Color Key chart: Main Header,Sub Header,Fixed,Added,Changed,Removed
Professions
- Bio Engineer
- Light food additive having color pallet option during crafting.
- A Bounty Hunter's mission no longer fails if the mission target is killed by the Bounty Hunter's pet.
- Pets names showing when joining and leave group.
Fixed Greater Sludge Panther scale.
Pet owners can no longer store their pet while they are in combat.
You can now transfer level 10 pet to Non-Ch toon.
Newly tamed pets will now automatically follow their new owner.
Taming a baby should no longer break static spawns.
Pet stims can only be usable on creature pets now
- Droid Skill bonus Caluations, They no longer give higher mods than intended.
Personality Chips to add converse style progrmming to the droids that have a chip installed.
- Soft logging should no longer stop a performing entertainer's skill animation.
Should now be able to Ent buff in the Tavern at Smuggler OP on Endor.
- Should no longer see the permanent and unhealable poison/disease.
Player shouldn't be able to heal/cure while in "swimming" state.
Cure packs applying individually to each dot rather then the total dot pool.
Wound rolls are now independent instead of mutually exclusive.
Combat spam for wounds and battle fatigue.
- Boost morale not properly distributing wounds.
- Counterattack now counts as a miss, still using the counterattack modifier.
- Plain short robe should now able to generate sockets.
- Corvette
- System message when trying to /burtsrun aboard corvette.
System message when trying to retreat aboard corvette.
Transport to and ejection from corvette cloning aboard corvette.
- Permissions with looting DWB containers.
Boba Fett no longer requires the Jabba badge to gain access to DWB.
DWB container respawn time, was to short.
Players should no longer be teleported twice after crafting in DWB.
Alum gas poison event in DWB caves, fixed to interval of 45 seconds.
Broken skill permission check on DWB crafting droids.
Gas in DWB should no longer tick if the player is dead or incapacitated.
Death Watch Overlord in bunker mines now has a guaranteed chance to drop the jetpack stabilizer.
Killing Haldo will no longer grants the battery to the player's entire group.
Jetpack crafting droid not properly recording items dropped onto it.
Completing crafting in DWB will now only teleport the crafter. The rest of the group will still be teleported after the 5 minute timer.
Proper on/off sequencing of water valve terminals in DWB.
Bomb droid in DWB not responding to commands.
DWB vents not resetting properly.
Simplified vent droid escort in DWB and adjusted spawns to match live.
Glow behind Water Valve terminals in DWB to show their current on/off status.
Vent Droid escort to DWB to enable mine vents.
Debris in front of other door in bomb droid room.
Added some things around DWB to adjust difficulty.
Haldo is now attackable and can be killed to take the battery in DWB.
DWB crafted Mandalorian armor will now be randomly colored upon creation.
- Looting Mark of Courage not granting player the badge.
Hero of Tatooine squill skull intro quest.
Mark of Altruism part of Hero of Tatooine questline.
Mark of Courage portion of Hero of Tatooine questline.
- Nym's theme park containers will now notify players if their inventory is full.
Nym Theme Park container sometimes incorrectly giving a locked message when looting.
- Warren MCR elevator flytext.
- System message when trying to /burtsrun aboard corvette.
- Cites
- Player cities now wait a full week to perform their first update instead of after 24 hours.
Extended no build zone around a couple naboo POI's.
Dropped items should no longer occasionally end up below the floo.r
- Guild terminals are now automatically associated with the guild of the guild hall's owner.
Some guild terminal permission checks.
Guild renames now happen during the guild's weekly update.
- Player cities now wait a full week to perform their first update instead of after 24 hours.
- Monsters
- Some mobs that were wandering when they shouldn't.
Invalid attack on bile drenched quenker
Added Black Sun Would spawns.
Changed some resists values around.
BH armor droprate on Black Sun world spawns.
Buffed some various creatures and npcs.
Jetpack parts other than Jetpack base no longer drop from Black Sun world spawn.
- Fixes to Escort Leashing.
The Bestine Museum curator no longer limits you to one schematic purchase.
The Swamp Rats are now part of the swamp_rat faction.
Republic blaster quest reward dot chance.
Heralds to around Corellia.
Replaced the missing brawler trainer to Kor Vella.
- Some mobs that were wandering when they shouldn't.
- Attacks and Armor
- DoT's will now store and credit the attacker for damage, and should no longer cause BH missions to fail when the DoT kills the target.
Players should now receive experience from the damage done by DoT's.
Weapon dots should no longer push other weapon dots back if they are applied by the same type of weapon.
Applying a dot of the same or higher strength to a target will refresh the existing dot and no longer push back the dot's next tick.
PSG protection should not amplify AP damage.
PSG should still reduce damage if AP < AR.
Weaker dots will no longer replace stronger dots of the same type and pool.
- Removing a powerup now destroys it instead of putting it back in the player's inventory.
Customization kits won't consume a charge until confirmation.
Applying a SEA with same-value mods should now select the first listed mod.
Some additional checks to prevent trading of no trade items.
- DoT's will now store and credit the attacker for damage, and should no longer cause BH missions to fail when the DoT kills the target.
- Faction
- A player stuck with a changing faction status after a server crash will now be reverted to a combatant status when they speak to a recruiter.
Recruiters forcing a faction status change on converse when player is waiting to resume duty.
Faction pets can no longer attack or be attacked by neutral targets.
Victory Paintings to the Imperial Officer loot.
Some factional npcs now have reaction chat.
Stormtroopers now have Randomly generated names.
Modified AT-ST and Heavy Weapons Spec Force Faction pets for balance.
- Lots and lots of Stability fixes!
Took care of a syntax error with certain Generic 'delivery' missions.
Player can no longer open multiple Newsnet windows
Added an out-of-range error system message when trying to transfer credits at a bank.
Newsnet terminals now have random bits.
Database now saves every 60 seconds.
Added a reset warning at approx 2hrs 20mins.
Added additional lootgroups with custom Awakening loot.
Weather pattern duration now scales down based on severity.
Force Sensitivity check fixes
- A player stuck with a changing faction status after a server crash will now be reverted to a combatant status when they speak to a recruiter.