FS slot?

Jedi profession discussion
StepoKedur
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Hi all, just a question about jedi and current avatars. Nothing about how to unlock or anything, something a tad different.

If a player unlocks on a main toon, will there be a 'force sensitive' slot opened, ie a new character can be created that is force sensitive rather than having to regrind a main prof with a fresh toon?

It used to be in SWG originally and was helpful as people invest a lot in their traders, smugglers, pistoleers, ents and such and it would be a shame that those skills, props, structures, droids and harvesters etc. to have to be re deeded and swapped around.

Could any dev comment on this please? It's really jusst a worry that I have that I can see affecting many folks. If a FS slot is opened for a secondary toon personally I feel that would be grand :)
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Cynar
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This has already been answered many times before. You open on the character you unlock with.
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BigQEd
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On Live, the additional slot/character was opened as a reward. You already get 10 slots/characters on Awakening.
On Live, publish 9-14.1 Pre-CU, you continued with the same character for your Jedi path... another character wasn't miraculously born with special powers.
On Live, pre-pub 9... when they had PermaDeath (which Awakening doesn't have) they had a FS Slot. They did this because they gave any character made in that slot had an ailment called "PermaDeath". If you died on a character in the FS Slot... you just remade a new character in that slot.

On Awakening, we follow the Pub 9 - Pub 14 method. We do not have PermaDeath. Your Jedi is your character that worked for it...
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StepoKedur
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Cheers folks :)
Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire

Chimaera:

Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
StepoKedur
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Thanks again for the answer folks, much appreciated :)

May I ask, if permadeath is not a thing (thank goodness) does xp degrade the way it did after permadeath was removed in SWG? I don't mind this as it can be an incentive to be more careful. Obviously it's a subject concerning a profession that no one has yet, so it's all up in the air and speculation for us players.
Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire

Chimaera:

Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
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jwyork
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yes there is xp loss. So find a remote corner of the galaxy when you unlock and stay away for people!.
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Pharcyde
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I still think a temporary lockout is needed :)
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JohnFromSteam
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Pharcyde wrote:I still think a temporary lockout is needed :)
That would be cool to have, but only up to 24 hrs pls lol
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BigQEd
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JohnFromSteam wrote:
Pharcyde wrote:I still think a temporary lockout is needed :)
That would be cool to have, but only up to 24 hrs pls lol
We've considered a 24hr clone cycle due to force regeneration requirements. We're still looking at possible work-arounds... :P
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tarnwar
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Neat, Now if only by some high luck, someone could stumble along this last step! Either way if its me great if not im ready to kill on the BH!!
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Wodaz
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tarnwar wrote:Neat, Now if only by some high luck, someone could stumble along this last step! Either way if its me great if not im ready to kill on the BH!!
LOL!! Way to be versatile. ;)
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bobaphat
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I think a 24HR lockout is a bad idea. Yes people have alts, but I think the majority of people who unlock are going to want to devote all the time they have in game to that character. Additionally it's gonna put a damper on the players hunting them, you're effectively putting a 24HR lockout on two groups of the player base.

If a "lockout" idea is popular, why not put an -XP lose modifier in place instead or visibility increase ratio. Say during that 24hr time period you lose an additional *.10xp/death or visibility rate. Something along those lines maybe. This way players can still play but may be penalized if they get sloppy.
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Pharcyde
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bobaphat wrote:I think a 24HR lockout is a bad idea. Yes people have alts, but I think the majority of people who unlock are going to want to devote all the time they have in game to that character. Additionally it's gonna put a damper on the players hunting them, you're effectively putting a 24HR lockout on two groups of the player base.

If a "lockout" idea is popular, why not put an -XP lose modifier in place instead or visibility increase ratio. Say during that 24hr time period you lose an additional *.10xp/death or visibility rate. Something along those lines maybe. This way players can still play but may be penalized if they get sloppy.
you still have 9 more characters to choose from...
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Cynar wrote:There is no law against same faction hunting. A bounty hunter can hunt whatever a bounty hunter gets a mission for, plain and simple.
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Cynar
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I think the point he is trying to arrive at is that this scenario deprives more than one person of gameplay time. Has nothing to do with 9 other characters but more to do with what you would really rather be doing. I'm in the mood to pvp, but because every jedi is on lockout my alternative is to sit and knit a sweater vest......
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Pharcyde
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All valid points
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Cynar wrote:There is no law against same faction hunting. A bounty hunter can hunt whatever a bounty hunter gets a mission for, plain and simple.
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Durante
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I agree with Cynar, and everyone else. To be honest I'm a one player kind of guy, I pour my soul into my 'main' who I'll eventually get Jedi on, if he gets locked out for 24 hours then that's 24 hours I won't play. If that happens too many times I'll lose all momentum to play... I think anyone would lose momentum at that point.

I imagine guilds saying "Where's player-x at?" and the answer being "oh, he's on 24 hour lockout, so maybe we'll see him tomorrow."

I just hope this isn't really an option.
Zizzs
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I prefer the xp loss to the 24hour lockout. Or...Add full loot to pvp kills...
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jwyork
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BigQEd wrote:
JohnFromSteam wrote:
Pharcyde wrote:I still think a temporary lockout is needed :)
That would be cool to have, but only up to 24 hrs pls lol
We've considered a 24hr clone cycle due to force regeneration requirements. We're still looking at possible work-arounds... :P

I really hope you don't do this. I know you all want jedi to be rare but lets face it MOST of the people on an EMU had a jedi and are probably hopeful to get a jedi on here. So eventually the rarity isn't going to be there. Rather than an instant 24 hour clone .. I could see a modified perma death .. instead of 3 deaths you lose your character .. 3 deaths in a week = 24 hours of a lock out if you did it that way it wouldn't seem so brutal especially since you already lose experience so losing experience PLUS locking you out for 24 hours seems being punished 2x instead of just once. Deaths are going to happen ... I truly loved pre cu .. I realize small changes are going to happen to encompass your vision, but please no major changes to how things worked for the publish in question.
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jwyork
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Zizzs wrote:I prefer the xp loss to the 24hour lockout. Or...Add full loot to pvp kills...
full loot meaning your saber and pearls could be looted ... do you really want to lose your saber for a death? LOL
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