Professions
- Armorsmith
- -- PSGs now have lightsaber resist
- Bio Engineer
- -- BE pet stat adjustment no longer sometimes changes the pet's level
- Bounty Hunter
- -- Increased damage/wound of torso shot dot effect
- Creature Handler
- -- Adjusting stats/levels on a pet undoing mount training
- Droid Engineer
- -- Barker module will check ownership for all selected its that are private
- Scout
- -- A 5 min cooldown to camo/mask scent checks
-- Mask scent now won't break once you succeed as long as you stay in range.
-- Now xp is only awarded once per mob for camo/mask scent now
- -- A 5 min cooldown to camo/mask scent checks
Themeparks
- Imperial Themepark
- -- Thrawn reward will give either AT-AT or Tie armor set (was random)
-- Themepark escorts should no longer be attackable by opposing faction npcs if the escorting player is on leave
- -- Thrawn reward will give either AT-AT or Tie armor set (was random)
- Jabba's themepark
- -- NPC's no longer fighting in Jabba's Palace
-- Theme park mission targets for Veers and Porcellus missions fighting their defenders
-- Themepark escorts should no longer be attackable by opposing faction npcs if the escorting player is on leave
-- Target npcs attacking each other on 2nd Bib Fortuna quest
- -- NPC's no longer fighting in Jabba's Palace
- Tutorial
- -- Tutorial progress and UI not persisting through server restart
-- Incorrect weapons on tutorial stormtroopers
-- Sound overlay issue in skill training room of tutorial
-- Debris hallway and Bandit room are now marked complete when the debris and bandit are killed rather than when moving to the next room
-- Debris no longer respawns if the room had been completed prior to a restart
-- Bandit not using his grenade if the player initiates combat
-- Incorrect travel terminal in tutorial
- -- Tutorial progress and UI not persisting through server restart
- General Pet
- -- Pet guard command functionality
-- Pet ranged attack command functionality
-- Pets not always ending duels properly when their owner ends a duel
- -- Pet guard command functionality
- Droid Pets
- -- Non-owners being able to see a droid's installed modules, battery life, customization life
- Missions
- -- Deliver missions can now be taken on Dathomir, Endor, Yavin, Dantooine, and Lok
-- Some mission details changing after a relog
-- Hunting missions will only offer creature targets
-- Grouped mission payouts
-- Group level is now updated when a member's level changes
-- Deliver/crafting mission npcs should now much more reliably spawn in the advertised positions
-- The minimum level ceiling for missions offered to high level groups is now set on a per planet basis
-- Hunting mission payouts to be significantly higher
-- Group level calculation
-- The reward calculation for deliver missions now considers the distance to the start npc in addition to the distance between the start and end npc
-- Level range that many destroy missions are available
-- Destroy mission payouts
-- What mobs are attached to some missions/spawns
- -- Deliver missions can now be taken on Dathomir, Endor, Yavin, Dantooine, and Lok
- NPC/Creatures
- -- values on janta knife static dot
-- Looted janta and donkuwah knives now always have their static dot
-- Stats on a few npcs
-- Unattackable bothan diplomats
-- Non bothan model being used on bothan information broker
- -- values on janta knife static dot
- City & Guild
- -- Extra check to city updates to destroy cities without a city hall
-- When a citizen leaves a city, a check will be done. If the city is below the required population for its rank, a mail will be sent to the mayor.
-- Guild elections
-- Guilds now check and cleanup their sponsored players list during their weekly update
-- Some issues with direct transfer of guild leadership
-- Not being able to kick members from guild
-- Guild leaders losing all their guild permissions if the current leader wins a guild election
-- A guild leader can claim a guild hall if the owner hasn't logged in for 28 days
-- Some misc issues with guilds
- -- Extra check to city updates to destroy cities without a city hall
- Other
- -- SYSTEM ANNOUNCMENTS will now be displayed in General Chat so they are seen.
-- Global spawns to the starter planets
-- Hard global spawns to the adventure planets
-- Splash damage to random pool attacks
-- New announcements
-- Global Invites
-- Characters are now removed from others' friends list when they are renamed
-- Some static spawns not spawning
-- Uninitialized variable causing some spawn areas to spawn nothing
-- Fixed a stability issue with running into the village shield.
-- Characters not being removed from others' friends list when they are deleted
-- Extracting an object from a factory crate now always places the extracted item into the player's inventory
-- Armor should only factor in bleeds now and not other DOTs
-- Shuttle timer bug
-- SKYNET tag changed to SYSTEM ANNOUNCEMENT.
-- The SYSTEM ANNOUNCEMENT tag will always be used, regardless of whether its a player or system broadcast.
-- A spawn area can now have multiple spawn groups hooked up to it
-- How spawn areas select which spawn to spawn. It now randomly selects from a weighted list of all possible spawns
-- Regen rates (for player especially). Should be more in line with live values.
-- Action/mind drain for entertainer and artisan to be more in line with live rates
- -- SYSTEM ANNOUNCMENTS will now be displayed in General Chat so they are seen.
- Vendors
- -- Vendors will send an email to the player when they run out of maintenance.
-- Vendors will now be removed from the Bazaar if it runs out of maintenance.
- -- Vendors will send an email to the player when they run out of maintenance.
- Event Perks
- -- A couple Event Perk decorations
-- Jukeboxes (get funky with it)
-- Factional King of the Hill style flag game event perk
-- Broken song on jukebox
-- Jukebox start and stop playing
-- Bug with Event Promoter conversation
-- Flag Game flag not being removed when deed expires
- -- A couple Event Perk decorations