Since all of my characters are slowly beginning to have some kind of glowy stick in their hands. I will have to drop all my fun templates.
Pets I have created can be found here: Clara's Bio Pets! (Special Crafted)
I thought I would share my BE research with you guys <3
From all the countless of hours I spent testing how BE crafting works, this is what I have gathered:
Health = Hardiness
(Hardiness * 18,06) Will give you an estimate of the Bio Pet Health, while you experiment.
Action = Dexterity
(Dexterity* 18,06) Will give you an estimate of the Bio Pet Action, while you experiment.
Mind = Intellect
(Intellect* 17,07) Will give you an estimate of the Bio Pet Mind, while you experiment.
Armor = Fortitude
(Fortitude) Above 500 will result in a Light Armor rating.
DPS = Power
((Power * 0,8) +5) Will give you an estimate of the Bio Pet DPS, while you experiment.
Speed = Courage
(2,5 - (Roundedup: Courage /1000) Will give you an estimate of the Bio Pet Speed, while you experiment.
To Hit = Cleverness
(0.17+(Roundedup: Cleverness /1500)) Will give you an estimate of the Bio Pet To Hit, while you experiment.
Special 1 = Aggression
Special 2 = Psychology
Example:
You have two DNA data. DNA with Stun in slot 1 and Blind in slot 2 and a DNA with Intimidate in slot 1 and Dizzy in slot 2.
If you wish to give your BE pet Blind and Intimidate.
You put the DNA data with Blind in slot 2 into Psychology (for Special 2 = Blind) and Data with Intimidate into Aggression (Special 1 = Intimidate).
Ranged = Mental + Very High Quality
Example:
If you wish to give your BE pet ranged attacks, get DNA data that has ranged, the sample DNA has to be: Very High Quality.
Place the Data into the Mental slot, that will make the ranged stick onto your new pet.
Armor = Fortitude over 500
Example:
Getting Fortitude over 500 will give the BE pet a Light armor rating.
Experiment on: Physique to reach the desired value.
Resist = Kinetic & Energy cap 60%
Resist = Blast, Heat, Cold, Electric, Acid, Stun cap 100%
Example:
I honestly can't recall how I did all my resistance work, but if you want a good overall resistance pet,
try avoid getting "Vulnerable" modifer in your data.
Mix the DNA types with Low resistance (Specials / Ranged) with High resistance DNA.
Ancker Special List: (Special slot 1 & 2)
There are tons of Special mobs in SWG, these are just what I found "best" and easiest to obtain quickly.
Arachne Warrior: 1. Blind - 2. Strong Poison
Arachne Webmast: 1. Stun - 2. Strong Poison
Mutant Rancor: 2. Dizzy
Malignant Squil: 1. Strong Disease - 2. Stun
Toxic Merek Battlelord: 1. Strong Poison - 2. Blind (Ranged)
Bark Mite Burrower Queen: 1. Stun - 2. Strong Disease (Ranged)
Gurreck: 2. Intimidate
Gnarled Rancor: 1. Knockdown
Blurrg: 1. Stun - 2. Blind (Ranged)
Wild Dune Boar: 1. Intimidate - 2. Stun
Hope some of these tips can aid new and vet Bio Pet lovers!

If you happen to come across a "Sith Temple" house, CONTACT ME! :-*