Nothing is set in stone, but there are some great ideas/concerns being discussed in this thread.
Trust us when we say we are keeping up with this thread and there is some real discussion regarding Jedi and BH.
If Awakening revamped Jedi
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Shepherd
- RETIRED
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Shepherd
Retired Staff Member of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
Retired Staff Member of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
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L4TCH
- Full Member
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- Joined: Tue May 02, 2017 11:26 pm
I believe we all can agree on two main issues:
1) xp loss for Jedi upon BH death blow/clone
2) not enough marks getting termed for us to hunt
I believe a solid solution for #1 would be to:
Lessen their xp loss based on the amount of points they have into their Jedi mastery upon a BH DB. (more than what it currently is)
-I don't find it fair they can't really defend themselves early on during their quest to be the next Obi-wan.
-Automatic 25-100k xp loss as there are options to not clone and again, based on the same concept.
-Cap the negative total xp loss to 1-3 million or to 0 xp for that matter. If a Jedi wants to change his/her template, it shouldn't take them over 3 months to do so. Every class can bank xp, Jedi can do the same to protect what they have worked for.
-I don't anything about coding but I can only assume it's a few digits.
As for #2:
-Increase visibility no matter how low or high the Jedi is into their mastery. Robes and Lightsaber equipped SHOULD yield visibility as well.
Upon unlocking padawan, the system message says it itself "...report any unusual activity..." We've caught many Jedi spinning lairs, near npcs, and pvp'ing with their saber out. Moments later, nothing is coming up on the terms.
-A good number I'd say would be 100-150m as they can instantly equip another weapon within 3 seconds and objects don't really come up on the mini map until they hit ~190m.
-These suggestions will keep Jedi hidden and on their toes.
This should yield more marks and the Jedi don't lose as much xp, our two biggest concerns.
P.S.
Bomb droids should be fixed and ALL traps should be working properly. I don't find it fair that BH's can't use all their abilities to defend themselves against Jedi. Imagine a Jedi not being able to use a certain ability because it crashes the server.
I hope this helps Devs and as always, thank you for all you do for the server.
L4TCH
1) xp loss for Jedi upon BH death blow/clone
2) not enough marks getting termed for us to hunt
I believe a solid solution for #1 would be to:
Lessen their xp loss based on the amount of points they have into their Jedi mastery upon a BH DB. (more than what it currently is)
-I don't find it fair they can't really defend themselves early on during their quest to be the next Obi-wan.
-Automatic 25-100k xp loss as there are options to not clone and again, based on the same concept.
-Cap the negative total xp loss to 1-3 million or to 0 xp for that matter. If a Jedi wants to change his/her template, it shouldn't take them over 3 months to do so. Every class can bank xp, Jedi can do the same to protect what they have worked for.
-I don't anything about coding but I can only assume it's a few digits.
As for #2:
-Increase visibility no matter how low or high the Jedi is into their mastery. Robes and Lightsaber equipped SHOULD yield visibility as well.
Upon unlocking padawan, the system message says it itself "...report any unusual activity..." We've caught many Jedi spinning lairs, near npcs, and pvp'ing with their saber out. Moments later, nothing is coming up on the terms.
-A good number I'd say would be 100-150m as they can instantly equip another weapon within 3 seconds and objects don't really come up on the mini map until they hit ~190m.
-These suggestions will keep Jedi hidden and on their toes.
This should yield more marks and the Jedi don't lose as much xp, our two biggest concerns.
P.S.
Bomb droids should be fixed and ALL traps should be working properly. I don't find it fair that BH's can't use all their abilities to defend themselves against Jedi. Imagine a Jedi not being able to use a certain ability because it crashes the server.
I hope this helps Devs and as always, thank you for all you do for the server.
L4TCH
Last edited by L4TCH on Fri Nov 03, 2017 2:09 pm, edited 7 times in total.
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skyhunter11
- Light Jedi Knight

- Posts: 426
- Joined: Sun Feb 22, 2015 1:10 pm
I do agree with you Latch on visibility range. I think it should be at least 128 meters. I would prefer 256 meters. That being said, I think npcs that are "off the grid" like nightsisters, singing mountain clan, spider clan, sand people, jawas, ewoks, mauraders, jantas, mokks, kunga, dantari; etc should not report to the galactic authorities. Players and npcs that are "on the grid" would continue to report jedi as criminals.
I understand the frustration of rolling up on a padawan and they don't term.
Narrk
I understand the frustration of rolling up on a padawan and they don't term.
Narrk
Mon Cala and Belicose, Corellia. Episode 8 "the worst starwars movie ever". Drop Vendor in Mon Cala mall somewhere. Look left for Mysterious Objects vendor.
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StepoKedur
- Force Sensitive

- Posts: 1195
- Joined: Sat Feb 07, 2015 11:08 am
- Location: Durham, GB
I like how Narrk lad put it then. Latch's may be too much coding though, but is interesting as a basic concept.
Why would an ewok (and how?) report jedi to the empire? They EAT anyone they meet. Rebels (they tried to cook Han et al) and DID eat stormtroopers. They are not gonna report them. Nor are NS SMC or Dantooi
The range however, that's the thing. How many meters would someone be able to recognise someone as a jedi? How far would they be that a weapon was identified AS a lightsabre? How would someone know a jedi's name?
I always felt that 128 -maybe 156 metres at a push would be acceptable in reason, along with a jedi's name not being on the boards. How and why would ANYONE know a jedi's name?
A description and tracking system could allow droids to find them, but knowing the names and allowing as Narrk calls them 'off gridders' to report them is kind of stupid and nonsensical (even in a game of magic space wizards and talking fishmen or Names shouldn't be on the boards. This prevents griefing too.
Latch - which abilities do not work or crash the server?
By the way - and thanks Narrk for confirming this independantly of myself, a very fortuitous coincidence - force KD and force intimidate are mitigated by foods and such in pub 8. They should ONLY be nitigated by the defender tree. Fingers crossed that this is a pub 9 fix S it is very much game breaking. I think Latch himself witnessed this in a fight or two with me. I could not KD him (should be almost guaranteed against none defenders) and nor could I force intimidate him.
My two main defences.
Why would an ewok (and how?) report jedi to the empire? They EAT anyone they meet. Rebels (they tried to cook Han et al) and DID eat stormtroopers. They are not gonna report them. Nor are NS SMC or Dantooi
The range however, that's the thing. How many meters would someone be able to recognise someone as a jedi? How far would they be that a weapon was identified AS a lightsabre? How would someone know a jedi's name?
I always felt that 128 -maybe 156 metres at a push would be acceptable in reason, along with a jedi's name not being on the boards. How and why would ANYONE know a jedi's name?
A description and tracking system could allow droids to find them, but knowing the names and allowing as Narrk calls them 'off gridders' to report them is kind of stupid and nonsensical (even in a game of magic space wizards and talking fishmen or Names shouldn't be on the boards. This prevents griefing too.
Latch - which abilities do not work or crash the server?
By the way - and thanks Narrk for confirming this independantly of myself, a very fortuitous coincidence - force KD and force intimidate are mitigated by foods and such in pub 8. They should ONLY be nitigated by the defender tree. Fingers crossed that this is a pub 9 fix S it is very much game breaking. I think Latch himself witnessed this in a fight or two with me. I could not KD him (should be almost guaranteed against none defenders) and nor could I force intimidate him.
My two main defences.
Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
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Koven
- Dark Jedi Master

- Posts: 189
- Joined: Sun Feb 08, 2015 11:20 pm
This is the biggest reason my powers jedi never gets logged in and I'm also hoping that pub 9 takes care of fixing those skills. Without MLS, the build is squishier than most and if force KD and/or force intim fail (which is not uncommon now) I'm likely dead on the next trap.StepoKedur wrote:By the way - and thanks Narrk for confirming this independantly of myself, a very fortuitous coincidence - force KD and force intimidate are mitigated by foods and such in pub 8. They should ONLY be nitigated by the defender tree. Fingers crossed that this is a pub 9 fix S it is very much game breaking. I think Latch himself witnessed this in a fight or two with me. I could not KD him (should be almost guaranteed against none defenders) and nor could I force intimidate him.
My two main defences.
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StepoKedur
- Force Sensitive

- Posts: 1195
- Joined: Sat Feb 07, 2015 11:08 am
- Location: Durham, GB
Aye, currently the int and fKD bugs are game breaking to powers jedi. 
Finger's crossed though (and eyes, legs, arms!) that pub 9 fixes it.
Problem until we see it in test is noone on Bas has powers master yet so I don't know from the emu forums if they know it's a bug yet! It's just that only defender should mitigate them.
Finger's crossed though (and eyes, legs, arms!) that pub 9 fixes it.
Problem until we see it in test is noone on Bas has powers master yet so I don't know from the emu forums if they know it's a bug yet! It's just that only defender should mitigate them.
Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
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L4TCH
- Full Member
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- Posts: 141
- Joined: Tue May 02, 2017 11:26 pm
Lacep. Dart (dizzy) after i use 2-3, server crashesStepoKedur wrote:
Latch - which abilities do not work or crash the server?
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StepoKedur
- Force Sensitive

- Posts: 1195
- Joined: Sat Feb 07, 2015 11:08 am
- Location: Durham, GB
That must be one hell of a dart!


Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
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AmerineJL
- Ronin Jedi

- Posts: 16
- Joined: Wed Jul 20, 2016 7:58 pm
I agree with the previous comments about visibility with robes and sabers equipped. It is weird to me to see people run around in full Jedi gear without a penalty. I can't bring myself to do it.skyhunter11 wrote:I do agree with you Latch on visibility range. I think it should be at least 128 meters. I would prefer 256 meters. That being said, I think npcs that are "off the grid" like nightsisters, singing mountain clan, spider clan, sand people, jawas, ewoks, mauraders, jantas, mokks, kunga, dantari; etc should not report to the galactic authorities. Players and npcs that are "on the grid" would continue to report jedi as criminals.
I understand the frustration of rolling up on a padawan and they don't term.
Narrk
The problem with increasing visibility range is the practical issue of grinding.
Spawns will appear randomly from a mission lair at a range of 100-300 meters. If you destroy the mission lair, a spawn can already immediately appear on top of you and create visibility if you aren't careful. And most of the spawns on many planets are characters who will 'report' you.
It isn't practical to increase the visibility distance without putting everyone on terminals who is trying to grind. Even 120m will randomly nab people due to bad luck with spawns who are not otherwise doing anything wrong.
It returns to the balance of risk, reward and penalty. You can't put people on terminals just for grinding. Or if that is the intent, they can't lose hours and hours of work due to a weird spawn. And a third option is to give dead Jedi a period of immunity from the terminals, which doesn't feel right either.
If visibility distance increases, random spawn distances need to increase as well, if that is even possible.
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skyhunter11
- Light Jedi Knight

- Posts: 426
- Joined: Sun Feb 22, 2015 1:10 pm
Removing names wont stop BHs from grouping against a certain jedi. They did that on live and we figured it out. We got your number. Removing names isn't going to stop that. Besides, we bounty hunters are supposed to give you trouble. Jedi isn't necessarily a one on one pvp proposition.
Narrk
Narrk
Mon Cala and Belicose, Corellia. Episode 8 "the worst starwars movie ever". Drop Vendor in Mon Cala mall somewhere. Look left for Mysterious Objects vendor.
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Celt
- Force Sensitive

- Posts: 834
- Joined: Wed Jul 15, 2015 8:58 pm
I do see your reasoning and understand. The problem is, and you know this as well, is Jedi will grind exclusively on those no reporting mobs. Especially Jantas. You would effectively be turning off visibility, even if it is more realistic.skyhunter11 wrote: I would prefer 256 meters. That being said, I think npcs that are "off the grid" like nightsisters, singing mountain clan, spider clan, sand people, jawas, ewoks, mauraders, jantas, mokks, kunga, dantari; etc should not report to the galactic authorities. Players and npcs that are "on the grid" would continue to report jedi as criminals.

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skyhunter11
- Light Jedi Knight

- Posts: 426
- Joined: Sun Feb 22, 2015 1:10 pm
On visibility in the short term and minimizing the complexity of altering current code, I suggest increasing visibility by 50 percent of what ever it is now. For example, if it's 32 meters, increase to 48 meters. If it's 48 meters, increase it to 72 meters. No more than 128 meters due to random pops of npc spawns. If a jedi is truely careful, can avoid terms. Then again, random bad luck isn't a bad thing either.
Narrk
Narrk
Mon Cala and Belicose, Corellia. Episode 8 "the worst starwars movie ever". Drop Vendor in Mon Cala mall somewhere. Look left for Mysterious Objects vendor.
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skyhunter11
- Light Jedi Knight

- Posts: 426
- Joined: Sun Feb 22, 2015 1:10 pm
I think that's point. A compromise to increase visibility to a much larger range. We can patrol planets and term them easier as a player. White npcs would still term them instantly. Keeps then out of the caves.Celt wrote:I do see your reasoning and understand. The problem is, and you know this as well, is Jedi will grind exclusively on those no reporting mobs. Especially Jantas. You would effectively be turning off visibility, even if it is more realistic.skyhunter11 wrote: I would prefer 256 meters. That being said, I think npcs that are "off the grid" like nightsisters, singing mountain clan, spider clan, sand people, jawas, ewoks, mauraders, jantas, mokks, kunga, dantari; etc should not report to the galactic authorities. Players and npcs that are "on the grid" would continue to report jedi as criminals.
Mon Cala and Belicose, Corellia. Episode 8 "the worst starwars movie ever". Drop Vendor in Mon Cala mall somewhere. Look left for Mysterious Objects vendor.
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L4TCH
- Full Member
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I lol'd when I saw Danny Devito's face.StepoKedur wrote:That must be one hell of a dart!
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L4TCH
- Full Member
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What if the Jedi who kills the BH takes their amount worth of credits from the BH's bank since we depend on droids, weapons, pups, food, etc.?
The Jedi loses xp, we lose credits and yes, we can get into negative credits, it'll be like getting out of debt.
Forces us to spend some time farming instead of hunting Jedi and in turn this will give some sort of immunity at one point.
The Jedi loses xp, we lose credits and yes, we can get into negative credits, it'll be like getting out of debt.
Forces us to spend some time farming instead of hunting Jedi and in turn this will give some sort of immunity at one point.
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davej30
- Scumbag

- Posts: 449
- Joined: Sat Aug 22, 2015 12:34 pm
Just to remind you stepo in case you didnt factor this in one of your sheets there is always a 5% chance not to be KD by anything,im not saying powers isnt broke but 100% KD isnt supposed to be possible regardless.So if you constantly KD someone with powers but one time it doesnt work,theres the fancy dice roll you wasnt expecting.StepoKedur wrote:Aye, currently the int and fKD bugs are game breaking to powers jedi.
Finger's crossed though (and eyes, legs, arms!) that pub 9 fixes it.
Problem until we see it in test is noone on Bas has powers master yet so I don't know from the emu forums if they know it's a bug yet! It's just that only defender should mitigate them.
Terrance - BH <BH>
Ursa - Stacker
Ursa - Stacker
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skyhunter11
- Light Jedi Knight

- Posts: 426
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I confirm with 125 plus knockdown defense can resist force knockdown everytime.
Narrk
Narrk
Mon Cala and Belicose, Corellia. Episode 8 "the worst starwars movie ever". Drop Vendor in Mon Cala mall somewhere. Look left for Mysterious Objects vendor.
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Madroxtheninja
- Sr. Member
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Personally I’d be ok if we lost FB, and traps got a nerf, what I’d like to see is a way to break FR, another server used to ( not sure if still do I quit that server to come here) had a marksman ability either threatening shot or warning shot I’m not sure which, would break FR, and the Jedi would have to reactivate it which costed force so if they wanted to keep running they would use more force
Madrox
Officer of <BH> the bane of glow bags on many servers
Officer of <BH> the bane of glow bags on many servers
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Koven
- Dark Jedi Master

- Posts: 189
- Joined: Sun Feb 08, 2015 11:20 pm
Where are you getting the 5% chance figure from? I have not heard this before and isn't in line with the information swgemu has in the old forums archive.davej30 wrote:Just to remind you stepo in case you didnt factor this in one of your sheets there is always a 5% chance not to be KD by anything,im not saying powers isnt broke but 100% KD isnt supposed to be possible regardless.So if you constantly KD someone with powers but one time it doesnt work,theres the fancy dice roll you wasnt expecting.
swgemu wrote: Force Intimidate and Force Knockdown are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied.
http://www.swgemu.com/archive/scrapbook ... index.html
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Koven
- Dark Jedi Master

- Posts: 189
- Joined: Sun Feb 08, 2015 11:20 pm
I would love to see this if at all possible, as it would give bounty hunters a tactic that counters a specific action. I'm not a fan of anything that prevents use of skills like the freeze traps do but am all for giving hunters the option of picking up skills that reduce or negate the effectiveness of jedi skills when used.Madroxtheninja wrote:Personally I’d be ok if we lost FB, and traps got a nerf, what I’d like to see is a way to break FR, another server used to ( not sure if still do I quit that server to come here) had a marksman ability either threatening shot or warning shot I’m not sure which, would break FR, and the Jedi would have to reactivate it which costed force so if they wanted to keep running they would use more force
