buff carbineer speed

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mang
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Morning,

Currently a master carbineer with no BH carbines sits at +60 Carbine Speed at master. With most of the usable carbines weighing in between 3.3-4.2 speed, it makes speed capping unattainable. This already isn't a desired profession, maybe throw the few of us who actually want to play the class a bone and buff the Carbine Assault Tactics tree to +5/+5/+10/+10 instead of its current 5/5/5/5. Thanks for the consideration!
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Lasod
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once upon a time there was a trade off

speed : damage

if you want higher damage you have to sacrifice speed or vice versa

with virtually all professions able to hit speed cap the balance between weapons is non existent

id rather see it that only master Pistoleer and TKM are are the only profs that can hit speed cap
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Bobroberts
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why not fencer?
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Lasod
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Bobroberts wrote:why not fencer?
lol because i forgot that was a profession
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Lasod wrote:once upon a time there was a trade off

speed : damage

if you want higher damage you have to sacrifice speed or vice versa

with virtually all professions able to hit speed cap the balance between weapons is non existent

id rather see it that only master Pistoleer and TKM are are the only profs that can hit speed cap
yeeees please! O0
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Lasod wrote:id rather see it that only master Pistoleer and TKM are are the only profs that can hit speed cap
While this would be something to consider in the far future, the amount of testing required to fully rebalance the game would be immense. We have had trouble in the past getting more than a handful of folks to test without drastic measures or begging. If I could be so bold to speak for the founders, this would additionally fundamentally change the game which, in general, is not the goal of Awakening. (BigQEd and Cynar, please feel free to correct this as desired.)

I am not saying it is a bad idea or that there isn't room for improvement, but I will say that this is not something in the near term we are looking to change.
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mang
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speed vs damage is a discussion for another thread. can we just get this class lined up with all the other combat classes so maybe it becomes a bit more appealing to play? currently im using a 4.2 speed ap1 acid carbine which i cant speed cap with, and wondering what the incentive is to stay in carbineer vs dropping for rifles and an ap2 acid rifle which i can speed cap with
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Indeed it is another topic. My apologies for veering offtopic.

As with all suggestions, thank you for the input and it's something staff will consider. We have a long list of wants and to-dos, and little time to incorporate them.
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mang
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Thank you! Maybe it would even be a better idea to put the extra +10 at master, to avoid any weird builds people might come up with. Since this was brought to your attention and you're aware of it, you can go ahead and close it. Thanks again!
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Lasod
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i could argue that carbineer is probably the only profession working correctly. but you are right, to fundamentally alters how the game only uses 3-4 builds and 3 weapons to be viable is best discussed somewhere else

perhaps here http://swgawakening.com/viewtopic.php?f=80&t=5185
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The problem is that rifles and swords get all the options and benefits without any of the pitfalls.


Riflemen/swordsman can easily get speed capped, have stun or blast dmg, and have the best overall dmg penetration type (Heavy/medium) and raw min-max dmg in the form of the t21/Hammer

Carbine/pikes has low speed, mediocre dmg, no stun weapon, and only medium penetration. They have some decent states but not really anything special in pvp without BH. Currently the worst.

Pistols/fence have plenty of speed, stun, but their dots are weak and their raw dmg/penetration is also weak. Pistols do have a high end crafted DE10, but it's expensive to make and still not amazing in most situations.

That said you can buy SEA's to help but.....

Is it no wonder most people pick Rifles/Swords?
We either need to make speed capping only a thing for Pistols by making speed capping impossible for rifles, or increase dmg/speed/penetration for the other ranged classes to equal things out and make basically all ranged classes as great as rifles.

People use pistols and Carbines if they are BH because it's a natural synergy, but otherwise I doubt anybody would play them.
Last edited by huan on Wed Mar 23, 2016 12:33 pm, edited 1 time in total.
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huan wrote:The problem is that rifles and swords get all the options and benefits without any of the pitfalls.


Riflemen/swordsman can easily get speed capped, have stun or blast dmg, and have the best overall dmg penetration type (Heavy/medium) and raw min-max dmg in the form of the t21/Hammer

Carbine/pikes has low speed, mediocre dmg, no stun weapon, and only medium dmg. They have some decent states but not really anything special in pvp without BH. Currently the worst.

Pistols/fence have plenty of speed, stun, but their dots are weak and their raw dmg/penetration is weak.

That said you can buy SEA's to help.

Is it no wonder most people pick Rifles/Swords?
We either need to make speed capping only a thing for Pistols by making speed capping impossible for rilfes, or increase dmg/speed/penetration for the other ranged classes to equal things out.

People use pistols and Carbines if they are BH because it's a natural synergy, but otherwise I doubt anybody would play them.

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