Regen is broken

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NiEut
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The fix to stop meditate working on force power seems to have affected everyones Regen Rate.
Zofo is out of action Jedi Force regen is like novice sabers Jedi (robes have no effect on it)...
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southfrance
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Curious.... Would this explain why 2 nights ago was running Imp missions (approx 10k) fully buffed and taking close to zero Dmg and last night 1st lair had me at 50% in about 20s? Or is there something else that changed?

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NiEut wrote:The fix to stop meditate working on force power seems to have affected everyones Regen Rate.
Zofo is out of action Jedi Force regen is like novice sabers Jedi (robes have no effect on it)...
I'll check the force regen tomorrow. Pretty weird if this is true
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NiEut
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will do some more testing, creston seems to think Zofo could be flourishing too fast
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NiEut
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yup my ent is buring action too

Drained force pool in a min or so in pvp.
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crestonanto
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Force regen is coming in at 5 points a tick.
When I use force meditate its 3 x R = 15 a tick now
Force Armor drains force incredibly fast but maybe the result.

New Dancer regen is off for like 5 ents now, where they never had a regen problem before.
Stat migrate worked on tiffany.
Last edited by crestonanto on Fri Oct 02, 2015 5:05 pm, edited 1 time in total.
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ShadowWalker
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For the health action and mind regain there was a change to this its in the patch notes as well, we will look at it more in the coming weeks, Its been stated Humans can still buff normally with the right stat migrate here

http://swgawakening.com/viewtopic.php?f=97&t=3294

As for the force regain being affected by this we will look into that more soon, as i dont think that was part of the intended changes (could be wrong, haven't talked with devs)

but fixing the crashes are the Dev teams main priority.
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crestonanto
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I beleive, we arent receiving the force regeneration from the actual Jedi skill boxes.

The 5 is coming from the Jedi Padawan box in Force Progression +1 mod.
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Really? How odd. I know you do a lot of research Creston but that's a fast deduction! :).
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crestonanto
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StepoKedur wrote:Really? How odd. I know you do a lot of research Creston but that's a fast deduction! :).
ace and I were talking, there is a force power regen formula.
The others to make the "5" may be coming from the novice boxes or somewhere i dunno.

he and i while having 77 regen (creston) and 70 regen (razot) regen both should have a value of approximately= 16.4 a tick or i have this all wrong which may very well be the case.
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Kelec
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crestonanto wrote:
StepoKedur wrote:Really? How odd. I know you do a lot of research Creston but that's a fast deduction! :).
ace and I were talking, there is a force power regen formula.
The others to make the "5" may be coming from the novice boxes or somewhere i dunno.

he and i while having 77 regen (creston) and 70 regen (razot) regen both should have a value of approximately= 16.4 a tick or i have this all wrong which may very well be the case.
Your not wrong, that's how it should be working.
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I am not sure if I reading this right so not sure if it is working or working.

But this is the information I found: http://www.swgemu.com/archive/scrapbook ... 127180650/
Force Power Regeneration
The amount of Force power that you will regenerate over a ten second period.

This amount is not regenerated all at once, but rather in “ticks” over the ten seconds in intervals. The ticks are always at 5 (or 6 in the case of decimals) Force power each and the number of ticks is determined by the Force Power Regeneration mod divided by 5 (tick amount). The tick interval is calculated by dividing the 10 second regeneration time by the number of ticks required. For example, if your Force Power Regeneration was 26 that would mean that the number ticks per 10 seconds would be 5.2 (26 / 5), resulting in each tick occurring every 1.9 seconds (10 / 5.2). So overall you would regenerate 26 Force power every 10 seconds, but in actuality you would be regenerating 5 Force power every 1.9 seconds.

To determine the amount of time (in seconds) that it will take to regenerate your entire Force bar, you divide your Force Power Max value by the amount of Force that you would regen every second (Force Power Regeneration divided by 10 seconds). For example, if your Force Power Max was 7200 and your Force Power Regeneration was 74 it would take you 973 seconds (16.2 minutes) to regenerate your entire Force power bar (7200 / (74 / 10)).

Note: Force Meditate increases your Force Power Regeneration by three times. So, for example, if your Force Power Regeneration was 74 it would be considered 222 (Regeneration x 3) while using Force Meditate.
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tarnwar
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looking at this ^^

at 77 regen 77/5 would mean 15.4 ticks per 10 seconds or 0.6493596494 ticks per second at 5-6 force each.

the Force Regen mod looks to show how much force you get over a 10 second period.

so if you had 7550 force bar it would take you 980 seconds to get all your force back roughly 16.35 mins

and just over 5.6 mins to get your force back with the force meditate skill.

This looks to be working as intended now according to the link Timex shared, maybe was busted before this and was much higher.
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tarnwar wrote:looking at this ^^

at 77 regen 77/5 would mean 15.4 ticks per 10 seconds or 0.6493596494 ticks per second at 5-6 force each.

the Force Regen mod looks to show how much force you get over a 10 second period.

so if you had 7550 force bar it would take you 980 seconds to get all your force back roughly 16.35 mins
Sooo that means it is working as intended now and we were bugged before the patch because we were regening to fast. Ha, well this changes things.
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crestonanto
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obviously time for some real field tests then.
people grinding seem to be reporting a heavy force cost still.
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crestonanto
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Retuning all Crystals and Pearls in a saber and returning them into the saber fixes the "regen" issue from my running about a bit killing things and taking damage to force armor.
Last edited by crestonanto on Fri Oct 02, 2015 7:33 pm, edited 1 time in total.
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timex1
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Everything is fine, just talked with some people in game. They didn't re-tune their pearls/crystals in their sabers, which is why they were getting hit with such a high force cost.
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timex1 wrote:Everything is fine, just talked with some people in game. They didn't re-tune their pearls/crystals in their sabers, which is why they were getting hit with such a high force cost.
Yup when i first went out I killed 2 animals and used over half my force I about had a heart attack then realized the crystals were untuned.
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My ent is a Twi, so having issues with action burning is genetically coded for her LOL My remedy is always buff her with a 3hr quick or stam buff, even with the broken regen I am not having issues as long as i buff her. Until the regen issue is fixed, at least you guys can buff your ents sub action bars and it will help.

The force regen is crazy though, I have to sit in between a pack of mobs kills and wait 10 mins. I have re-tuned my crystals and still having issues.
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