about why they were banned, but the few that are (literally 3) are banned for reasons both they and I are well aware of. We have a lot of PvP in Bedrock, and we enjoy/encourage non-exploitive PvP.
If we have a high-risk/high-reward objective, then we need to make sure there is actually risk. In certain cases, it is no-risk/high reward.
If we have a high-risk/high-reward objective, then we need to make sure there is actually risk. In certain cases, it is no-risk/high reward.
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Salt- Fine Foods and Drinks
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kithsyn
- Padawan

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I like the idea of more elite mobs - krayts, Boss tuskens (exec, observer, witch doc), Nightsister Prots/Weaver/elders, higher end factional npcs, etc providing frs as a way to maintain frs rank. I also like narrks suggestion as well regarding wild mobs. And maybe a middle ground of what was originally pushed Vs what is currently (should get more than 60 frs for clearing a pvp base but not what you were getting at the start). However the biggest payoff should be killing BHs, enemy overt non jedi, and enemy knights/padawans.
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Kithsyn - Dark Jedi Knight
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Oej - Armorsmith, Dropoff Vendor - Oej's Duct Tapes (Bedrock, Tat Mall)
