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Wodaz
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Just a small quality of life thing. Someday it would be really great if credits, cash or bank, could be used for building/harvester maintenance instead of just cash. I can't tell you how many times I've gone all the way out to harvesters and forgot to withdraw from bank to cash. Lets just say I've used a few choice words on those occasions. Again, I know we have other server stability issues to deal with, but I thought I'd add this to the "Down the Road" list.
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Hefeweizen
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Amen! .... runs back to Coronet to hit the ATM...

Hefeweizen(Carbineer/Ranger/Master CH) - Jinx(M.Scout/Pistoleer/Ranger/CH)
Helix(M.Medic/Doctor) - Aubade(QuadMaster-Ent/Musician/Dancer/ID)
Reinheit(M.Merchant/M.Artisan/M.Architect) - Hopfen(Chef) - Plzen(M.Artisan/Droid Eng.)
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cyrelvandroth
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Sweet wounded yoda jesus, yes please.

Needing credits on hand for some things and then credits in the bank for most others is very frustrating.

It'd be great if Dr. Terminal accepted your bank credits for it's buffing services, too.
Cyrel - TKM, Novice Doctor, Wanna-be Ranger
Tweak - Master Architect, Novice Merchant, Harvester extraordinaire
Stirling - Future Bounty Hunter
Aristotle - Master Bio-Engineer
Nytwyng
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And this is why I checked before posting about this very thing....

I agree wholeheartedly. Credit transactions should accept both cash and "debit." I've gone to pay maintenance and had to make another long round trip to the nearest bank to get cash, and I've headed to a vendor with all my credits in cash, then had to turn around and head to a bank to put it all in before heading back to make my purchase. It can be rather frustrating.
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Faceoff
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This is a hardmode server :P hahahhahah jk
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DeusingMono
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I'm just happy we don't have to pay withdrawal fees on banks we don't belong to.
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Lasod
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Faceoff wrote:This is a hardmode server :P hahahhahah jk
lul
#BlowUpCoronet vendor drop off Naboo Con Diarmid -5153 2700
feeja
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Wodaz wrote:Just a small quality of life thing. Someday it would be really great if credits, cash or bank, could be used for building/harvester maintenance instead of just cash. I can't tell you how many times I've gone all the way out to harvesters and forgot to withdraw from bank to cash. Lets just say I've used a few choice words on those occasions. Again, I know we have other server stability issues to deal with, but I thought I'd add this to the "Down the Road" list.
I don't think it matters for me I never seem to get above the 30k credit mark before something blows my speeder up :)
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ShadowOrdo
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I actually like it the way it is. The separation between cash and bank is a special taste only really found in this game and to alter that would yield banks moot point. While it sucks to head out to a harvester with no cash on hand and realize the terrible reality of turning around just to correct YOUR mistake offers a nice obstacle that is woven into the game in a semi-subtle style.
Nytwyng
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ShadowOrdo wrote:I actually like it the way it is. The separation between cash and bank is a special taste only really found in this game and to alter that would yield banks moot point. While it sucks to head out to a harvester with no cash on hand and realize the terrible reality of turning around just to correct YOUR mistake offers a nice obstacle that is woven into the game in a semi-subtle style.
I respectfully disagree. Banks would not be moot, as their storage remains and the security of funds being stored there remains. Banks vs cash also allows for a good mechanic when utilized properly; for example, in live, our city was supported by player donations. To that end, we ran a weekly city hunt, with all participants agreeing to donate their take to the city, while all looted credits remained theirs. To make it easy to track, all participants would withdraw all of their money to cash. At the end of the hunt, the total in the bank would be donated to the city.

Or, we could just go with the immersion/realism response: in life, I can pay cash or debit for most things...so why can't I in-game? 8)
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Shoju
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Nytwyng wrote:
ShadowOrdo wrote:I actually like it the way it is. The separation between cash and bank is a special taste only really found in this game and to alter that would yield banks moot point. While it sucks to head out to a harvester with no cash on hand and realize the terrible reality of turning around just to correct YOUR mistake offers a nice obstacle that is woven into the game in a semi-subtle style.
I respectfully disagree. Banks would not be moot, as their storage remains and the security of funds being stored there remains. Banks vs cash also allows for a good mechanic when utilized properly; for example, in live, our city was supported by player donations. To that end, we ran a weekly city hunt, with all participants agreeing to donate their take to the city, while all looted credits remained theirs. To make it easy to track, all participants would withdraw all of their money to cash. At the end of the hunt, the total in the bank would be donated to the city.

Or, we could just go with the immersion/realism response: in life, I can pay cash or debit for most things...so why can't I in-game? 8)
There's really no insecurity for cash, unless you're proposing losing cash on clone.
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Lasod
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Shoju wrote:
Nytwyng wrote:
ShadowOrdo wrote:I actually like it the way it is. The separation between cash and bank is a special taste only really found in this game and to alter that would yield banks moot point. While it sucks to head out to a harvester with no cash on hand and realize the terrible reality of turning around just to correct YOUR mistake offers a nice obstacle that is woven into the game in a semi-subtle style.
I respectfully disagree. Banks would not be moot, as their storage remains and the security of funds being stored there remains. Banks vs cash also allows for a good mechanic when utilized properly; for example, in live, our city was supported by player donations. To that end, we ran a weekly city hunt, with all participants agreeing to donate their take to the city, while all looted credits remained theirs. To make it easy to track, all participants would withdraw all of their money to cash. At the end of the hunt, the total in the bank would be donated to the city.

Or, we could just go with the immersion/realism response: in life, I can pay cash or debit for most things...so why can't I in-game? 8)
There's really no insecurity for cash, unless you're proposing losing cash on clone.
PVP LOOT!
#BlowUpCoronet vendor drop off Naboo Con Diarmid -5153 2700
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Wrench
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This is a good idea! We make cash and bank one thing, just cash and then we have a cash loss on death. Sounds like a plan. I'll start working on this. We can make the game easier and more WOW like. /frown

Shoju is way more tolerant than I am.

If you forget to get your harvesters, credits, or power when your going out to work spawns, then you forgot. Take your butt back to a bank (it's not like there is one within a minute from anywhere) and get it. If you forget to get something that is essential to what your doing, then maybe you need to work out your own system of remembering. We have way too many higher priority things to take care of than putting in a mechanic that helps you be less lazy and forgetful. Come on.
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Magus
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The Cash/Bank system comes from pre-release SWG where they had your character full loot upon pvp death, allowing the killer to loot your credits in your cash balance. So you'd toss your cash into your bank so you wouldn't lose your credits on death. But then they took the full loot system and left the Cash/Bank system in place.