Add More Pre-CU Grind Spots

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Dragonite
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I played pre-cu on Lowca. There were more grind spots besides Squill caves. I understand you guys want it to be a grind server, but I think you need to loosen it up a bit.


+ Cobral Hideout on Rori = faster respawn/Xp increase


+ Jabba caves on tatooine = faster resapwn / Xp inrcrease


+ Merc room in geo caves was insta spawn grind spot that every Jedi used at risk.


As a displaced player of the SWGEMU community, I'm really attracted to a catch-up mechanism in the form of a reliable grind spot. Especially on a server that at one point in time had an XP boost. Looking at other servers in the community that have them, and even XP boosts are tempting offers to start playing there as opposed to Awakening. I understand you guys wanted this server to be VANILLA and hardcore. I just think your view of "LIVE" is kinda blurred by the fact that you want everything to be difficult. I remember on "LIVE" grinding at these spots and mastering combat professions in no time. You can do the same thing at the squill cave, it's just crowded as hell. These grind spots existed on LIVE, minus the Jabba caves, that was an SWGEMU stunt.

Why not make these attractive alternatives to squill caves? It won't make the game easier, just give people more choices and opportunities on where to grind.


If you think pre-cu was grinding faambas on Naboo, lol you're way wrong. Ya spinning lairs was good, doing missions are essential. I just never did either of them. Most people on Basi level on faction bases. Back on live, I fully temped my jedi @ the merc room in geo, and I farmed cobral hideout like a madman.
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Dragonite wrote: A a catch-up mechanism in the form of a reliable grind spot...faster respawn / Xp increase...It won't make the game easier...
"Easier" is precisely what your suggestion would do, and precisely for what you are asking.
Dragonite wrote:Especially on a server that at one point in time had an XP boost...
...primarily due to server corruption resulting in a rollback. The XP boost was a generous effort by staff to compensate. Only other boosts I can think of were holiday promotions and very short-lived.
Dragonite wrote:XP boosts are tempting offers to start playing there as opposed to Awakening...
From what I've gathered from my time here, those immediate gratification players aren't the target market of Awakening.

I respectfully but wholeheartedly disagree with this suggestion. What we currently have is working just fine; XP is not difficult to obtain.
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Maldred
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The devs will tell you this server and it's leveling pace is working precisely as intended. Out of curiosity why should there be a catch up mechanism? Play the game and have fun. There are plenty of places to grind.

The purpose of our server is to finally factor the "risk vs reward" concept. Higher the risk, higher the reward.

It has been stated many, many times. Awakening is not an easy mode server. Yes, we received an exp boost once for the server rolling back almost a week. Some people still have not recovered from that.

With all due respect I think you are missing the point of what Awakening is about. We are a great community who doesn't mind putting in the extra work to get where we want to be. Embrace that.

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Celt
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Maldred wrote: We are a great community who doesn't mind putting in the extra work to get where we want to be. Embrace that.
This.
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Dragonite
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I just keep hearing people barking "Pre-cu" or "live-like" like a mantra. When this server is close to it but not on the dime. Nobody has the original code, so the devs themselves tune the server to their liking. On Bloodfin people told me that fifth gen sabers were "live-like." On Bask there was the Jabba caves, a nice spot to grind out combat professions. Everyone has their different iteration of what LIVE was. Most people are dead wrong. It seems to me that you people accusing me of wanting "instant" gratification didn't play pre-cu, and if you did you probably were a non-factor in the game. Some people back on live thought grinding missions was the best xp, while I was down in merc room getting full temp in a buff session. Other grind spots existed besides squill caves yall, stop lying to yourself.

TBH, I like how the server is difficult in comparison to others, but if you want to keep the "live-like" "pre-cu" add in more grind spots. People coming to the server, and having little to few places to grind are more often prone to leave for another server that is "live-like" and "pre-cu."

Dunno what "target" market the devs are looking for, I don't think it's a market nothing is being "sold" maybe target "audience"........

It's kinda evident the devs want a strong pre-cu server that was "live-like." Same with Bloodfin, same with Revelation, same with Reckoning, same with Nightwing, same with Hydian, same with Basilisk, same with every other SWGEMU server that has that as their banner. You need contents that makes it more attractive than the other servers, in order to be the best. Look at bloodfin, people are there because of JTL.
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Maldred
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Your opinion is duly noted.

Welcome to Awakening! Enjoy your stay!! ;D
Last edited by Maldred on Sun Aug 16, 2015 8:33 pm, edited 1 time in total.

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crestonanto
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Dragonite wrote: 1.TBH, I like how the server is difficult in comparison to others, but if you want to keep the "live-like" "pre-cu" add in more grind spots. People coming to the server, and having little to few places to grind are more often prone to leave for another server that is "live-like" and "pre-cu."

2.Dunno what "target" market the devs are looking for, I don't think it's a market nothing is being "sold" maybe target "audience"........
1. Player Cities are hot, get in a good sized group, buff and go anywhere in galaxy to get the max mission.
Grinding in a cave is grinding in a cave, always was and always will be.

2. Its the difference between a fine steak restaurant and mcdonalds. Years from now you'll talk with your family about that steak restaurant,whereas anyone can go to mcdonalds and the kids are all happy with their little box and a toy.
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Cynar
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Some of the "grind spots" reapawn timers may be adjusted in the near future. Until we have TEF on live and a couple other balance changes it won't happen. There's a lot of things we try to take into account when we make changes to everything. Sometimes we overlook things too. That's why when we open test pre-patch we want players to help us out.

The last four times we opened test to players we had to beg the 20 people to show up. Then 5 of them headed straight to look for changes to Jedi. So you can imagine how fustrating it is for us to add or tweak anything when people don't want to help us test. 150+ players is usually the break things number for us on live. So when we ask you the player to test its to help us not only bring you new things, but to help keep us from blowing up live. I guess people like random restarts, black holes and database rollbacks??? Help us prevent them please! Test when we ask.
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Pyrozest
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I'd say a good way to grind is to play the game.
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Falcore
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On the topic of testing, do all players have to start from 0 or do some people start with pre-created templates so that a range of items/areas/skills can be tested? I'm quite a low frequency player but I would definitely help test if I didn't have to start in the space station every round of testing :-)
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Dramien
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i think ist every tuesday when they clone the life Server to the testserver so u get all ur chars with a lil rollback
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ShadowWalker
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When we have the test server open for testing new ptaches your characters from live are all over there with a couple days behind
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Maldred
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ShadowWalker wrote:When we have the test server open for testing new ptaches your characters from live are all over there with a couple days behind
Do you fine people have an idea when the test server due to open back up?

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Celt
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Dragonite wrote: It seems to me that you people accusing me of wanting "instant" gratification didn't play pre-cu, and if you did you probably were a non-factor in the game.
lol

This and the fact you apparently think Bloodfin is awesome, yet play here, makes it hard to take you seriously.
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Cynar
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Maldred wrote:
ShadowWalker wrote:When we have the test server open for testing new ptaches your characters from live are all over there with a couple days behind
Do you fine people have an idea when the test server due to open back up?
Shadow or myself will make a post a day or two before we bring it up for testing. We have a patch coming up in the not to near future with the changes and what needs to be tested.
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Hezzikiah
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Celt wrote:
Dragonite wrote: It seems to me that you people accusing me of wanting "instant" gratification didn't play pre-cu, and if you did you probably were a non-factor in the game.
lol
This and the fact you apparently think Bloodfin is awesome, yet play here, makes it hard to take you seriously.
What's a non-factor in a subscription based MMO?
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Dragonite, Awakening is the #1 Pre-CU permanent (no-wipe policy) play server for a VERY good reason.

We take suggestions however, keep in mind we've purposely set the XP rate to 1.0 and increased the difficulty of high end mobs for a reason. It is also not easy to unlock Jedi on Awakening and could take you upwards of 6+ months.

If that's not for you, we understand. However, it is for our playerbase and they LOVE it. You are welcome to play here but please be respectful of our mindset for a more hard-core gameplay... and know those that make top end characters worked for it on Awakening!

Closing since this "suggestion" has went all over the map.
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