Appearance Tab

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Happytr33z
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Bobroberts wrote:I don't understand the issue here. If you are pvp'ing where armor. If you are not then go hog wild with all the individuality you can muster and where what ever the hell you want. Tailors have tons of functionality, they need fashion conscious players who don't smell like doritos cuz they never get out of their tin can suits. Hell even Vader took the mask off every now and again.
Yeah but there weren't 100s of other people wearing the same exact thing as Darth Vader. The issue here is everyone is given the ultimatum to wear Composite armor or be useless in combat, in a game that has an expansive armor selection(which is being wasted by only 1 or 2 being viable), this causes everyone to look the exact same and restricts players' ability to appear as they want in and out of combat.

(before someone says it, yes you can wear other clothes out of combat but that's a dumb answer because out of combat isn't what we're talking about here in the first place.)
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Buntar
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There's clearly good and bad to this suggestion.

Good: People wont all look like clones of each other, we can be more unique, we can have a little mystery (though not really cause 80comp is what everyone wears lol), Rpers can feel safe while looking like they want while grinding.

Bad: In the star wars universe, unless you are a jedi (and even then in the cartoons) you are wearing armor when you go to battle. Pre-cu was the most star wars like game ever. In real life soldiers don't go to war in street clothes. They suit up. As such, you can RP when you're not fighting. Take off your armor and put on what you want.

I don't think either choice is ACTUALLY bad. If it doesn't get implemented you just have to RP outside of combat. If it does you can still choose to wear the dull armor ;).

Alternative: Since everyone wears 80comp, make other armors as effective to give some variety. Note: I hate this alternative..but it's an option.
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DarkLordIce
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If there were 2 appearance tabs, 1 for armor and one for clothes, so that if you are wearing armor, you are actually shown wearing it. I think it'd be pretty cool. I'd even be fine with all the armors being standardized to comp to allow some variety, I mean, as it is there is comp, sometimes RIS, and maybe Ubeese if your new/broke. The rest only nich cosmetic uses for the vast majority of the population.

But having DigBick McSausagePants of <HungLowe> in full armor whilst looking like hes only in winged hotpants and a warm hat would make me want to stab myself in the eye.

But, honestly, there are so many things of much higher priority for the devs, we probably should realize anything like this is a good ways out.
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Happytr33z
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Buntar wrote: Bad: In the star wars universe, unless you are a jedi (and even then in the cartoons) you are wearing armor when you go to battle. Pre-cu was the most star wars like game ever. In real life soldiers don't go to war in street clothes. They suit up. As such, you can RP when you're not fighting. Take off your armor and put on what you want.
Well in real life soldiers go to war in uniform which is pretty much just as protective as street clothes, they do have vests though which can stop low caliber, non-armor piercing rounds. In Star Wars it's true that the Imperial(not Rebel, except the egg-helmet they got goin' on) soldiers wear armor, though it doesn't do a damn thing to stop a blaster's laser from 1 shotting them which is why the Rebels not wearing armor isn't a problem at all.

If we were REALLY aiming to recreate SW, we'd all get killed instantly by a direct blaster hit regardless of what we have on. We're clearly not gonna have that, so why not let the people wear what they want over top of the same set everyone is obviously wearing? Instead of us all looking like Master Chief we may as well be able to have the appearance of a character that's actually from Star Wars, in and out of combat. :)

#AppearanceTab2016!
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DarkLordIce wrote:But having DigBick McSausagePants of <HungLowe> in full armor whilst looking like hes only in winged hotpants and a warm hat would make me want to stab myself in the eye.
Your imagination terrifies me, lol.
In PVP you would definitely want to kill this 'DigBick' faster huh? Motivation... all still positives for the appearance tab, ROFL.

Sorry couldn't resist. :)
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Nytwyng
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DarkLordIce wrote:If there were 2 appearance tabs, 1 for armor and one for clothes, so that if you are wearing armor, you are actually shown wearing it. I think it'd be pretty cool. I'd even be fine with all the armors being standardized to comp to allow some variety, I mean, as it is there is comp, sometimes RIS, and maybe Ubeese if your new/broke. The rest only nich cosmetic uses for the vast majority of the population.

But having DigBick McSausagePants of <HungLowe> in full armor whilst looking like hes only in winged hotpants and a warm hat would make me want to stab myself in the eye.

But, honestly, there are so many things of much higher priority for the devs, we probably should realize anything like this is a good ways out.
That sort of defeats the purpose of an appearance tab: displaying a clothing item without any benefits that clothing might convey, but getting the effectiveness of another clothing item (including armor). Using an "appearance" slot wouldn't be mandatory...someone wishing to display their armor could certainly do so.
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DarkLordIce
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Nytwyng wrote:
DarkLordIce wrote:If there were 2 appearance tabs, 1 for armor and one for clothes, so that if you are wearing armor, you are actually shown wearing it. I think it'd be pretty cool. I'd even be fine with all the armors being standardized to comp to allow some variety, I mean, as it is there is comp, sometimes RIS, and maybe Ubeese if your new/broke. The rest only nich cosmetic uses for the vast majority of the population.

But having DigBick McSausagePants of <HungLowe> in full armor whilst looking like hes only in winged hotpants and a warm hat would make me want to stab myself in the eye.

But, honestly, there are so many things of much higher priority for the devs, we probably should realize anything like this is a good ways out.
That sort of defeats the purpose of an appearance tab: displaying a clothing item without any benefits that clothing might convey, but getting the effectiveness of another clothing item (including armor). Using an "appearance" slot wouldn't be mandatory...someone wishing to display their armor could certainly do so.

To me, armor and cothing are fundamentally different, and I would hate to see the ability to run around fully armored while appearing not to be. What I was attempting to describe would be a way to customize your armor (say, wearing composite but displaying mabari, if you liked the looks better). With another for clothing, which I guess would primarily help out entertainers, being able to tape whatever clothing set they liked and still be able to swap outfits, etc.
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Happytr33z
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I just thought of a (possibly)great idea, if it's actually able to work from a programming perspective. What if the appearance tab was optional? Not just in the sense of each player decides whether they want to wear appearance clothing/armor or not, but if each player was able to toggle whether or not OTHER players appeared in their appearance clothing or their real gear. If it would be feasible, that would really solve the problem for everyone. Those of us who hate being forced to wear composite could appear as we wish to ourselves and eachother, and those who really think it's possible that someone would be in combat not wearing composite(or rarely BIS/Mando) could "see through" appearance apparel and know what other players are really wearing.

If anyone could chime in on how realistic this idea is, I'd appreciate it, because that would definitely be the best of both worlds for all of us.
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tyodi
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Sorry there is one thing I don't really get regarding the PVP argument on here......Who goes into PVP wearing ANYTHING but Comp armour anyways??

You don't see someone run into PVP wearing Bone, or Padded armour.....for one very good reason....they won't last 5 mins....

So with that said, if someone had an appearance of wearing bone, or padded....would it matter? You would almost certainly realise that even if they showed as wearing bone armour....the chances are 99/100% that under that guise they are in fact wearing comp, as lets be honest....it is pretty much the only really viable alternative...

That being said, I think if someone is wearing RIS/Mando/BH armour...this should NOT be customisable as this would affect this more. But heck yeah, surely allowing someone to chose a bone/padded...what ever skin over the top of Comp would be acceptable? Even if they chose to wear clothes, or a jacket over it instead...again, no one in their right mind would expect someone to actually go into PVP wearing clothes, and heck if they did, you would soon kill them anyways?

I just don't get the argument that this would in any way impede PVP?
Nytwyng
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DarkLordIce wrote:
Nytwyng wrote:
DarkLordIce wrote:If there were 2 appearance tabs, 1 for armor and one for clothes, so that if you are wearing armor, you are actually shown wearing it. I think it'd be pretty cool. I'd even be fine with all the armors being standardized to comp to allow some variety, I mean, as it is there is comp, sometimes RIS, and maybe Ubeese if your new/broke. The rest only nich cosmetic uses for the vast majority of the population.

But having DigBick McSausagePants of <HungLowe> in full armor whilst looking like hes only in winged hotpants and a warm hat would make me want to stab myself in the eye.

But, honestly, there are so many things of much higher priority for the devs, we probably should realize anything like this is a good ways out.
That sort of defeats the purpose of an appearance tab: displaying a clothing item without any benefits that clothing might convey, but getting the effectiveness of another clothing item (including armor). Using an "appearance" slot wouldn't be mandatory...someone wishing to display their armor could certainly do so.

To me, armor and cothing are fundamentally different, and I would hate to see the ability to run around fully armored while appearing not to be. What I was attempting to describe would be a way to customize your armor (say, wearing composite but displaying mabari, if you liked the looks better). With another for clothing, which I guess would primarily help out entertainers, being able to tape whatever clothing set they liked and still be able to swap outfits, etc.
For me, the appearance tab aspect goes straight to the heart of the universe we're playing in. Show me bone armor, composite, padded, etc. in the movies. They're not there. They were designed for the game. Our heroes (and villains) all wore street clothes with very few exceptions. They never went into battle in armor.

Further, when you consider that a search of vendors shows nothing but composite armor...is there really any question about what kind of armor someone might be wearing, even if their appearance tab makes it appear that they're not wearing any at all? With all respect, it seems to me that the, "But how would I know what kind of armor someone's wearing?" position is a straw man. Assume anyone entering into PVP is wearing composite. If they're wearing lesser (or no) armor, that's on them. Which leads me to...
tyodi wrote:Sorry there is one thing I don't really get regarding the PVP argument on here......Who goes into PVP wearing ANYTHING but Comp armour anyways??

You don't see someone run into PVP wearing Bone, or Padded armour.....for one very good reason....they won't last 5 mins....

So with that said, if someone had an appearance of wearing bone, or padded....would it matter? You would almost certainly realise that even if they showed as wearing bone armour....the chances are 99/100% that under that guise they are in fact wearing comp, as lets be honest....it is pretty much the only really viable alternative...

That being said, I think if someone is wearing RIS/Mando/BH armour...this should NOT be customisable as this would affect this more. But heck yeah, surely allowing someone to chose a bone/padded...what ever skin over the top of Comp would be acceptable? Even if they chose to wear clothes, or a jacket over it instead...again, no one in their right mind would expect someone to actually go into PVP wearing clothes, and heck if they did, you would soon kill them anyways?

I just don't get the argument that this would in any way impede PVP?
tyodi, you touch on a compromise that I've been trying to fully flesh out, and think I have worked out. Let's say certain armors/clothing (Mando, factional armor, RIS, Jedi robes, etc...the high-end stuff) can't be overridden by the appearance tab (from a technical perspective, let's say they take up a clothing slot and an appearance slot). Other armors/clothing can be "masked" by the appearance tab.

To me, the appearance tab feature made SWG live feel more like Star Wars and less like Generic Science Fiction MMORPG. After all, on December 18, we don't expect to see Han, Leia, Luke, Finn, Rey, Poe and company all running around in composite armor for two hours, do we?
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reddawg
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appearance tab gets aways from pre cu quite a bit imho, not hard to change your clothes or armor to change how you look I remember pre cu people used to macro outfit changes,
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QuorTek
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BigQEd wrote:PvP is very much a part of Pre-CU SWG. More so than later versions...

Honestly, in my opinion, NGE was what ultimately killed SWG and that was ushered in by placating those who wanted to farm faction but didn't want to defend it. SWG wasn't supposed to be WoW and to try and adapt it to a WoW style game doesn't work.

There are definitive sides... (or you can be neutral). If someone chooses to be Rebel or Imperial, they really should be fighting for that side... in every way.
I actually do wonder if you played CU/NGE when it was sort of fixed from time to time... and actually got into any of the gameplay during the NGE... don't get me wrong I don't mind the pre-CU gameplay and the tonnes of professions I prefere that... but I do know PvP from all 3 eras of SWG... the NGE is what killed SWG yes!!, but only with the new system you had to move your characters around with the gameplay from the that they had to spend a year on fixing all classes ( fatal to any game )... but the content and stuff like GCW was way better once it got playable PvP wise where as in the pre-CU all you had to go up against was stacked this or that or using this or that exploitable feature due to lack of profession balancing... as I recall PvP in live in pre-CU and CU... then it isually only was the same 20 people from each side... but when we got the battle of restuss and those bases to defend/attack it was more like 100 vs 100 usual suspects on and off every given time... I know you don't take critics lightly but the pre-CU platform logistics wise really does not fit for continuesly PvP in a figure of speech and likewise boring as hell, but that is just my opinion and personal experience kicking in.
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i would be happy at least, not to show the helmet i wear. but i would also vote for the appearance tab in general.
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