7/23 Patch notes!

Patch Notes will be posted here
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ShadowWalker
RETIRED
<b>RETIRED</b>
Posts: 607
Joined: Sun Jan 04, 2015 4:57 pm
Location: Georgia

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Color Key chart: Main Header,Sub Header,Added,Fixed,Changed,Removed

Professions
  • Armorsmith
    • -- PSGs now have lightsaber resist
  • Bio Engineer
    • -- BE pet stat adjustment no longer sometimes changes the pet's level
  • Bounty Hunter
    • -- Increased damage/wound of torso shot dot effect
  • Creature Handler
    • -- Adjusting stats/levels on a pet undoing mount training
  • Droid Engineer
    • -- Barker module will check ownership for all selected its that are private
  • Scout
    • -- A 5 min cooldown to camo/mask scent checks
      -- Mask scent now won't break once you succeed as long as you stay in range.
      -- Now xp is only awarded once per mob for camo/mask scent now


Themeparks
  • Imperial Themepark
    • -- Thrawn reward will give either AT-AT or Tie armor set (was random)
      -- Themepark escorts should no longer be attackable by opposing faction npcs if the escorting player is on leave
  • Jabba's themepark
    • -- NPC's no longer fighting in Jabba's Palace
      -- Theme park mission targets for Veers and Porcellus missions fighting their defenders
      -- Themepark escorts should no longer be attackable by opposing faction npcs if the escorting player is on leave
      -- Target npcs attacking each other on 2nd Bib Fortuna quest
  • Tutorial
    • -- Tutorial progress and UI not persisting through server restart
      -- Incorrect weapons on tutorial stormtroopers
      -- Sound overlay issue in skill training room of tutorial
      -- Debris hallway and Bandit room are now marked complete when the debris and bandit are killed rather than when moving to the next room
      -- Debris no longer respawns if the room had been completed prior to a restart
      -- Bandit not using his grenade if the player initiates combat
      -- Incorrect travel terminal in tutorial
General
  • General Pet
    • -- Pet guard command functionality
      -- Pet ranged attack command functionality
      -- Pets not always ending duels properly when their owner ends a duel
  • Droid Pets
    • -- Non-owners being able to see a droid's installed modules, battery life, customization life
  • Missions
    • -- Deliver missions can now be taken on Dathomir, Endor, Yavin, Dantooine, and Lok
      -- Some mission details changing after a relog
      -- Hunting missions will only offer creature targets
      -- Grouped mission payouts
      -- Group level is now updated when a member's level changes
      -- Deliver/crafting mission npcs should now much more reliably spawn in the advertised positions
      -- The minimum level ceiling for missions offered to high level groups is now set on a per planet basis
      -- Hunting mission payouts to be significantly higher
      -- Group level calculation
      -- The reward calculation for deliver missions now considers the distance to the start npc in addition to the distance between the start and end npc
      -- Level range that many destroy missions are available
      -- Destroy mission payouts
      -- What mobs are attached to some missions/spawns
  • NPC/Creatures
    • -- values on janta knife static dot
      -- Looted janta and donkuwah knives now always have their static dot
      -- Stats on a few npcs
      -- Unattackable bothan diplomats
      -- Non bothan model being used on bothan information broker
  • City & Guild
    • -- Extra check to city updates to destroy cities without a city hall
      -- When a citizen leaves a city, a check will be done. If the city is below the required population for its rank, a mail will be sent to the mayor.
      -- Guild elections
      -- Guilds now check and cleanup their sponsored players list during their weekly update
      -- Some issues with direct transfer of guild leadership
      -- Not being able to kick members from guild
      -- Guild leaders losing all their guild permissions if the current leader wins a guild election
      -- A guild leader can claim a guild hall if the owner hasn't logged in for 28 days
      -- Some misc issues with guilds
  • Other
    • -- SYSTEM ANNOUNCMENTS will now be displayed in General Chat so they are seen.
      -- Global spawns to the starter planets
      -- Hard global spawns to the adventure planets
      -- Splash damage to random pool attacks
      -- New announcements
      -- Global Invites
      -- Characters are now removed from others' friends list when they are renamed
      -- Some static spawns not spawning
      -- Uninitialized variable causing some spawn areas to spawn nothing
      -- Fixed a stability issue with running into the village shield.
      -- Characters not being removed from others' friends list when they are deleted
      -- Extracting an object from a factory crate now always places the extracted item into the player's inventory
      -- Armor should only factor in bleeds now and not other DOTs
      -- Shuttle timer bug
      -- SKYNET tag changed to SYSTEM ANNOUNCEMENT.
      -- The SYSTEM ANNOUNCEMENT tag will always be used, regardless of whether its a player or system broadcast.
      -- A spawn area can now have multiple spawn groups hooked up to it
      -- How spawn areas select which spawn to spawn. It now randomly selects from a weighted list of all possible spawns
      -- Regen rates (for player especially). Should be more in line with live values.
      -- Action/mind drain for entertainer and artisan to be more in line with live rates
  • Vendors
    • -- Vendors will send an email to the player when they run out of maintenance.
      -- Vendors will now be removed from the Bazaar if it runs out of maintenance.
  • Event Perks
    • -- A couple Event Perk decorations
      -- Jukeboxes (get funky with it)
      -- Factional King of the Hill style flag game event perk
      -- Broken song on jukebox
      -- Jukebox start and stop playing
      -- Bug with Event Promoter conversation
      -- Flag Game flag not being removed when deed expires


ShadowWalker
Retired Staff Member of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
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