Counterattack borks your combat queue. As long as stuff is attacking a swordsman, and they are counterattacking, no other moves can be done. No spins, no heals, just countering.
Is there a way we can turn it off or is it safer to just play a different profession? Is this on the radar of the devs? I assume its not intentional.
Thanks!
Counterattack borking combat queue
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tarnwar
- Sr. Member
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- Joined: Fri Nov 14, 2014 7:45 pm
It's been noted here in the bug reports
http://swgawakening.com/tracker.php?p=1&t=69
here is a tip from that, for it
"if I burst run while spinning a lair - away from the lair 10m and back spin and run away again it all works fine - even with 6-7 mobs after me - I believe this is because I'm out of range of the sharnaffs and thus the counter attack passive ability is not being set off"
It is still a playable class, i leveled it completely off spinning, just takes a little longer sometimes is all.
http://swgawakening.com/tracker.php?p=1&t=69
here is a tip from that, for it
"if I burst run while spinning a lair - away from the lair 10m and back spin and run away again it all works fine - even with 6-7 mobs after me - I believe this is because I'm out of range of the sharnaffs and thus the counter attack passive ability is not being set off"
It is still a playable class, i leveled it completely off spinning, just takes a little longer sometimes is all.
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foamslinger
- Newbie
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- Posts: 8
- Joined: Tue Dec 30, 2014 2:55 pm
Thanks for the reply, and the link!
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tarnwar
- Sr. Member
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- Posts: 361
- Joined: Fri Nov 14, 2014 7:45 pm
Not a problem, be sure to add anything to the bug report you see missing
