I disagree. This is a chance to further flesh out the factional PVP so that some of it actually happens outside of the occasional zerg fest.
I'm new to the server but from everything I've read PVP rarely happens. When it does it seems to be a whitewash. This after a few pastings for 1 particular side means they're less likely to jump in for more PVP. Which then causes the ebb and flow of dominance, evidenced by the ABSENCE of pvp rather than proliferation of it.
There's a BH system which gives Neutral BH's targets from new to challenging to (semi?) impossible for one player in the form of the BH v Jedi system. That's already outside the scope of the factional PVP.
A BH v smuggler system could add more in that vein of gameplay too but I think giving BH's any kind of carte blanche to engage other players in 1v1 needs some kind of limit on the scope of their targets. The faction rank is a really convenient and plausable mechanic to piggyback, imho.
Regular player bounties
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Anlbrd
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StepoKedur
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The way I see it a neutral BH has a choice, the same as they have a choice to become mBH and get perks, a neutral BH has a choice to opt out but not recieve certain perks.Sakuria wrote:With a bit of thought, i'm inclined to agree with stepo. Kill faction, get bounted, simple.
For neutral players this is not going to work however, for example a neutral BH would avoid this all together. Maybe some other factions can supply bounty's as well. Nightsisters, Blacksun, Tuskens ect so kill enough of them and bam, your on the terminals. You could use a point mechanic for this, 1 for a wimp mob 2 for summit harder to 100 for the boss. points decay at 1 point every 5 mins and while your at 90+ your on terminals, missions last 24 hours once accepted?
All in all, it's easy for you to avoid getting a bounty and the crafters are not going to be affected.
So long as it's easy to avoid being a target if i'm really not in the mood, i'm game.
The benefit of opting in however might be (I think another poster said this) faction points. As they are employed by the rebels or imps, the same rebs and imps (those mysterious disembodied NPCs that post normal bounties
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I don't think a BH should be able to opt out of being hunted if they choose to hunt players though. perks aside, i feel the simple fact should be, if you want to hunt players, prepare to be hunted.Anlbrd wrote:The way I see it a neutral BH has a choice, the same as they have a choice to become mBH and get perks, a neutral BH has a choice to opt out but not recieve certain perks.
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StepoKedur
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Actually I wrote that bit rather than Anlbrd (that's a hell of a nmae by the way!) 
The opting out is to make sure a BH that doesn't want to be forced to join a faction does not have to. It's already forced upon jedi for the upcoming FRS and knight status and makes sense that way. For a BH however it's a little more flexible. That's why the only perks I could think of were faction points.
What perks would a BH want if they were to choose a side? Any suggestions from the BH community?
The opting out is to make sure a BH that doesn't want to be forced to join a faction does not have to. It's already forced upon jedi for the upcoming FRS and knight status and makes sense that way. For a BH however it's a little more flexible. That's why the only perks I could think of were faction points.
What perks would a BH want if they were to choose a side? Any suggestions from the BH community?
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Sakuria
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i copied it from your post so forum fun there
I agree, BH should not be factional unless they want to be.
maybe some form of reputation? success = rep points, failure = rep reduction. better rep = better pay? could make it so get to certain rep then on terminals until it's down? that way a neutral BH who's good still gets hunted?
But yea, BH thoughts needed
I agree, BH should not be factional unless they want to be.
maybe some form of reputation? success = rep points, failure = rep reduction. better rep = better pay? could make it so get to certain rep then on terminals until it's down? that way a neutral BH who's good still gets hunted?
But yea, BH thoughts needed
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Celt
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This is a problem for us. Should we be forced to choose a side, it changes things dramatically for us as a class. Staying neutral is how we avoid fighting Jedi 20 v 1. Should we be forced to factionalize, we have no choice but to be more cautious. We wont have the ability to hide in pvp packs as we did in the NGE as pvp here is non existent compared to that level of pvp. We will only be able to engage where we are confident you dont have 48 friends waiting around the corner. Jedi are alpha and literally out of our league. The only way we can be regularly successful is to stack the odds in our favor as much as possible (hunt in teams of 2 or more, pick when we attack you etc).StepoKedur wrote:
What perks would a BH want if they were to choose a side? Any suggestions from the BH community?
As for BHs being hunted in return, thats also a problem. Many jedi can and will pull our mission and hold it. Once we engage, here comes the hit squad. It will greatly change the BH/jedi dynamic.
As for what would we like as a class, how about LS resists and more melee mitigation? Buffed traps? Buffed weapon dps? Pretty straight forward:)

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Bobroberts
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higher rep/faction points = increased % of bh armor drops? I dont know if that can even be done, so just a random idea.
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Kelec
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I really can't wait for the tears when the general pop feels the wrath of bh traps.
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Anlbrd
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I think if things are tied to the faction ranking system it's all very simple. The bonusses to being 'huntable' for EVERYONE are higher teir faction bonusses like pets etc.
I admit I'm speaking in ignorance about what these are right now but if they aren't significant enough to make it worth being 'huntable' then maybe it's the faction rank rewards that could use a buff rather than BH's specifically.
As I understand it - Jedi taking BH missions couldn't be a thing if we tie taking player missions to MBH as they don't have the skill points to spare
I admit I'm speaking in ignorance about what these are right now but if they aren't significant enough to make it worth being 'huntable' then maybe it's the faction rank rewards that could use a buff rather than BH's specifically.
As I understand it - Jedi taking BH missions couldn't be a thing if we tie taking player missions to MBH as they don't have the skill points to spare
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StepoKedur
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I hoped you would post mateyCelt wrote:StepoKedur wrote:
What perks would a BH want if they were to choose a side? Any suggestions from the BH community?
As for BHs being hunted in return, thats also a problem. Many jedi can and will pull our mission and hold it. Once we engage, here comes the hit squad. It will greatly change the BH/jedi dynamic.
As for what would we like as a class, how about LS resists and more melee mitigation? Buffed traps? Buffed weapon dps? Pretty straight forward:)
My suggestion was (and it is after all a suggestion) meant only BHs get missions. A jedi could never get a mission (unless it was an unlocked BH with possibly gimped skills) at all! It would only be BHs doing the hunting. They might hunt commandos, pistoleers, TKMs or even other BHs.
I'm not sure how TEFs and BHTEFs work together but one would hope that it wouldn't be a gankfest. Nobody wants that. That's why overt is in game, those overt can fight whenever they want (except jedi...lol)
Thinking on too, I wonder if the devs would keep weapon/armour decay on cloning, that way ONLY FP is lost or gained (or reputation). Maybe it would push for more people using insurance terminals and cloning terminals more, creating a credit sink.
Just thoughts...
(Just seen your traps part Kelec - maybe that should be just a BH v jedi thing?)
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Kelec
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We're trending off topic a bit but group tef would solve this completely.StepoKedur wrote:I hoped you would post mateyCelt wrote:StepoKedur wrote:
What perks would a BH want if they were to choose a side? Any suggestions from the BH community?
As for BHs being hunted in return, thats also a problem. Many jedi can and will pull our mission and hold it. Once we engage, here comes the hit squad. It will greatly change the BH/jedi dynamic.
As for what would we like as a class, how about LS resists and more melee mitigation? Buffed traps? Buffed weapon dps? Pretty straight forward:)
My suggestion was (and it is after all a suggestion) meant only BHs get missions. A jedi could never get a mission (unless it was an unlocked BH with possibly gimped skills) at all! It would only be BHs doing the hunting. They might hunt commandos, pistoleers, TKMs or even other BHs.
I'm not sure how TEFs and BHTEFs work together but one would hope that it wouldn't be a gankfest. Nobody wants that. That's why overt is in game, those overt can fight whenever they want (except jedi...lol)
Thinking on too, I wonder if the devs would keep weapon/armour decay on cloning, that way ONLY FP is lost or gained (or reputation). Maybe it would push for more people using insurance terminals and cloning terminals more, creating a credit sink.
Just thoughts...
(Just seen your traps part Kelec - maybe that should be just a BH v jedi thing?)
BH vs Jedi - either can have friends turns into a brawl instead of a gank
BH vs BH - same thing
BH vs Insert prof here - same thing
You want to kill people, more power to you, doing so with friends makes it that much more fun.
On topic if you deathblow someone, you should get a bounty. If not system generated then a player bounty added (Crypto kills Kelec, Kelec places 200k bounty on Crypto's head). One of the few things NGE did right as far as mechanics go.
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davej30
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I Personally dont mind being hunted for my misdeeds abiet with one stipulation,i WILL take exception to some jedi posting a bounty on me for simply doing my job.Sakuria wrote: I don't think a BH should be able to opt out of being hunted if they choose to hunt players though. perks aside, i feel the simple fact should be, if you want to hunt players, prepare to be hunted.
Im quite willing to have my head chopped off for any reason apart from a revenge bounty from a disgruntled jedi.
So following on from that a jedi account and all its alts should be unable to place bountys on BH.
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beowulfchauffeur
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Based on my experience in PvP lately, this would just turn into a "who-can-bring-more-friends" battle. I've seen and participated in a number of GCW skirmishes that start off as 1 v 1 or a handful v a handful, and they invariably end in one side bringing out overwhelming numbers in a second wave.Kelec wrote:We're trending off topic a bit but group tef would solve this completely.
BH vs Jedi - either can have friends turns into a brawl instead of a gank
I don't see how group TEF would solve anything, based on the current state of GCW PvP it would just turn literally every PvP situation into a zerg.
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Anlbrd
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Also - the only thing that could go against a group of Jedi would be a group of Jedi. If we're going to TEF days then it should just be balls out old school TEF mania and the Devs don't want it.
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Kelec
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With respect, that already happens related to pvp so why should it not be extended to bounties?? If I'm standing with 3 knights and get jumped by 3 bhs my knight friends arn't going to stand around and watch...beowulfchauffeur wrote:Based on my experience in PvP lately, this would just turn into a "who-can-bring-more-friends" battle. I've seen and participated in a number of GCW skirmishes that start off as 1 v 1 or a handful v a handful, and they invariably end in one side bringing out overwhelming numbers in a second wave.Kelec wrote:We're trending off topic a bit but group tef would solve this completely.
BH vs Jedi - either can have friends turns into a brawl instead of a gank
I don't see how group TEF would solve anything, based on the current state of GCW PvP it would just turn literally every PvP situation into a zerg.
*Edit - Lets not confuse topics here, I'm talking about for BH/player interaction. GCW Pvp is its own blob shit show which plagues every game with open world pvp.
Last edited by Kelec on Mon Feb 01, 2016 3:38 pm, edited 1 time in total.
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Anlbrd
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So your answer is PVP is often unbalanced and zero fun because of it - why not shit the bed in all scenarios? :p BH v Jedi is working relatively well and shouldn't be ruined in the name of some bogus version of realism.
..I mean I get it totally. In the real world the other Jedi would jump in too :p
..I mean I get it totally. In the real world the other Jedi would jump in too :p
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Cynar
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Yeah this is drifting in & out and off topic.
No one ever said Bounty Hunters would be able to hunt other Bounty Hunters. This isn't about a revenge system for Jedi, it's about adding to the Bounty Hunter system, and adding additional missions for Bounty Hunters. BH's hunting BH's is kinda stupid.
No one ever said Bounty Hunters would be able to hunt other Bounty Hunters. This isn't about a revenge system for Jedi, it's about adding to the Bounty Hunter system, and adding additional missions for Bounty Hunters. BH's hunting BH's is kinda stupid.
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Kelec
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BH hunting BH makes perfect sense?Cynar wrote:Yeah this is drifting in & out and off topic.
No one ever said Bounty Hunters would be able to hunt other Bounty Hunters. This isn't about a revenge system for Jedi, it's about adding to the Bounty Hunter system, and adding additional missions for Bounty Hunters. BH's hunting BH's is kinda stupid.
Im not saying that they should get a bounty on them for collecting one. Plenty of BH's do regular pvp which would no doubt term them??
I will change my vote to no if certain classes combat classes are going to be immune from this.
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Kelec
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You've been here for 15 days, not sure you know what the devs want..Anlbrd wrote:Also - the only thing that could go against a group of Jedi would be a group of Jedi. If we're going to TEF days then it should just be balls out old school TEF mania and the Devs don't want it.
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