true.. I agree some of them was silly, but the fanged tiglon and a few more of them was very nice to have around as it is.
In general beastmaster was sort of a combination between BE and CH in one unit with a crafting and combatant side to it in a bit to easy way but some of the actual elements was nice though, an inate heal pet ability (weak heal of course) and taunt in general.
But that is one view on it.
CH Suggestions-merged
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QuorTek
- Light Jedi Knight

- Posts: 668
- Joined: Sun Feb 08, 2015 10:22 pm
- Location: Denmark - Europe
QuorTek - Master Creature Handler/Rifleman/Scout
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
-
QuorTek
- Light Jedi Knight

- Posts: 668
- Joined: Sun Feb 08, 2015 10:22 pm
- Location: Denmark - Europe
Some of it might have been mentioned before, but well am a CH for life and am sure that others am as well.
1. Be able to call/store pet in combat instantly with no 15 second wait - like you can switch weapons in combat, a master CH treat perhaps (would make sense)
2. Getting a /PetTaunt command, we had something similiar with beastmaster in the NGE, would be nice being able to put our pets into more use (would also make sense)
3. Be able to have 2-3 CL70 pets out at a time, or single pets doing way more damage at current point instead, at current point it is not like they do that much of a damage difference.
4. Have pet follow speed unnerfed... I have noticed especially since my Razor cat could always sort of keep up with the speeder when I started playing, but now they get far out of reach sort of.
5. Having ranged pet attacks fixed so it work again, think it is still broken.
6. Pets not getting totally black barred when getting diseased or that they will heal wounds moderately once black barred.
7. Pets being able to sit or lay down.
8. Formations getting to work, so not having 3 pets stacked upon each other once having 3 out.
9. A rating system in a figure of speech this more you use your pet this more it like you and maybe getting an additional bonus to what it can do.
10. For BE's being able to make CL70 pets, currently it seems very harsh or difficult to exceed 65.
11. Better source for pet food, or fishes you can catch drop much more meat once cutting them up.
12. A pet mode that does when you attack it attack as well, something one need to toggle, depends very much on the situation.
13.
14.
15.
Would try and come with some more on the way as it is, anyone else feel free to add to it as well if seeing anything fit.
1. Be able to call/store pet in combat instantly with no 15 second wait - like you can switch weapons in combat, a master CH treat perhaps (would make sense)
2. Getting a /PetTaunt command, we had something similiar with beastmaster in the NGE, would be nice being able to put our pets into more use (would also make sense)
3. Be able to have 2-3 CL70 pets out at a time, or single pets doing way more damage at current point instead, at current point it is not like they do that much of a damage difference.
4. Have pet follow speed unnerfed... I have noticed especially since my Razor cat could always sort of keep up with the speeder when I started playing, but now they get far out of reach sort of.
5. Having ranged pet attacks fixed so it work again, think it is still broken.
6. Pets not getting totally black barred when getting diseased or that they will heal wounds moderately once black barred.
7. Pets being able to sit or lay down.
8. Formations getting to work, so not having 3 pets stacked upon each other once having 3 out.
9. A rating system in a figure of speech this more you use your pet this more it like you and maybe getting an additional bonus to what it can do.
10. For BE's being able to make CL70 pets, currently it seems very harsh or difficult to exceed 65.
11. Better source for pet food, or fishes you can catch drop much more meat once cutting them up.
12. A pet mode that does when you attack it attack as well, something one need to toggle, depends very much on the situation.
13.
14.
15.
Would try and come with some more on the way as it is, anyone else feel free to add to it as well if seeing anything fit.
QuorTek - Master Creature Handler/Rifleman/Scout
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
-
QuorTek
- Light Jedi Knight

- Posts: 668
- Joined: Sun Feb 08, 2015 10:22 pm
- Location: Denmark - Europe
put some of the things I posted into the main thread...
QuorTek - Master Creature Handler/Rifleman/Scout
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
