Suggestions for Changes from the CH Community

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Veriscythe
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Here are a list of things that the CH Community have come up with that would make the Creature Handler profession more viable and appealing. We understand that some of these might not be possible/extremely difficult to change, that is why we included as many suggestions as we did. Hopefully a handful of them can be addressed.

1) SEA functionality--i.e. additional pets, stored pets, etc. I am not sure that the additional pets would function in any meaningful way since the pet levels are limited to a total of 70. Unless the additional pets modifier was supposed to be for more pet levels. If that is the case, then it would be more meaningful.
2) Pet "taunt" ability. It would be really nice to have a tank pet who could taunt off of the player. Pet taunt ability, or modify enrage pets to work as a pet taunt.
3) Calling pets in combat/instantaneous
4) Pets need to be able to hold agro longer, right now they loose agro quickly.
5) Level restriction on having multiple pets out raised, or removed.
6) Raise the damage on level 50+/high-end pets. Maybe (if they don't already have it) give them light armor piercing, (or medium armor piercing if light doesn't make much of a difference) as well.
7) Adjusted/improved stats for the rare pets such as improved damage, to-hit, HAM, and resists, light/medium armor penetration.
8.) New pets to tame that currently don't spawn babies in the wild. Seeing Kimogilas get a stat adjustment/buff and a rare chance at spawning a baby would be great, especially since Bio-engineered Kimogilas aren't very good at the moment. Bring back previously "extinct" pets(aka Plains Hunter).Creatures with Medium armor being tameable. Raising/Eliminating Max LvL of pets, could increase the amount of new tameable creatures.
9) Embolden pets buff to last for the whole 5 minute cooldown instead of just 1 minute, or lower the cooldown on embolden pets to 1 minute.
10) See upcoming pet attacks in the que.
11) Mask scent being more effective at max skill. In the original game I used to wander into aggro groups to steal babies all the time, and for a BE trying to sample DNA, it's essential to have it not break so readily.
12)Animal skins rendered properly, tamed 2 crimson razor cats and once pulled out of my datapad they lost their crimson color.
13) Make sure all creatures currently listed in SWG Creatures actually have a chance to spawn somewhere at sometime.
14) Ranged pet stims and reduce stim reduced cooldowns (perhaps half). The current cooldowns make pet stims very difficult to use.
15) Different damage types for some pets...who wouldn't like an acid spitting durni?
16) Pet Armor
17) Heavily boosted pet storage capacity...Absolutely the most important to me considering the 100s of tamable creatures out there. I Would love to see it doubled at every level including 4 pets (still lvl 10 though) for Non-CH. Maybe even an extra boost for MCH.
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Cynar
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Let me tackle a few of these:

1: Not bad, 70 is a little steep.
2: Agree 100%
3 Not sure this is viable since weapon changing in combat is not always instantaneous.
4. Agree, but so do normal tank skills. so to me this is a generalized tanking improvement that could be made and carry to pets.
5. Raised a tad, not removed. You need to be competitive and on par with other profession stacking but not OP.
6. I can see that, but I would leave it at light armor piercing.
7. I can see that, once again limit to light armor vs players, maybe bump to medium on npcs.
8. I think every animal has the potential to be tamed, except Krayts and even the success percentage on Kimo's needs to be outlandishly high. Lets face it, these buggers are big and should do real damage but even as babies they are compatible to a great white shark. You ain't taming a great white shark.
9. I'm of no opinion on this matter since pet buffs aren't crazy anyway
10. This would be very difficult. The pet combat queue is not yours, it's the pets, and I don't know how difficult it would be to make the pets queue accessible to the player.
11. Agree
12. It's a sin.....or a bug, but I agree.
13. They do for the most part (Krayts don't need to be, still on the edge about Kimo's because of sheer size). Ed has some of those spawn rates turned up insanely high, because after all they should be rare. However if one spawns once a year and no one is there to tame it before server reset, well yeah it sucks. So this could be improved a tad.
14. Agree
15. I can agree as long as it falls within potential damage of the creature in questions. We don't need fire breathing spine flaps.
16. Yes, I'm always open for the potentials of other crafters making money off of combat professions. It would need to be limited in coverage and strength kinda like the poor wookies. Most pets have their own built in armor. Just like armor though you would need to have encumbrances just like players.
17. Maybe pet housing, like a stables or a pet bank!!!! That's some work though. I don't like the limits on pet collections, however they don't need to be insane either. You aren't given unlimited space for anything else in the game so it needs to be reasonable.

Those are my thoughts on your CH suggestions. I have always been an advocate of CH, it was my first completed Elite profession in live and it will always have a special place in my heart. Like everything else it can certainly use fixes and improvements are long as they aren't game breaking.
Cynar
Retired Founder of SWG Awakening
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