Make ranger traps more usefull
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Godzilla9874
- Newbie
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- Posts: 1
- Joined: Sun Dec 04, 2016 11:48 am
As title says can we implement at the very least 1 or 2 more traps preferably an area of attack one and a Damage over time one.
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Syfylegend
- Newbie
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- Posts: 9
- Joined: Sat Aug 12, 2017 12:17 pm
I second this. I feel traps should be able to play a more important role in pvp/pve
SyfyDeLegend: soon to be MTKA Ranger x44x Smuggler xx1x
LegendDeSyfy: Master TKA, Brawler, Swordsman.
LegendDeSyfy: Master TKA, Brawler, Swordsman.
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lassic
- The Chosen

- Posts: 1478
- Joined: Tue Jan 26, 2016 1:12 pm
- Location: North Pole, Alaska
There is a bleeding trap already. The ranged and melee def down traps are good, as are the immobilizing traps. When I bring my ranger to things, I am always throwing them
Artis-MRanger/MSwordsman
Lascic-MCM/MPistols
PanzerMkIV-Dark Jedi Knight
Merchantof Venice- MArchitect/MMerchant
Guild Leader of The Journeymen
Dropoff vendor--Sockeye Dropoff -21 3766, Bedrock, Tatooine (NW of Mos Entha)
Lascic-MCM/MPistols
PanzerMkIV-Dark Jedi Knight
Merchantof Venice- MArchitect/MMerchant
Guild Leader of The Journeymen
Dropoff vendor--Sockeye Dropoff -21 3766, Bedrock, Tatooine (NW of Mos Entha)
