Entertainers Action Costs

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royalbratt
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Idea.... As most of us know Entertainers have problems with Action Cost on Flourishing. It was said that fixing action cost on races is quite complicated. So with this in mind...

Why not just lesson the cost of flourishes? Simple, easy quick fix?

Any thoughts on this?

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Cynar
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All you need is Accarragm in your inventory, a macro and space on your toolbar. Action cost problem solved. Action buffs work too! Both of those are one more thing to help stimulate the economy and require zero development time!!!
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royalbratt
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I would agree with you on this Cynar... but... Humans are not the natural entertainers and yet they have no problems with Action use. :-P

The natural order of things in regard to action use on entertainers... is... just not right. :-P
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While I totally agree with Seva that the Twilleks are the natural entertainer.. many of us, including myself remade our entertainers into humans for the action reason.. plus it would effect my chef Sionix's sales :) TBH it would be fair to the twillek ents to not have the action cost the way it is.
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xenomorph
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Smells like racism in here.
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When I discovered that my entertainer (twi'lek) had action problems I sought out a solution. I was lucky enough to find some of the SB fungus for Accarragm at a good price. I was able to buy enough to give my chef friend and in his first batch made me enough to last about a year if I ran my entertainer 24/7. I still have plenty of fungus to last quite some time.
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royalbratt
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Aye... great stuff that. :-) I have a chef that makes it for Sistri as per my instructions. One bottle lasts 80 min... a stack lasts 24 hours. Easy to use... but....

It isn't right for Twi'leks to need this drink at all...
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