Take crap loot away from Krayt?

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QuorTek
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Been hunting them for quite a while now on one of my characters and it is really annoying to loot some half-assed piece of something armor piece or ithorian clothing or whichever else... also the reward vs effort is extremely poor.

For starters each dragon only drop 1 item at max which often result into you loot segments or scales which n one really am interested in at all, would be more nice to have at least a dual drop going per dragon maybe from grand, giant & ancient, increase the chance for a random set of tissues to drop and maybe slightly reduce the change of a pearl drop...... I am fed up with pearls even though they are starting to make me wealthy and also it seem like loot based that the game way more favour close range weapons compared to ranged by far... just the general core craft of weapons with no enhancements show that as well.

I believe they semi fixed some of those issues back in the day and the current system is more torture than actual hardmode, but that is just my opinion of everything, also other mobs could need a drop improvement by having dual drops or more.
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Cynar
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I beg your pardon but Ed improved these drop rates some time ago. You aren't supposed to get über loot on every drop. Sometimes you are going to get crap.
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BigQEd
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Makes me wonder if Quortek played Live.

Our drops on Krayts are better than base EMU... but Krayts are harder to kill on Awakening (as they should be).
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Maldred
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Not sure if this will help at all but I tracked the last bunch of Krayts I killed a few nights back.

I killed 16 dragons and all were either Juvenile, Adolescent or Canyon...no Giant or Ancient as I was solo on my swordsman. Here is what I looted in this session:

3 - Mid grade tissue sets
2 - Scales (random number and quality)
2 - Pearls (select grade)
7 - Random junk loot pieces (weapons, armor/clothing pieces)
2 - empty (both Juveniles)

Honestly, I was pretty happy with the loot. I ended up with 5 usable high end loot pieces off 16 kills. I'll take a 31.25% decent or better item drop rate any day for the effort I put in.

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Maldred wrote:Not sure if this will help at all but I tracked the last bunch of Krayts I killed a few nights back.

I killed 16 dragons and all were either Juvenile, Adolescent or Canyon...no Giant or Ancient as I was solo on my swordsman. Here is what I looted in this session:

3 - Mid grade tissue sets
2 - Scales (random number and quality)
2 - Pearls (select grade)
7 - Random junk loot pieces (weapons, armor/clothing pieces)
2 - empty (both Juveniles)

Honestly, I was pretty happy with the loot. I ended up with 5 usable high end loot pieces off 16 kills. I'll take a 31.25% decent or better item drop rate any day for the effort I put in.

Whats your build?
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Unholyfrostgod
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I'll start keeping a track of what my sessions bring because when I do go out there I kill insane amounts of krayts but I would really rather their loot pool not be messed with I already see way more tissues than I want compared to pearls contrary to what you see which I guess is the luck of the draw :P. But I am happy with the loot i've been getting VS the time I put in.
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QuorTek
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Pearls seem to drop like candy of these things and yes I only hunt Giant and Grands on my swordman... with the left time going with a couple of adolescent ones or three... even if suggesting a group for the big ones, then you would quickly run out of targets to kill due to a long respawn timer, and why should jedi have an increased easy way of getting a potential good weapon in like no time leaving rifles, carbines, pistols, HvWeaps out of the calculation with needing from 1 identical tissue up to 11 for a craft?

And yes they are harder to kill than in live sort of I guess, but if trying to go after the better items I cannot afford spending too much time on the little ones, it is not like I demand hardcore tissue uber drops every time killing one, just suggesting increased rate of them.. and maybe a tone down on pearls on the loot table at least that is what I see statistics wise... or simply just remove pearls and make it crystals instead with pearl stats onto them, would seem to be more pure and making more sense in a starwars way... would also hush people onto more potent force NPCs instead for some kind of awesome drop if lucky now and then.

Anyhow this is just the suggestion box, and suggesting for a bit better quality cannot hurt other than maybe getting a little bit better equipped server population for a moderate lower price as well over time, I mean yay... I looted a stack of 4 tissues at 39 damage... GG and well played spending 20 to 30minutes to down one of those giant krayts and then after looting a select pearl that would go for a million a piece x 3 for the next 3 ones killed that also drop pearls.
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QuorTek wrote:Pearls seem to drop like candy of these things and yes I only hunt Giant and Grands on my swordman... with the left time going with a couple of adolescent ones or three... even if suggesting a group for the big ones, then you would quickly run out of targets to kill due to a long respawn timer, and why should jedi have an increased easy way of getting a potential good weapon in like no time leaving rifles, carbines, pistols, HvWeaps out of the calculation with needing from 1 identical tissue up to 11 for a craft?

And yes they are harder to kill than in live sort of I guess, but if trying to go after the better items I cannot afford spending too much time on the little ones, it is not like I demand hardcore tissue uber drops every time killing one, just suggesting increased rate of them.. and maybe a tone down on pearls on the loot table at least that is what I see statistics wise... or simply just remove pearls and make it crystals instead with pearl stats onto them, would seem to be more pure and making more sense in a starwars way... would also hush people onto more potent force NPCs instead for some kind of awesome drop if lucky now and then.

Anyhow this is just the suggestion box, and suggesting for a bit better quality cannot hurt other than maybe getting a little bit better equipped server population for a moderate lower price as well over time, I mean yay... I looted a stack of 4 tissues at 39 damage... GG and well played spending 20 to 30minutes to down one of those giant krayts and then after looting a select pearl that would go for a million a piece x 3 for the next 3 ones killed that also drop pearls.
If you played a jedi you would realize how fast these pearls decay and that how 98% of them tune horribly and are unusable and basiaclly the same thing as a 4 stack tissue of 39 damage. The rate on both is completely fine Ed has already adjusted the loot tables once, I have looted a 6 set of 259's and then the other day a set of 191's were looted honestly I *DO NOT* want to see tissues over 100 more than a rare occasion, and I enjoy my riflemen way more than my jedi so that is saying something. Basically look at basilisk and how ridiculous their loot tables are its insane they had -2.7 518 damage tissues drop that is beyond ridiculous and practically everyone over there has exceptional/legendary or some type of 300-500 fire dot weapon.
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Unholyfrostgod
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This is a buff session minus 20 minutes because I got bored of getting junk and went to do something else. So many pearls.

Juvenile 7 stack tissue -1 speed 49 max damage
Adolescent 8 stack tissue -1.3 speed 49 max damage
Juvenile 6 stack krayt dragon scale 4 4 9 7 5 2
Adolescent 9 stack Krayt Dragon Composite Armor Segment 11 17% 11 9261 13 1000
Giant 6 stack tissue -1.6 58 max damage
Juvenile Nothing
Canyon Nothing *I normally don't waste my time with canyons*
Grand 9 stack tissue -0.2 45 max damage
Adolescent 1 stack krayt dragon composite armor segment 11 9% 11 7528 13 1000
Giant 5 stack krayt dragon scale 6 4 5 12 6 4
Grand Long vibro axe 2.8 63-365
Juvenile Mabari boots stat's irrelevant
Canyon cdef pistol 2.6 41-65 *didn't I say these were pointless*
Juvenile Desert Command Jacket

And like I said loot is fine where it is RNG is RNG sometimes you get good stuff sometimes...you get these lol.
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QuorTek
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Unholyfrostgod wrote:This is a buff session minus 20 minutes because I got bored of getting junk and went to do something else. So many pearls.

Juvenile 7 stack tissue -1 speed 49 max damage
Adolescent 8 stack tissue -1.3 speed 49 max damage
Juvenile 6 stack krayt dragon scale 4 4 9 7 5 2
Adolescent 9 stack Krayt Dragon Composite Armor Segment 11 17% 11 9261 13 1000
Giant 6 stack tissue -1.6 58 max damage
Juvenile Nothing
Canyon Nothing *I normally don't waste my time with canyons*
Grand 9 stack tissue -0.2 45 max damage
Adolescent 1 stack krayt dragon composite armor segment 11 9% 11 7528 13 1000
Giant 5 stack krayt dragon scale 6 4 5 12 6 4
Grand Long vibro axe 2.8 63-365
Juvenile Mabari boots stat's irrelevant
Canyon cdef pistol 2.6 41-65 *didn't I say these were pointless*
Juvenile Desert Command Jacket

And like I said loot is fine where it is RNG is RNG sometimes you get good stuff sometimes...you get these lol.
The lesser Krayt seem to have a much lesser tendency of dropping pearls of the small ones and seen to me more like placeholders on the big... kill 20 giant krayt and up and you are guarentied 4 to 7 pearls from select quality to premium where it seem more like 2-3 stacks of tissues of questionable quality ( Quality you would expect from the lesser ones )... I am all in for RNG that is fine as it is if it has a sense of tiers in it as well it could be damage tissues from the lesser from 30 to 80 damage and from the big ones minumum 60 and up to the cap of damage, which of course would be rare to get anything 200+ naturally as it should be, that would make the RNG engine a little bit more fair.. I have not seen anything below select quality to drop from any of the dragons though including the smaller dragons... there is a reason to that weaponsmith wise you could also use a component that dropped from BH missions that could be used as tissues in the CU and the reason was that ranged weapons had been having a higher chance of being somewhat better, not that I encourage the CU ways of gameplay but some of the fixes did make damn good sense.
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My concern with our Krayts is not the loot. I made sure that was set perfect. However, with all these Krayts dying so easily (I'm amazed at how many were killed in such a short time above) it looks like maybe they aren't strong enough.

Thanks for the feedback, will check on their difficulty right away. Everyone be sure to thank Quortek, for bringing this to my attention
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QuorTek
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BigQEd wrote:My concern with our Krayts is not the loot. I made sure that was set perfect. However, with all these Krayts dying so easily (I'm amazed at how many were killed in such a short time above) it looks like maybe they aren't strong enough.

Thanks for the feedback, will check on their difficulty right away. Everyone be sure to thank Quortek, for bringing this to my attention
Dude take a step back, sit down and relax... it is not like you can kill 16 or so big ones in one buff session unless you are 3 or 4 and even by that you would run into the respawn cooldown... unless you want to rise the prices of especially good/decent ranged weapons x 5 or more then it is not a recommendable solution, also having to bring a jedi tank or whatever simply is not a solution either due to the severe difficulty jedi recieve with visibility and being ganged by local BHs when in a weaker state having to worry both about a dragon biting his ass while getting hammered at range as well.. you would just see more people quitting especially vets... keep in mind my swordman-stacker is better geared and that have been doing it for a while... but sure increase the difficulty further... but you would then also have to severe increase the drop rate of items like multiple pearls/tissie stacks upon downing one, else you would just hurt the player base, it is a funny little concept called gameplay and people actually having fun, you should know that only to well having been in this thing for so long.

Not many people end up doing the endgame as they are all hunting the illusion of jedi and grinding out every single profession as sad as it might sound... but if you want jedi heaven go ahead an make everything impossible for the 32 other professions give or take, I am not here to stop you, it is not my server.

And finally not staying neutral in whichever whichever matter you tend to.. it is simply not professional, sorry you are getting my severe critics for that and thank you alot for blaming me for that now the difficulty hit the Hell-Mode instead of just nightmare.
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??? My kills were done with a speed capped swordsman and a speed capped rifleman cm throwing fire spider diseases and poisons on the grands and giants to reduce resists and speed kill time. And normal poisons and diseases for the rest. My t21 also pups to nearly 800 and decent hammer on sword who is also a doc so he doesn't stay intimidated or on the ground.

And I've personally watched people out here there at least in my opinion isn't very many people that can farm krayts as time effectively as me with similar curcumstances.

And of course stun plus posture down helps a fair amount too with dizzy.

They do hit very hard and there was a few times hitting taunt again and again wouldn't take it off my rifleman lol once it took like 10 and she almost died.

They definitely aren't a walk in the park but yeah just wanted to provide some more insight rather than just hey here's how many died. Now you know what with.
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BigQEd wrote:My concern with our Krayts is not the loot. I made sure that was set perfect. However, with all these Krayts dying so easily (I'm amazed at how many were killed in such a short time above) it looks like maybe they aren't strong enough.

Thanks for the feedback, will check on their difficulty right away. Everyone be sure to thank Quortek, for bringing this to my attention
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QuorTek wrote:Dude take a step back, sit down and relax...
I'm afraid you don't get what I'm saying. Giving away more and making things easier does NOT make a healthy economy. It causes servers to get boring very fast.

Awakening will continue to be difficult because our plan is to be around for years to come... without needing to wipe because we f**ked up and gave too much away (like almost ever other server has).

I want people to be proud of achievements on Awakening. When you do something on Awakening people know you worked for it.
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Disagree with you Ed
It depends of the content,
Is a mandalorian armor/Corvette stuff worth the same merit than krayt stuff ... don't think so.

If you change difficulty of Krayt, you will have to change loot table to make them attractive for group.

Same Thing for NS, you adjust force chock few month ago, they are now useless for everyone,
-> impossible if you are alone,
-> not interesting for a group (too many chance for getting nothing interessting with more than 10h farm, and even if you get something how to split in the group..)
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And i'm all for a difficult server like I said the loot tables are fine, you don't see very many tissues or pearls. But if you combine that loot table and increase the difficulty on them making it then harder to now go from maybe getting 2-0 krayt pearls in a buff session to then what it will be is maybe a pearl a buff session and they still tune horribly.

The difficulty needs to be a steady thing not something gradually increasing over time, this is a 10+ year old game no one really logs on here taking it as seriously as they would something like ladder in hard core diablo 3 or anything its supposed to also have a factor of fun at least that is the general feeling I seem to get from people I speak with and my guild mates that I speak with constantly on a daily matter.

If they are made even harder i'm going to have to involve other people who are then going to expect/want pearls and at that point it is no longer going to be worth my time to farm them.
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Waryam
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In fact, best exemple to check if krayt economy is healthy is to take a look to the price of last good tissue auction.

40M credits... (bought by sam's 1 week ago)
Like the price of
-> 800 set of mini armor composite (80K kine)
-> 4 000 buff sessions
-> 20 New Rare House with window which are pretty hard to get
-> 1 212 rancor missions

Ed, do you still think, it's too easy ?


Edit: Hope, you saw that nobody talks about "ancient krayt", which are really on hard mode (1Kdmg: 800Khealth/ 95%armor)
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Waryam wrote:In fact, best exemple to check if krayt economy is healthy is to take a look to the price of last good tissue auction.

40M credits... (bought by sam's 1 week ago)
I would like to state those tissue were actually only worth 25-30mil. I only paid 40mil to seal the deal that second before they went to auction.
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Waryam wrote:In fact, best exemple to check if krayt economy is healthy is to take a look to the price of last good tissue auction.

40M credits... (bought by sam's 1 week ago)
Like the price of
-> 800 set of mini armor composite (80K kine)
-> 4 000 buff sessions
-> 20 New Rare House with window which are pretty hard to get
-> 1 212 rancor missions

Ed, do you still think, it's too easy ?


Edit: Hope, you saw that nobody talks about "ancient krayt", which are really on hard mode (1Kdmg: 800Khealth/ 95%armor)
Absolutely and I read this as Rancors may need adjusted. Thanks for the input!

Folls, understand Krayts are already adjusted and I see NO reason to reevaluate them at this time. Are they difficult, yes and we want them that way. This isn't WoW and this isn't a fly by night SWG server. People will work for high end loot.
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