Regular player bounties

Would you like to see bounty hunters have the ability to hunt regular players?

Poll ended at Fri Feb 12, 2016 4:23 pm

Yes
86
55%
No
21
13%
Depends on how it's implemented
49
31%
 
Total votes: 156
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SWGPerkins
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Cynar wrote:If you have honest sensible ideas we will listen. Crazy shit needs to go folks. Stay on topic please!!
To understand some of the discussion parameters we're operating under, it would be interesting to hear some of the ideas from the dev/designer team; I think it was mentioned that it would be non-griefing and an opt-in thing. Aside from faction PVP and carrying smuggler sliced goods it would be cool to hear some other ideas on how the mechanics would work.

Edit: As a very young player here I didn't know that Jedi unlock questions were a discouraged topic. Lesson learned!
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Anlbrd
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Keeping things simple then:
A player dies in ANY kind of PVP (BH v Jedi excluded) and they have the option of placing a bounty and their killer coming on the terms as a BH mission.
The issues I see with the simple idea and the reason I tried to put a different one forward earlier all revolve around the question:

"Why would someone pay for a bounty as revenge when best case: the bounty MIGHT cause an extremely MINOR inconvenience to the mark. Worst case: the guy placing the bounty is effectively handing credits over to his enemy and their friends???"

I have no good answers.
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IndianaSlone
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SWGPerkins wrote: To understand some of the discussion parameters we're operating under, it would be interesting to hear some of the ideas from the dev/designer team; I think it was mentioned that it would be non-griefing and an opt-in thing. Aside from faction PVP and carrying smuggler sliced goods it would be cool to hear some other ideas on how the mechanics would work.!
I'd be curious at to this as well. I work with developers in my day-to-day life so I understand there are constraints to every system, so getting an idea from the DEV team here as to what is or is not technically feasible or what you have considered might help steer the conversation. For example I've floated the "contraband" idea mostly since it was in place at one time, so my thought being code might still be there that could be used as a foundation to enhance.

Unless you do simply want to see all the ideas an open forum brainstorming discussion would generate, which has it's own merits as well. :)
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Lasod
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Anlbrd wrote:Keeping things simple then:
A player dies in ANY kind of PVP (BH v Jedi excluded) and they have the option of placing a bounty and their killer coming on the terms as a BH mission.
The issues I see with the simple idea and the reason I tried to put a different one forward earlier all revolve around the question:

"Why would someone pay for a bounty as revenge when best case: the bounty MIGHT cause an extremely MINOR inconvenience to the mark. Worst case: the guy placing the bounty is effectively handing credits over to his enemy and their friends???"

I have no good answers.
yep the minor inconvenience leads back to my earlier question in this thead
what is the incentive for non jedi to bother trying to survive, jedi have xp loss other combat professions take no hit from death other than buff loss, and the off chance they didnt pay insurance; item damage, what is to prevent a player making a pact with the bh hunting them to make it easy on them and split the profit?


tbh im for it across the board, if you are a non jedi and you die, you lose xp, unless you are overt. is that possible to do?

here in SWGawakeing the best advice given is to not die ;)
bubblegum8965 wrote:Hello!

I have noticed every-time that my character dies and needs to be revived, the game client crashes.
I was curious is there was a known way to fix this issue?

Thanks in advance!
Cynar wrote:Must....resist......

Don't die?!?
...
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Lasod wrote:
Anlbrd wrote:Keeping things simple then:
A player dies in ANY kind of PVP (BH v Jedi excluded) and they have the option of placing a bounty and their killer coming on the terms as a BH mission.
The issues I see with the simple idea and the reason I tried to put a different one forward earlier all revolve around the question:

"Why would someone pay for a bounty as revenge when best case: the bounty MIGHT cause an extremely MINOR inconvenience to the mark. Worst case: the guy placing the bounty is effectively handing credits over to his enemy and their friends???"

I have no good answers.
yep the minor inconvenience leads back to my earlier question in this thead
what is the incentive for non jedi to bother trying to survive, jedi have xp loss other combat professions take no hit from death other than buff loss, and the off chance they didnt pay insurance; item damage, what is to prevent a player making a pact with the bh hunting them to make it easy on them and split the profit?


tbh im for it across the board, if you are a non jedi and you die, you lose xp, unless you are overt. is that possible to do?

here in SWGawakeing the best advice given is to not die ;)
bubblegum8965 wrote:Hello!

I have noticed every-time that my character dies and needs to be revived, the game client crashes.
I was curious is there was a known way to fix this issue?

Thanks in advance!
Cynar wrote:Must....resist......

Don't die?!?
...

non jedis go to dathomir jail for some rl weeks... and ents get permaban if they get killed by a kraytdragon because they are alpha..oh wait.
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Drakathos
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I would so put 3 million bounty on 3 of my own toons and wait for dem to come.
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Anlbrd wrote:Keeping things simple then:
A player dies in ANY kind of PVP (BH v Jedi excluded) and they have the option of placing a bounty and their killer coming on the terms as a BH mission.
The issues I see with the simple idea and the reason I tried to put a different one forward earlier all revolve around the question:

"Why would someone pay for a bounty as revenge when best case: the bounty MIGHT cause an extremely MINOR inconvenience to the mark. Worst case: the guy placing the bounty is effectively handing credits over to his enemy and their friends???"

I have no good answers.
The answer is simple.Players can't actually place bounties using their credits. You make it a vis system like jedi and base it off pvp and factional npc kills. When a threshold is met, the game generates a mission. The marked player is never aware of it, allowing the bh to properly hunt, and preventing hunt trading and targeting.

Fair, fun, and will make people actually live in fear of getting on the boards and being hunted and giving consequences to actions
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PepiDeto
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Starhunter wrote:
Anlbrd wrote:Keeping things simple then:
A player dies in ANY kind of PVP (BH v Jedi excluded) and they have the option of placing a bounty and their killer coming on the terms as a BH mission.
The issues I see with the simple idea and the reason I tried to put a different one forward earlier all revolve around the question:

"Why would someone pay for a bounty as revenge when best case: the bounty MIGHT cause an extremely MINOR inconvenience to the mark. Worst case: the guy placing the bounty is effectively handing credits over to his enemy and their friends???"

I have no good answers.
The answer is simple.Players can't actually place bounties using their credits. You make it a vis system like jedi and base it off pvp and factional npc kills. When a threshold is met, the game generates a mission. The marked player is never aware of it, allowing the bh to properly hunt, and preventing hunt trading and targeting.

Fair, fun, and will make people actually live in fear of getting on the boards and being hunted and giving consequences to actions

While I like this idea players should be the ones to place bounties. If you remember Jabba warned Han and Han knew he had a bounty because he crossed Jabba.

While I understand your motivations as one of my toons is a BH. I also wouldn't want my crafter hunted just because he sold something to someone or because my entertainer or medic who is factionally aligned helped another same faction. It is simply game mechanics that this happens so I think k it should be limited to PvP only as to prevent abuses of the system.
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Anlbrd
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Without a downside to LOSING in the BH v mark scenario though you'd need the actual credit reward for the bounty to be quite low. If not - people would generate vis deliberately and cash in the missions. Making this a not-for-profit pvp exercise is one way to go but it'd be great if we could come up with some kind of system whereby the BH earns credits plying their trade.

[edit] Incidentally if having the credit reward as more or less non-existant makes this idea a go-er I'd be absolutely fine with it. Just having more player options and different kinds of BHing expands on my favorite SWG playstyle so it's win win for me even if I don't earn anything for it.
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While I like this idea players should be the ones to place bounties. If you remember Jabba warned Han and Han knew he had a bounty because he crossed Jabba.

While I understand your motivations as one of my toons is a BH. I also wouldn't want my crafter hunted just because he sold something to someone or because my entertainer or medic who is factionally aligned helped another same faction. It is simply game mechanics that this happens so I think k it should be limited to PvP only as to prevent abuses of the system.
Han only knew he had a bounty because Greedo tried to kill him. It was only afterwards Jabba warned him he had one more chance. "Next time talk to me yourself, don't send one of these twerps"

I agree, non-combat characters and the like should not be forced into a system. That's why I would suggest only pvp kills and factional kills (faction missions). By engaging in these you'd be acknowledging that a BH could be coming for you. Upon being killed, vis would reset.

This way people who sell to factioned people or buff them would not be marked.
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Cynar
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This has been very enlightening. I would like to thank everyone for your input. We will take some of these things into consideration. I am closing this now as I feel it's reached beyond the info we needed.
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