Hey guys..Idea

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Ateth
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Can we maybe...possibly...get resources that can stack to 1,000,000? It would free up SO much space for people. Instead of several stacks of 100k it would be condensed.
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Wodaz
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/sign Please!!! Its been done on other servers already :P
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QuorTek
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Would be appreciated if so, I know they did that in live as well at some point...
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ShadowOrdo
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/sign
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Lasod
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along the same lines, let us choose how big our crates are when setting up factory schematics

after reasonable argument against the idea and reasons for the limitations that i never though of i retract my statement
though even without 10 characters a player can hold a lot of stuff because of the use of vendors as storage

i think near the end on live i had close to a billion units of resources and i was just a casual crafter
Last edited by Lasod on Wed May 06, 2015 3:36 am, edited 1 time in total.
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Ateth
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also maybe letting crates stack higher than 100, maybe 1,000
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Zizzs
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Along the lines of stack size, I feel that powerups should be able to be made in crates larger than 10. Like 100 stack powerup crates would be the bees knees.
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Anomaly
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There are game design reasons that things stack to certain sizes.
they may seem like arbitrary annoying numbers but they are that way to give value to items base on limited storage in game.

E.g.. why don't I just craft up 10 power up schems and blast them out?
Why don't I harvest 10 million units of this copper?

The current reasons are storage which creates complex waves of consequence within the economy.

Take those game mechanics out and the repercussions
could be quite bad. And they could quite possibly snowball way beyond the obvious.

Econemy are hard to balance....I don't like the idea of toying with them just for the sake of convenience.


Just my 2c
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Wodaz
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How is taking my 10- 100k stacks of say Duralloy Steel and making them into one 1000k stack hurt the economy?? Just asking? All I'm doing it for is to make more room in my inventory/house.
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Cynar
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It doesn't hurt the economy per say, but I do agree this was originally designed in pre-cu as a game mechanic. You are supposed to have space restrictions and this was one more feature to make you manage those restrictions better.

It's the same reason there is an item limit on houses and a limitation on lots. They didn't want every player to become a resource Barron, so early on you had to plan carefully how you utilized space. Then again if you wanted more space you bought an extra account and paid a sub. I don't see the big deal. You currently have 10 character slots and plenty of space.
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Wodaz
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Cynar wrote:You currently have 10 character slots and plenty of space.
You're right :)
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Anomaly
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Wodaz wrote:How is taking my 10- 100k stacks of say Duralloy Steel and making them into one 1000k stack hurt the economy?? Just asking? All I'm doing it for is to make more room in my inventory/house.

You basically answered your own question :)

But if I may I will try to explain my point a little better.

The reason you want to be able to stack it higher, is because you have storage restrictions.
Now consider for a moment that you have this increadible fleet of heavy harvesters, that are capable of pulling 20 million resources off a single spawn.

Are you going to do that off every spawn that you put harvs on?
right now, no you wont. Because you simply would run out of room to keep it all in a very short time. (although with 10 char slots who knows, but thats another debate!)

So, instead we make choices based on what we can store away.
Now imagine that decision being made by 200, 500, 1000 characters?
how much difference does that make in total resources yanked up on a really important spawn? pretty significant.
There are MANY times that players will say to themselves "ok ill only need about XXX amount of this, that should last me a good long while"

Now think ahead in time, when perhaps a resource like that one hasnt spawned in AGES. Suddenly its value begins to rise, people make crafting decisions based on whether its worth using that great resource. Heck, in the case of irolunn it can create all kinds of strange and interesting changes in the game.

If we make it easy to pull MASSIVE quantities of every resource, and squirrel them away without any worry about "how much of this do i really have room for?", then the game only becomes about the "server best" resources. because theres SO much of it around, no one has to worry, and its value will stay very low.

Crafters will all become basically the same, because the resource game is no longer nearly as important. High priority resources will be yanked in massive quantities, and will be easily available to others in future because the value of resources drops, if resource values drop, and every crafter and his huurton can craft "the best", then the value of items will drop.
If you have rich people still making big bucks off mission payouts that dont change, but everything they buy is lower and lower in price.....you have a problem brewing.

I hope I made sense there, and none of this is backed up by testing or actual numbers. Im sure i havent thought of all angles here, and there are likely people who may disagree.

but I think at the very least its obvious that something as seemingly innocuous as stack sizes, can in fact have some serious repercussions to an econemy down the road.
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Ricin
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The idea that "saving space" will ruin the economy is dubious at best. Space is practically infinite via bags + vendors.
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DeusingMono
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Ricin wrote:The idea that "saving space" will ruin the economy is dubious at best. Space is practically infinite via bags + vendors.
More to it than that. When you look at how much one person can pull up then translate that into how much one person can move that ends up being a gigantic credit flow. For example, toward the end on live I was regularly providing one particular buyer with 15-25 million units of resources per spawn and raking in hundreds of millions of credits for it. That most definitely had an impact on the economy, and despite supply being higher it did nothing to lower the price on good resources because no matter how much is stockpiled it is always in demand.
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Ricin
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While bigger stacks would prevent the need to use bags and vendors to store stuff, any hardcore harvester is already doing this. It would have no impact on the economy, it would however greatly impact the quality of life for players. Particularly the pup crates. I have like 20 pup crates of 10 in my main inventory right now. It's ridiculous.
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Other things that were permitted to stack in the later days on live don't stack here, like junk loot and kit components. What if we made those items stack instead? Letting the seven Decorative Shishas or five Gong Adhesives I looted in the Afarathu Cave stack seems to make at least as much sense as increasing resource stack size, and will have a far less detrimental effect on the economy because the only thing they're affecting by not stacking is how long I can stay in the cave before I have to go empty my bags at a Junk Vendor. And since other loot items like Force Crystals, schematics, crafting components, stims, and armor/clothing never stacked, I WILL still eventually be forced to find a vendor. I just won't be doing it every 30 minutes like I am now.

And for those who craft the loot-drop kits, making those stack would free up some storage space and make organization easier - again without damaging the economy.
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QuorTek
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Believe this is not so much about space restrictions if looking on it with a crafters eye, and much later on specific with a shipwrights eye as well where you litterally use a stack of 70k of steel and putting it into a chassis and the likes... and yes for end user equipment - handcrafted > factory except for sub-components.
QuorTek - Master Creature Handler/Rifleman/Scout
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.