NGE/easy

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BigQEd
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ShadowOrdo wrote:
BigQEd wrote:For the record and my stance...

NGE ruined SWG. NGE however did have some cool elements (additional houses, weapons etc etc... and we will look to include many of those features in the future for a Pre-CU+ experience), but it in my opinion, it completely ruined and "dumbed down" the combat/class system. NGE combat was considerably easier than SWG Pre-CU and I believe that is what people refer to as easy-mode when speaking of NGE.
If I may ask (I cannot find this info anywhere I look), what is SWG Awakening position on the NGE decorating system improvements, Expansion planets such as Kashyyyk / Mustafar, and the GCW patch that allowed the factions to compete over grid zones and static bases? I recall those three features probably being the most enjoyable throughout my time in NGE... The GCW feature created a PVP incentive i never seen in another MMO... it was simply huge, competitive (in a healthy way), and damn enjoyable.

*had to edit post to correct mistype*
I liked the GCW system... as in the struggle for planetary control. CU/NGE had nothing on Pre-CU when it came to PvP though... people just had something to fight for. In Pre-CU they fought to fight the enemy... Rebels were Rebel scum or Reblets and Imperials were wIMPs!

Additional planets, houses, vehicles... good stuff. In time we will add. Already have a few NGE houses that are high end loot.
BigQEd
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Centurionforce
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BigQEd wrote:
ShadowOrdo wrote:
BigQEd wrote:For the record and my stance...

NGE ruined SWG. NGE however did have some cool elements (additional houses, weapons etc etc... and we will look to include many of those features in the future for a Pre-CU+ experience), but it in my opinion, it completely ruined and "dumbed down" the combat/class system. NGE combat was considerably easier than SWG Pre-CU and I believe that is what people refer to as easy-mode when speaking of NGE.
If I may ask (I cannot find this info anywhere I look), what is SWG Awakening position on the NGE decorating system improvements, Expansion planets such as Kashyyyk / Mustafar, and the GCW patch that allowed the factions to compete over grid zones and static bases? I recall those three features probably being the most enjoyable throughout my time in NGE... The GCW feature created a PVP incentive i never seen in another MMO... it was simply huge, competitive (in a healthy way), and damn enjoyable.

*had to edit post to correct mistype*
I liked the GCW system... as in the struggle for planetary control. CU/NGE had nothing on Pre-CU when it came to PvP though... people just had something to fight for. In Pre-CU they fought to fight the enemy... Rebels were Rebel scum or Reblets and Imperials were wIMPs!

Additional planets, houses, vehicles... good stuff. In time we will add. Already have a few NGE houses that are high end loot.
+1
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ShadowOrdo
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Very nice... good to hear!