Regular player bounties

Would you like to see bounty hunters have the ability to hunt regular players?

Poll ended at Fri Feb 12, 2016 4:23 pm

Yes
86
55%
No
21
13%
Depends on how it's implemented
49
31%
 
Total votes: 156
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SWGPerkins
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beowulfchauffeur wrote:
SWGPerkins wrote:- Interesting (to me) thought - introduce sort of "Assassin" Jedi specs that would allow them to hunt bounty hunters.
As long as the "assassin" spec Jedi is required to pick up the same level of Investigation that normal BHs need to hunt players (most likely Inv 3, but whatever that may be set to if this system were to be implemented) that sounds fine.
Yeah I'm just using my imagination, but the thought is some "hunter" type of skill boxes you'd need (maybe mandatory droid boxes or w/e), and not roll around in an existing full-spec template just choosing to hunt.
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SWGPerkins wrote:
beowulfchauffeur wrote:
SWGPerkins wrote:- Interesting (to me) thought - introduce sort of "Assassin" Jedi specs that would allow them to hunt bounty hunters.
As long as the "assassin" spec Jedi is required to pick up the same level of Investigation that normal BHs need to hunt players (most likely Inv 3, but whatever that may be set to if this system were to be implemented) that sounds fine.
Yeah I'm just using my imagination, but the thought is some "hunter" type of skill boxes you'd need (maybe mandatory droid boxes or w/e), and not roll around in an existing full-spec template just choosing to hunt.
I mean, no extra work would be needed if Inv 3 is the box that opens up player bounties. I doubt many jedi would sink the points into BH, but it has the merits of using the existing system.

As it stands currently, you can chose to dual-spec in BH and jedi. It's not a great idea, but you can do it. I don't see any benefit to allowing jedi to bounty hunt without any investment in BH though.

The dynamic of the current BH vs jedi system is sound - jedi are by far the superior class, so BHs have numbers and surprise (when applicable). Flipping that around and letting jedi be the instigators seems a bit ridiculous.
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Have your PVP battles. Just don't include me in them.

Everyone is saying something about using a Sliced weapon would trigger something "in public". You're "in public" a lot. So you're telling me that I'd have to unequip my weapon any time I go to town just to make sure I'm not tagged? Well, then consider me staying in 1 spot and never leaving. I'll be hunting Fambaas if anyone needs me.
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The issue with a system that just flipped/equated the roles and allowed Jedi to hunt BH at 3xxx (as an example) is that an experienced MBH would absolutely murder that Jedi trying to kill him. That would be a maximum of 126 points towards Jedi skills with the other half essentially being wasted. Jedi around that point with more typical combat profs using up the points are already the #1 easiest target for BH.

I'm not entirely fond of the idea of Jedi hunting BH in the first place since it seems rather out of place, but if it were put into place I think it would need significant customization
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Royan wrote: I'm not entirely fond of the idea of Jedi hunting BH in the first place since it seems rather out of place, but if it were put into place I think it would need significant customization
Yup, there are plenty of good cons to this idea. Like I said I was just putting a few ideas out there. :)
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This feature will not be a method to grief players.

1) There will be no bounties on defenseless crafters.
2) People involved will knowingly be involved and choose to participate.
3) Jedi are the Bounty Hunters PRIME TARGET and will always pay the most. (Lord Vader and the Empire won't allow it any other way)
4) Non-Jedi Bounties will be limited to 1 BH per target and the fight should be locked 1v1.
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Ed - Do you see this as expanding the factional pvp or as something that works outside of the imp v reb system?
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I vote yes, and here is why...

Faction protection for Jedi really makes it hard for BH's to make an honest living sometimes, and we can't take them one on one. It would be a good way to let us use our investigation line to make some cash from day to day, and I think it will also promote more PVP which is what we need.

Also it would build reputation like nothing else.

Also it would be fun as hell haha. It worked in live.
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Royan wrote:The issue with a system that just flipped/equated the roles and allowed Jedi to hunt BH at 3xxx (as an example) is that an experienced MBH would absolutely murder that Jedi trying to kill him. That would be a maximum of 126 points towards Jedi skills with the other half essentially being wasted. Jedi around that point with more typical combat profs using up the points are already the #1 easiest target for BH.

I'm not entirely fond of the idea of Jedi hunting BH in the first place since it seems rather out of place, but if it were put into place I think it would need significant customization
That's the way it should be, though. Jedi's already the alpha class, it doesn't need the ability to hunt down targets in 1v1 with no retribution.

As it stands, if you want to hunt down targets BH-style as a jedi, you already can. It's not a good build, but it's an option already.
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As long as crafters dont get bounties put on them and jedi didnt use the system for revenge,im all for it.
Wookies to be permanently on the terminals as well would be awesome :P
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there is already a system in place where a player can accrue debt to the empire, just go and /slap a stormtrooper and you will get fined, if you have no cash on you then you will owe the empire payment

right now this is not implemented for the opposite faction ( unless something changed while i was not paying attention)

if there was a balance to the faction fines and if a player were to generate a small fine for every TEF this would be a good way to add player bounties, owe a big enough fine to the opposite faction and you will end up on the bounty board

its easy to work around, if you do not wish to get hunted, just pay your fine to the nearest trooper


though my only concern witch was rampant in live when they added player bounties upon PVP death was that the player with the bounty would make a pact with the hunter and they would split the bounty money for an easy kill and easy money with no ramifications for the death.
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We should be able to add Droid Engineers at least.

Im still mad about my broke bomb droids.
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It's a fun idea, but I don't think it would work in practice.

If people are able to find their own mission on the terminals then what's to stop them just collecting their own bounty with an alt? Obviously Jedi don't do this because of the massive XP loss, but if other classes just need to get naked and suicide-by-alt then there's literally no downside.

Yeah it might be hard to find your own mission on the terminals, but Jedi in live did this as I recall with their alts, so that nobody else could pick their missions up.
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Currently you cannot find missions for yourself, alts or guildies of any particular toon.

Which is good.
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Ranjor wrote:Have your PVP battles. Just don't include me in them.

Everyone is saying something about using a Sliced weapon would trigger something "in public". You're "in public" a lot. So you're telling me that I'd have to unequip my weapon any time I go to town just to make sure I'm not tagged? Well, then consider me staying in 1 spot and never leaving. I'll be hunting Fambaas if anyone needs me.
That wasn't everyone, it was just me and I think Steppo chimed in too. Perhaps I wasn't entirely clear for those who don't remember The Imperial Crackdown. It was a chance of being searched by stormtroopers, and if you were found to have a sliced weapon or spice, you would get a fine. It worked in Live pretty well. Even running around exclusively with sliced weapons and armor, you might get stopped once every few hours for a scan, and even then the stormtroopers may not detect your equipment as being sliced.

My suggestion was to take it a step further, if it was technically feasible to do so, and have the Smuggler responsible for slicing the weapon get a point against them when someone was caught with a weapon they sliced. Enough people get caught with weapons sliced by a given Smuggler, and that Smuggler would wind up on the terms.

Ed's remarks about only 1 BH getting a player's contract and assurances that the fight would be 1v1 would help this scenario immensely. I would still be a proponent of balancing Smugglers a bit better against BH to leave them some kind of chance to win (or even more preferably, escape), but it certainly would add a new dimension for Smugglers to feel like they're bending the law with their profession.

Beyond that I mentioned how PvP bounties worked in Live, which was a separate idea, mentioned to try to remind folks of how this was done when SWG was hosted by SOE and LucasArts. That method absolutely left the non-PvP inclined out of the system and was a nice touch.

As someone who's main character is a Master Artisan / Master Merchant / Master Weaponsmith, I'm very aware that we can't have just any players wind up on the BH boards. I don't want that for myself, and I certainly wouldn't want to see any newbies griefed by it.
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Acroyear wrote:
That wasn't everyone, it was just me and I think Steppo chimed in too. Perhaps I wasn't entirely clear for those who don't remember The Imperial Crackdown. It was a chance of being searched by stormtroopers, and if you were found to have a sliced weapon or spice, you would get a fine. It worked in Live pretty well. Even running around exclusively with sliced weapons and armor, you might get stopped once every few hours for a scan, and even then the stormtroopers may not detect your equipment as being sliced.
I also believe having a smuggler in your group and being in physical proximity would allow you a better chance to pass the contraband scans that they did. As a smuggler from the beginning who's never gotten to "smuggle" I'd be interested in something like that. Since it was in LIVE at one point, I"m not sure if the remnants of the code remain can could be activated / enhanced. To me the scans seem to be a somewhat logical way to "draw attention of authorities" and get a bounty placed. Outside of any PvP extensions, which personally don't appeal as much to me. We may need to consider whether we want a more PvE opportunity for bounties or PvP (or both??)
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You appear to be correct, Ayse. I found the release notes from the Imperial Crackdown, and here is what they say:

Imperial Crackdown: The Empire will be a more active part of the Galaxy now, hunting down Rebels, making sure Imperials are abiding by the law and searching for contraband. If a player has contraband, the Imperial Troopers may or may not be able to find it. Depending how much a player has and what they have will effect it, but when they do, there will be consequences for Rebels, Imperials and Neutrals. As a result, Rebel recruiters have taken their faction terminals and gone into hiding. They are no longer flagrantly out in the open and the Empire is looking for them. Word on the streets say that some have gone into hiding into Cantinas and that's where the Empire has gone to shakedown people for information.

The Emperor has decreed that sliced weapons, spice, Rebel faction equipment and (of course) Rebels are what his troops should be focusing their crackdown efforts on as they pursue his mandate of eliminating the Rebel Alliance. The biggest obstacle they face are the smugglers. It has been rumored that smugglers can help cloak Rebels and contraband from Imperial searches in Cantinas and can escape the ever-searching sensors of wilderness probots and have made hefty profits in smuggling contraband.
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Celt wrote:We should be able to add Droid Engineers at least.

Im still mad about my broke bomb droids.
;D ;)

Also if they do Allow jedi to hunt BH's that should increase their bounty board flag like crazy, and I don't think it should be 1v1. The jedi should be attachable to anybody around. There has to be some risk haha
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Just to be clear on this, only Bounty Hunters would be able to get missions to hunt other players.
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