Regular player bounties

Would you like to see bounty hunters have the ability to hunt regular players?

Poll ended at Fri Feb 12, 2016 4:23 pm

Yes
86
55%
No
21
13%
Depends on how it's implemented
49
31%
 
Total votes: 156
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Caisson
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Kelec wrote:wtb group tefs
Yeah
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Cynar wrote:Just to be clear on this, only Bounty Hunters would be able to get missions to hunt other players.
Would CSR's be hunted? >:D
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The NGE had this, it cool until some lame BH would wait until you were in a PvP fight and then they would come in a cherrypick a DB.
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Centurionforce wrote:The NGE had this, it cool until some lame BH would wait until you were in a PvP fight and then they would come in a cherrypick a DB.
Why is that a big problem? It's a strategy - attack your target when he's at his weakest. I'm sure most BH's here wouldn't come across a Jedi who's leveling up, overwhelmed, and say 'Oh alright I'll wait until he's done and heals up, then I'll attack him'.
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Kelec wrote:wtb group tefs
Stay on topic please
Syke wrote:
Centurionforce wrote:The NGE had this, it cool until some lame BH would wait until you were in a PvP fight and then they would come in a cherrypick a DB.
Why is that a big problem? It's a strategy - attack your target when he's at his weakest. I'm sure most BH's here wouldn't come across a Jedi who's leveling up, overwhelmed, and say 'Oh alright I'll wait until he's done and heals up, then I'll attack him'.
Only smart players take advantage of easy targets ;)
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Syke wrote:
Centurionforce wrote:The NGE had this, it cool until some lame BH would wait until you were in a PvP fight and then they would come in a cherrypick a DB.
Why is that a big problem? It's a strategy - attack your target when he's at his weakest. I'm sure most BH's here wouldn't come across a Jedi who's leveling up, overwhelmed, and say 'Oh alright I'll wait until he's done and heals up, then I'll attack him'.
I call it Cherrypicking. Sure it is a strategy, that was never in question. And we are not talking about Jedi here. We are talking about none Jedi who can not force run away when crap hits the fan.

*** STAY ON TOPIC*** ;D

I thought it was :)
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Dantae wrote:
Cynar wrote:Just to be clear on this, only Bounty Hunters would be able to get missions to hunt other players.
Would CSR's be hunted? >:D
I can see the combat log now.

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You Are Bleeding!
You Feel Dizzy!
You Fall Down!
You have been incapacitated by Cynar for /played seconds
Cynar refuses to Deathblow you and looms over your broken body
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Starhunter wrote:
Dantae wrote:
Cynar wrote:Just to be clear on this, only Bounty Hunters would be able to get missions to hunt other players.
Would CSR's be hunted? >:D
I can see the combat log now.

Your Fast Blast heals Cynar for 2540 health
Cynar's Banhammer hits you for 10,000 Account Damage
You Are Bleeding!
You Feel Dizzy!
You Fall Down!
You have been incapacitated by Cynar for /played seconds
Cynar refuses to Deathblow you and looms over your broken body
Haha :)
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Acroyear wrote:You appear to be correct, Ayse. I found the release notes from the Imperial Crackdown, and here is what they say:

Imperial Crackdown: The Empire will be a more active part of the Galaxy now, hunting down Rebels, making sure Imperials are abiding by the law and searching for contraband. If a player has contraband, the Imperial Troopers may or may not be able to find it. Depending how much a player has and what they have will effect it, but when they do, there will be consequences for Rebels, Imperials and Neutrals. As a result, Rebel recruiters have taken their faction terminals and gone into hiding. They are no longer flagrantly out in the open and the Empire is looking for them. Word on the streets say that some have gone into hiding into Cantinas and that's where the Empire has gone to shakedown people for information.

The Emperor has decreed that sliced weapons, spice, Rebel faction equipment and (of course) Rebels are what his troops should be focusing their crackdown efforts on as they pursue his mandate of eliminating the Rebel Alliance. The biggest obstacle they face are the smugglers. It has been rumored that smugglers can help cloak Rebels and contraband from Imperial searches in Cantinas and can escape the ever-searching sensors of wilderness probots and have made hefty profits in smuggling contraband.
Good find Acroyear, not everyday you find release notes from 13 years ago haha. Perhaps one of the development team / CSR, could comment on the viability of re-activating old code? The scans seems to be a possible and legitimate way to increase "visibility" on a player to the point they pop on the boards and avoids any targeting by players who want to add someone for grief into the system. And also provides a mechanisms to avoid it.

Also, since smugglers can slice terminals perhaps a way to allow them to slice a BH terminal (with no molecular clamp to guarantee success) and remove a name, and a failure would result in the slicer being automatically added and unable to be removed for 48 hrs (or some penalty period). This is probably a much more custom of a task and may not be realistic, but did want to share as it was proposed by the SWG team way back when in a profession revamp. Archived page here: http://www.swgemu.com/archive/scrapbook ... 127202838/
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I picked option C

I would switch to Option A, if you also add spy operative to player cities. :)
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Bounty Hunters don't know honor when it comes to credits. haha
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Absolutely!!! Smugglers are the main target of BH's in the movies. Jedi not as much... Vader did place a bounty on Luke which is a jedi placing a bounty and with the credits involved it's not even a stretch to think that one BH would try to put a bounty on another BH to have him knocked off or a mark with credits doing it to try and turn the tables and get the heat off him. You should be able to place a bounty on any one who kills you in pvp like in live of coarse but it could be so much more if you guys opened it up to more situations than that. There do have to be limitations like not allowing a crafter to place a bounty on his rival or entertainer for that matter because griefing the helpless is no good.

Another suggestion I have is to require SF to call faction pets and make them store if you go off SF (I mean who is sneaking around pretending they are not imperial or rebel with an AT-ST or a rebel commando with a flame thrower in tow, really?). Give Master Musicians and Master Dancers a pass on that if you like (I think they should be able to use them without SF) but require it of the rest of us. Also displaying a factional rank should flag you SF as well. We have a spark of pvp and good people in good spirit on both sides having fun with it but we need a little help from you guys with the power if we are going to nurture it into an inferno.

That's my 2 cents.
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I have no idea where folks thought jedi could hunt BH. Obviously if a BH unlocks they can still hunt, but they are still BH...
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Absolutely, do hope this is implemented. Even if in just the basic PvP bounty way.

Acro brings up a good point when it comes to smuggled weapons & drugs, I think that very well is its own conversation. Would be interesting to see illegal goods actually being dangerous to carry.
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SiFu wrote:Absolutely!!! Smugglers are the main target of BH's in the movies. Jedi not as much... Vader did place a bounty on Luke which is a jedi placing a bounty and with the credits involved it's not even a stretch to think that one BH would try to put a bounty on another BH to have him knocked off or a mark with credits doing it to try and turn the tables and get the heat off him. You should be able to place a bounty on any one who kills you in pvp like in live of coarse but it could be so much more if you guys opened it up to more situations than that. There do have to be limitations like not allowing a crafter to place a bounty on his rival or entertainer for that matter because griefing the helpless is no good.

Another suggestion I have is to require SF to call faction pets and make them store if you go off SF (I mean who is sneaking around pretending they are not imperial or rebel with an AT-ST or a rebel commando with a flame thrower in tow, really?). Give Master Musicians and Master Dancers a pass on that if you like (I think they should be able to use them without SF) but require it of the rest of us. Also displaying a factional rank should flag you SF as well. We have a spark of pvp and good people in good spirit on both sides having fun with it but we need a little help from you guys with the power if we are going to nurture it into an inferno.

That's my 2 cents.
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There seem to be two suggestions being worked on in this thread. If the Devs see these as two separate ideas that merit discussion, I'd seriously suggest for the sake of clarity that 2 separate threads are made.

1: Player bounties as an extension of the IMP v REB faction PVP
2: A BH v Smuggler mechanic

I've only really thought about 1 so I'll post on that for now and follow up later re: smugglers.

For me personally the faction pvp element makes a lot of sense and gives BHs a reason to join a faction instead of remaining neutral to have the most options when it comes to player marks. This will add diversity to the current BH player pool and (given the sheer number of players grinding BH that I've seen) this can only be a good thing. BH contracts might actually spark off factional PVP.

My thinking would be that players of either faction are available to have missions put on them in two ways:
A- Missions available to ANY BH who is LANCE CORPORAL or above.

If a player of any profession/any Imp/Reb faction rank is killed in PVP they have the option to place a mission on their killer for up to 1 hour after the death. They pay Xcred/hour for the mission to stay on the terms for up to a week with a separate credit value for the reward upon completion.

Captain Bill of the Imperial faction is killed by Second Lieutenant Ben of the Rebel Alliance and places a bounty on Second Lieutenant Ben as revenge.

When a BH accepts the mission from the terminal - the Employer gets the option to hire that specific BH. If he says YES - then the mark goes hostile for that BH and upon completion of the contract the BH gets the pre-designated reward. The mark loses a small amount of faction points as the penalty for being assassinated (This value isn't transferred to anyone, simply lost). If the mark defeats the BH then the contract is cancelled and 5% of the bounty value is taken from the employer by the server. If the employer doesn't want to employ that specific BH then they say 'NO' and the BH is barred from taking the contract.
B- AVAILABLE ONLY TO MBH who are above the BOUNTY SYSTEM FACTION RANK MINIMUM

Players in the higher tiers of either faction can place bounties on each other at any time. I don't know the ranks or benefits of ranks but this can be determined by Devs and players who know when the BEST faction bonuses/pets become available - So the point is that once you get to a certain rank in either faction, you're open for SOME pvp even if you're overt via the bounty system. The BHs taking the missions are automatically available for counter-missions because of their faction rank.

Captain Bill of the Imperial faction places a bounty on Second Lieutenant Ben of the Rebel Alliance. The cost of the mission/hour and reward system are the same as above with one minor difference : some kind of faction point penalty 'BET' is applied to the contract. If the BH kills the mark then the mark loses [X] faction points. This faction point value is then split 50/50 between the bounty hunter and the employer. If the mark defeats the BH then the mark receives the 50/50 bet faction points from the BH and the Employer. Again - upon the death of the BH to the mark - the employer loses 5% of their bounty value to the server and the mission is taken off the terms.
This is the only system I can think of to at least create a situation where players have to be sly in order to cash their friends' mission in. Once word gets around that a BH is dealing with their marks, clients won't want to hire them and give their money away. I can't think of any system where a BH gets a reward where there isn't SOME room for abuse between players without a SUBSTANTIAL penalty for the mark. With such a penalty you then run the risk of ruining someone's fun when they've not signed up for it.

With that in mind - the faction ranks could be the way of making the penalty as substantial as a player wants it to be. Bounty option B above would only be applicable to higher ranked faction officers. The penalty could start as a moderate one, then go up with each rank to being SUBSTANTIAL.

For me personally - the whole point of this would be to apply some kind of substantial RISK for everyone involved. This leaves the lower tier faction ranks for those not interested in the slightly more hardcore PVP element to the faction wars.

Now - as for simplification when it comes to coding etc it might make sense instead of using the current BH terms to create a whole new 'Bounty Terminal' for employers to use. They go to the terminal - it shows them BHs of their faction that are online and then they OFFER the mission to whoever they want. The BH can then either take or refuse the mission.

That should simplify the process of deciding who gets the mission etc etc etc and make the above process less convoluted.

Further simplification could be by removing the automated bounty credit reward step to the process. All bounties are simply advertised by terminals without ANY guarantee of payment to the BHs. This means that BHs have to negotiate their own rates of pay. (50% up front etc) and payment is done by bank tip.

I personally prefer the latter as it leaves room open for duplicitous BHs and Employers.
[align=center]Image[/align]

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[align=center]:: FORMERLY - GORRDY NAILDIM [BOUNTY HUNTERS ALLIANCE] :: EUROPE CHIMAERA ::[/align]
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I like where you are going, the roots of it are similar to my own ideas.

However, to prevent griefing, I still suggest that if Capt. Bill kills 2nd Lt Ben it would add to 'vis'. Player kills would give X vis points, NPCs 1/2 X - these points would add up and Privates Bob, Brian and Barry would all add to the pot. After all the Rebs would not like an Imp taking out their troops and vice versa.

As I stated earlier too, if a BH kills so many player jedi, then that would become noticed by the jedi's faction too so there would be maybe slightly less jedi needed to get a BH on the boards than if that dame BH had killed stormies or reb NPCs.

So any profession that kills enough NPCs of opposite faction gets on the boards.
Any BH that kills enough player jedi would get on the boards.

In theory, BH1 could be hunting BH2 who in turn could be hunting Captain Bob who happens to be a jedi ...

...AT THE SAME TIME!!!

:)

Comedy ensues :)
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The main difference with mine was that neutral players who hunt Jedi remain neutral and out of this new system. I think the merc versus jedi ecosystem works perfectly well and doesn't need to be expanded on or rebalanced. I'm going from memory here as I don't have a fully temped Jedi hunting BH yet so feel free to contradict me.
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With a bit of thought, i'm inclined to agree with stepo. Kill faction, get bounted, simple.

For neutral players this is not going to work however, for example a neutral BH would avoid this all together. Maybe some other factions can supply bounty's as well. Nightsisters, Blacksun, Tuskens ect so kill enough of them and bam, your on the terminals. You could use a point mechanic for this, 1 for a wimp mob 2 for summit harder to 100 for the boss. points decay at 1 point every 5 mins and while your at 90+ your on terminals, missions last 24 hours once accepted?

All in all, it's easy for you to avoid getting a bounty and the crafters are not going to be affected.

So long as it's easy to avoid being a target if i'm really not in the mood, i'm game.
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It shouldn't be related to faction PVP at all.... that's what faction PVP is for haha
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