Ancker's Jedi Academy (Jedi Guides + Tips & Tricks) *WIP*

Jedi profession discussion
Ancker
Jr. Member
Jr. Member
Posts: 98
Joined: Thu Mar 05, 2015 12:48 pm

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Overview: Disclaimer: The order might change as the thread gets updated.
1. Introduction
2. Video Guides
3. Jedi Templates
4. Jedi Disciplines
5. Lightsaber Crafting (WIP)
6. Jedi Ability Technical Information (BETA)
7. Force Donations! (Supporters)
8. Update notes

(Quick search: Ctrl + F and type a word you wish to find.)

1. Introduction:
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Name is Ancker and I was one of the early Jedi to unlock on Awakening.
Many might know me as The Nightsister, from PVP videos, Jedi Unlock Journey thread (Sorry Devs), recieved Tips & Trick or maybe seen me sit in Diarmid Cantina (Sorry BH's).

During my time on Awakening I've mastered all the Jedi Disciplines on Ancker. (Lightsaber, Powers, Healing, Enhancment and Defense) ...
That is 76.100.000 Jedi Experience. +/- 6 Million. due to dropping Powers a couple of times. (I'm an Idiot, but dedicated :o) :P

I have spoken with many of our Jedi, both new and old, sharing experience, teaching tips & tricks, template ideas. force abilities and general knowledge.
To avoid sounding like a broken record, I thought It would be more entertaning and hopefully more educational making Video Guides and write a little about the templates.

You are more than welcome to /tell me with your questions in-game.

I'm usually active on: Ancker, Clara or Zella

Please keep in mind, this is my personal guide and might not be the best or correct solutions for you, don't just follow what I say blindly. ;)


2. Video Guides:
Dizzy Dance:
How to counter Dizzy + Knockdown.
In this video I will teach how you can use '/Stand' to get past the Dizzy Knockdown effect and stand up without '/HealStatesSelf'
(Useable by: Jedi + Non-Jedi)


Click here to watch Video! (Youtube)

3. Jedi Templates: Disclaimer: Templates might change, will do my best to update.
Awakening is harder than most standard servers, both in PVP and PVE. Templates will reflect that.
Building a template on Awakening, you have 250 points, however when 'The Village' get implemented, 24 points will have to go to Force Sensitive skills. Plan accordingly.


Standard Foundation Template:
  • Master Lightsaber, Healing 4xx4 and Enhancment xxx2: (159 spend | 91 left)
    • This foundation offers great amount of Damage, Utilities, Survivability and Sustainability. plenty of leftover points to play with.

      Master Lightsaber offers damage, survivability and utility. AOE states applier (Dizzy, Blind and Stun), ranged knockdown, lower posture attack with bleed, specific pool attacks (Health, Action, Mind) and very Force efficient with good Crystals/Pearls.
      Main defense will come from Lightsaber Toughness (55% Melee reduction, Including Lightsaber), Saber Block (85% Chance to block ranged attacks) and State Stacking (Dizzy, Blind and Stun)


      Healing 4xx4 offers survivability and utility. /HealAllSelf2 heals 1500 across all HAM pools, critical for almost all templates. /HealStateSelf cleanses states (Dizzy, Blind, Stun, Intimidate) critical to remove blind and intimidate to kill some pvp targets. /forceCure Poison/Disease, can be critical against strong Combat Medics and PVE mobs)

      Enhancment xxx2 offers sustainability and utility. /ChannelForce converts HAM into Force, combined with /HealSelfAll force will be easily obtained. Without /ChannelForce sustaining the force bar is almost impossible, and a long battle will leave you dead. /forceAbsorb converts incoming force attacks damage into your force bar, good to have, but not many Powers Jedi (me)

4. Jedi Disciplines: Disclaimer: Abilities might change, will do my best to update.
Master Lightsaber:
  • Will update soon...
Master Powers:

Caution: Powers Discipline are undergoing many changes to become an alternative to Lightsaber Discipline. Info may change in the future.
  • Lightning: 3xxx | (Ability)
    • Power Jedi strongest attack in both PVE and PVP.
      Hard for Non-Jedi enemies to defende against.
      Will have a high chance of applying Dizzy.
      Compare to Lightsaber, Powers will find it very hard to do High End PVE and Long PVP fights due to high force cost and limited pool attacks.
      Intimidate (Reduction Food) is a Powers Jedi worst nightmare, we wont have enough Force to eleminate a time consuming enemy.
    Lightning Cone: 4xxx | (Ability) Cone AOE
    • Cone AOE Lightning.
      Great addition for Power Jedi to eliminate many enemies at once. Combined with FR1, FR2 and FR3, makes it very easy to kite enemies.
      Grouping a ton of enemies together and /LightningCone them, is the most Force effecient way to use Lightning Cone.
    Choke: Master | (Ability)
    • Attacks the enemy with a Choke that does damage over time.
      Currently Choke is very underpowered, barely able to outdamage a buffed players passive regeneration.
      Choke also has an Insane heavy Force cost and miss/resist very frequently.
      Will Update when Choke gets to a better stage.
    Mind Blast: x3xx | (Ability)
    • Curently an underpowered ability shadowed by Lightning.
      Only works on Humanoids and Creatures.
    Throw: xxx3 | (Ability)
    • Same as Mind Blast, Currently being overruled by Lightning.
    Knockdown: xxx4 + Master | (Ability)
    • Force Knockdown is probably one of the best overall utility ability Power has access to.
      100% chance to knockdown your target and Knockdown 3 will apply a Dizzy state while Knocking down, making it very easy to land Dizzy KD combo.
      However, the long delay from Force Knockdown also makes it a very easy ability to counter, by doing the Dizzy Dance (Video Guide)
      -Force Knockdown 1 Single target Knockdown.
      -Force Knockdown 2 Cone Knockdown.
      -Force Knockdown 3 AOE Knockdown (around the player) and apply Dizzy State
    Weaken: xx3x | (Ability)
    • Gives you the ability to lower the HAM of an enemy.
      Strong PVP ability, Players will have less HAM to heal and bring them closer to Oneshot.
      Weak PVE ability, NPCs and Creatures dont regenerate or heal like players, making it more beneficial to use Lightning instead.
    Intimidate: xx4x | (Ability) - 60 sec / 90 sec
    • Gives you the ability to Intimidate enemies, giving them a 66% damage reduction.
      Incredible powerful ability, but comes with a heavy force cost, making it very difficult to maintain over long fights.
      Force Intimidate 1 & 2 can be stacked with Brawler Intimidate 1 & 2. (4 x Intimidate) Cannot be resisted by "Defense vs Intimidate".
    Animal Calm/Scare/Attack: x4xx | (Ability)
    • Ability currently seems to have no effect. (Needs more testing)
    Jedi Mind Trick: Master | (Ability)
    • Ability currently seems to have no effect. (Needs more testing)
Master Healer:
  • Heal All, Health/Action/Mind Self: 4xxx | (Ability)
    • Gives you the abillity to heal your HAM bar, crucial for surviving and sustaining as Jedi.
      HealAll (500/1500 healing) All pools, Heal Health/Action/Mind (500/1500 healing), Heals individual pools.
      Force cost is slightly higher using HealAll, compare to healing each pool individual.
      Use HealAll over individual in pressured combat situations to decrease the amount of time spending healing.
      Most of a Jedi defense comes from damage reduction, meaning without a heal, it's just a matter of time before dying.
      Healing is mandatory abilities to have.
    Total Heal All: Master | (Ability)
    • Probably one of the best defensive abilities in the game.
      It allows you to heal yourself up to 100%, no matter of your current HAM.
      Removes a high amount of Wounds, Battle Fatigue, Poison, Disease, Bleeds, States and as a bonus: Fire.
      Force cost is very low compare to other Master abilties.
      Since we're able to cast defensive force powers while knocked down, this makes you very hard to kill.
    Total Heal Others: Master | (Ability)
    • A downgraded version of Total Heal All for allies.
      Heals 1000 HAM, Removes 250 Wounds, Battle Fatigue, Poison, Disease, Bleeds and States.
    Heal Wounds and Battle Fatigue: x4xx | (Ability)
    • Heal Wounds and remove Battle Fatigue is a very nice ability to have, but not something to pick over many other abillities.
      Wound healing is good to keep your HAM Buffer pools at peak.
      However wounds will only decrease to your max un-buffed HAM.
      Meaning if you have 500 Health unbuffed and 4000 Health Buffed, only a total of 500 Health Wounds can be inflicted.
      Battle Fatigue has very little affect on Jedi.
      The chance you visit an Entertainer before the Battle Fatigue gets to 1000 is very likly.
    Heal States, Cure Poison, Disease and Bleeding: xxx4 | (Ability)
    • Heal States cures (Dizzy, Stun, Blind and Intimidate). Almost as mandatory as Heal All.
      Fighting enemies that can stack Blind and Intimidate, will make it very hard to put any pressure out. (Reduced Accuracy and Damage)
      Caught in a Dizzy + Knockdown, can also be a killer (Check Video guide "Dizzy Dance").
      Curing Dizzy might not be enough, if many enemies keeps stacking you with Dizzy.
      Being able to cure Poison and Disease is needed against strong Combat Medics and some PVE mobs.
      Cure Bleeding is not something to go for specifically. Bleeds are not very strong at this time.
    Heal Others. (Healing, Wounds, States, Poison, Disease, Bleeding and Battle Fatigue): Master + xx4x | (Ability)
    • Abilities that work almost identical as listed above, but to be used on allies.
Master Enhancer:
  • Force Run: Master + 4xxx | (Ability) 2 min. Run Speed.
    • Amazing Survival and Utility abillity.
      When you're being hunted, need a quick getaway, need to close a gap or just want to roam the planet in a 'flash'.
      -Force Run 1 is a slightly slower version of Burst Run. Offers Terrain Negotiation and 0% damage reduction.
      -Force Run 2 is a mix between FR1 and FR3. Offers Terrain Negotiation and medium % damage reduction.
      -Force Run 3 is a slightly faster version of a swoop speeder. Offers Terrain Negotiation and high % damage reduction.
    Force Speed: 3xxx | (Ability) 3 min / 5 min.
    • Increase your Attack Speed. (only works with Lightsaber and non-Jedi weapons)
      Using this ability increases your Combat Haste, making even the slowest attacks fast.
      Amazing Utility for new Jedi, who are still working on their Lightsaber Boxes.
      -Force Speed 1 increases Combat Haste to almost 100%.
      -Force Speed 2 increases Combat Haste to almost 100%
    Force Absorb: Novice + x4xx | (Ability) 30 sec / 1 min.
    • Surrounds you with a shield that absorbs incoming attacks and converts the damage into your force pool.
      The damage will still be suffered, but your force pool will be replenshied acoordingly.
      Force Absorb is a great counter against Powers and good addition to some high end mobs.
    Force Feedback: x3xx | (Ability) 30 sec / 1 min.
    • Surrounds you in a shield that reflect incoming force attacks.
      The damage reflected will be spread out over the enemies 3 HAM pools.
      Great counter against Power Jedi.
      -Force Feedback 1 reflect a medium amount of force damage.
      -Force Feedback 2 reflect a high amount of force damage.
    Force Shield: xxx4 | (Ability) 15 min / 30 min.
    • Surrounds you with a protective shield that decrease incoming Force attacks.
      Another great counter against Powers and some High end Mobs.
      -Force Shield 1 decreases incoming force damage with 25%.
      -Force Shield 2 decreases incoming force damage with 45%.
    Force Armor: x4xx | (Ability) 15 min / 30 min.
    • Surrounds you with a protective shield that decrease incoming Non-Force attacks.
      Force Armor is a huge Survival boost, the downside is it drains your Force with the amount absorbed.
      -Force Armor 1 decreases incoming damage by 25%. Drains 0.5 F per 1 damage absorbed.
      -Force Armor 2 decreases incoming damage by 45%. Drains 0.3 F per 1 damage absorbed.
    Transfer and Drain Force: xxx3 | (Ability)
    • Gives you the possibility to Transfer/Drain, Allies/Enemies Force.
      Great Utility in PVP and against some high end mobs.
      -Transfer Force takes a small amount of force from your force pool and transfers to an ally.
      -Drain Force takes a small amount of force from the enemy and transfers to your own force pool.
    Force Channel: xxx2 | (Ability) Convert HAM to Force.
    • One of the mandatory abilities for a Jedi to maintain their force pool and last extended battles.
      Combined with full Doctor/Entertainer buffs, you will have the possibility to replenish your force at will.
      Using Force Channel lowers your HAM pools with a small amount for a short period of time.
      Over time your HAM pools will return to normal, but if continuous Force Channels is used, it will lower you HAM down to dangerous low numbers.
    Force Meditate: xxx4 | (Ability) Regenration Accelerator.
    • Meditate your force pool back at an accelerated speed.
      Can only be used Out-of-Combat and your states has to be cleared before able to meditate.
      At this time Force Channel is a quicker way of getting Force back, but at a temporary decrease HAM pool.
      -Force Meditate multiplies your Force Regeneration with x3.
    Force Resist: Bleeding, Disease, Poison, States: xx4x | (Ability) 15 min.
    • Gives you a temporary buff that increases the resist chance.
      Force Resist does not add up with 'Defense vs ...' but is instead checked in a separately roll.
      -Force Resists adds +25 to the listed resists.
    Force Consciousness: Master | (Ability) Self Revive.
    • Allows you to Revive yourself from an Incapacitated state.
      The XP penalty from cloning is reduced when using this ability. (BH XP penalty is not avoidable)
Master Defender:
  • Avoid Incapacitation: Master | (Ability) 30 sec. Immortality.
    • Makes you unable to be incapacitated for the duration. Very heavy force cost. Stackable, just before your first 'Avoid Incapacitation' expires, stack a new ontop to keep you from dying.
      You will only die as Master Defense, if caught at a bad time by Bounty Hunter trap or running out of force. Very strong PVP ability.
      Downside of Master Defense is you will lack a lot of Utility or Damage, due to spending many points outside the standard template.
    Jedi Toughness: Master + 4444 | (Passive)
    • Gives you % Damage Reduction against all damage types, both Melee and Ranged (except Lightsaber).
      Incredible survival in both PVP and PVE, combined with Master Defender being very hard to hit, when you finally get hit, the damage will be heavly reduced.
      Master Defender is one of the few disciplines that can survive a heavy LLC, Flamethrower and Bomb Droids with ease.
    Melee, Ranged and Force Defense: 444x | (Passive)
    • Makes you harder to be hit with Melee, Ranged and Force attacks. your enemeies Accuracy will be rolled against your Defense.
      Master Defender makes you nearly impossible to hit when fighting low/mid accuracy targets.
      Accuracy Capped Bounty Hunters will still be able to hit you very often, but not as much as Non-Master Defender. Beware: The Stun State also lowers your overall defenses.
    Jedi State Defense: xxx4 | (Passive)
    • Gives you a % chance to resist states effects (Dizzy, Blind, Stun and Intimidate).
      Jedi State Defense does not stack with regular CA/AA (Defense vs X) instead they roll their checks seperately.
      Passive defense and defintely a plus to have, but don't neglect Force Healer xxx4 (/HealStatesSelf) completely.
      Enemies will sometimes spams thieir states debuffer, and you will be affected at some point, and being able to remove them, is stronger than resisting sometimes.
This thread is under heavy construction, will add/edit more as I go along ;)


5. Lightsaber Crafting (WIP)
Server Best Jedi Resources:
Resources Updated: 06/05/17:
Servers resources can be found here:
(Make sure Galaxy is set to: SWG Awakening)
www.GalaxyHarvester.net




6. Jedi Ability Technical Information: (BETA) Disclaimer: Abilities might change, will do my best to update.
BETA, Might be to much work or go against the developers vision.
Developers wants us to test and discover Jedi Abilities between eachother and provides limited information with changes in the patch notes.
I believe we can boost the finetuning of Awakenings PVE & PVP further with even more information.
Will do my best to provide information on each abilitiy as they progress. Please feel free to correct errors or ask questions. (Hope I'm not ruining anything here Developers)
Awakening Server Information - Last Updated & Tested: 16/07/2016
The List below is only a template and not real values! (X Means a value needs to be added) Will update with real numbers soon

Master Powers:
  • Name:____________________________Cost:____Range:____Delay:____Duration:__________Damage:__________Description:
  • Force Lightning Single 1____________75 Force___36 m_____4 sec_______-________2000 PVE_X PVP_____Lightsaber Damage; Random HAM.
  • Force Lightning Single 2___________150 Force___48 m_____2 sec_______-________6000 PVE_X PVP_____Lightsaber Damage; Random HAM; Chance to Stun & Dizzy.
  • Force Lightning Cone 1______________X Force___X m_____X sec_______-________X PVE_X PVP_____WIP
  • Force Lightning Cone 2______________X Force___X m_____X sec_______-________X PVE_X PVP_____WIP
  • Force Choke_____________________X Force___X m_____X sec_______-________X PVE_X PVP_____WIP
  • Force Mind Blast 1_________________65 Force___36 m_____6 sec_______-________1800 PVE_X PVP_____WIP
  • Force Mind Blast 2________________160 Force___36 m_____5 sec_______-________2500 PVE_X PVP_____WIP
  • Force Throw 1____________________25 Force___36 m_____4 sec_______-________700 PVE_X PVP_____WIP
  • Force Throw 2____________________50 Force___36 m_____3 sec_______-________2000 PVE_X PVP_____WIP
  • Force Knockdown 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Force Knockdown 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Force Knockdown 3_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Force Intimdiate 1________________X Force___X m_____X sec_____X sec______________-_____________WIP
  • Force Intimdiate 2________________X Force___X m_____X sec_____X sec______________-_____________WIP
  • Force Weaken 1________________X Force___X m_____X sec_____X sec______________-_____________WIP
  • Force Weaken 2________________X Force___X m_____X sec_____X sec______________-_____________WIP
  • Jedi Mind Trick________________X Force___X m_____X sec_____X sec______________-_____________WIP
  • Animal Scare________________X Force___X m_____X sec_____X sec______________-_____________WIP
  • Animal Calm________________X Force___X m_____X sec_____X sec______________-_____________WIP
  • Animal Attack________________X Force___X m_____X sec_____X sec______________-_____________WIP
Master Healer:
  • Name:____________________________Cost:____Range:____Delay:____Duration:__________Damage:__________Description:
  • Force Cure Disease_______________X Force___X m_____X sec_______-_______________-_____________WIP.
  • Force Cure Poison_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Action Self 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Action Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Action Wound Other 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Action Wound Other 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Action Wound Self 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Action Wound Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal All Other 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal All Other 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal All Self 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal All Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Battle Fatigue Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Battle Fatigue Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Health Self 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Health Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Health Wound Other 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Health Wound Other 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Health Wound Self 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Health Wound Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Mind Self 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Mind Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Mind Wound Other 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Mind Wound Other 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Mind Wound Self 1_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal Mind Wound Self 2_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal States Other_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Heal States Self_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Stop Bleeding_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Total Heal All Other_______________X Force___X m_____X sec_______-_______________-_____________WIP
  • Total All Self_______________X Force___X m_____X sec_______-_______________-_____________WIP
Master Enhancer:
  • Name:____________________________Cost:____Range:____Delay:____Duration:__________Damage:__________Description:
  • Channel Force___________________X HAM_____-_______X sec_______-_______________-______________Temporarily lowers your HAM pools for X amount and gives X Force.
  • Drain Force_______________X Force___-______X sec______X sec_____-________________-_____________WIP
  • Force Absorb 1_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Absorb 2_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Armor 1_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Armor 2_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Feedback 1_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Feedback 2_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Meditate_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Resist Bleeding_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Resist Disease_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Resist Poison_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Resist States_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Run 1_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Run 2_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Run 3_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Shield 1_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Shield 2_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Speed 1_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Force Speed 2_______________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Regain Consciousness____________________X Force___-______X sec______X sec______________-________________-_____________WIP
  • Transfer Force_______________X Force___-______X sec______X sec______________-________________-_____________WIP

Master Defender:

Image
*Click on image to expand*
The List above is only a template and not real values! (X Means a value needs to be added) Will update with real numbers soon

7. Force Donations! (Supporters):
Image
( /JediMindTrick *You will donate to me...*)

I do not expect anything in return for my help / assistance.

Unfortunately I did not originally want to do this, but with my limited time and the lust to help others.
I do not always have the resources I need to test things at hand.

I'm not struggling!, but if you found my Guide / Help useful, and wish to donate to the Jedi Academy / Me, I would be very thankful!

(Please only donate if you truly can afford it, I would feel horrible to accept stuff from people who need it more than I do)

Credits, Crystals, Pearls, Resources, Pretty Pictures, Nightsister stuff! or what you wish to donate <3

Character: Ancker or Clara
Donation Vendor Location: Naboo | Con Diarmid | [ -5119, 2687 ]


Image


8. Update notes:
06/05/17:
-Added section "Lightsaber Crafting"
12/09/16:
-Edited many of the sections and added section "Force Donations! (Supporters)"
18/07/16:
-Added: Master Powers and a new BETA section "Jedi Ability Technical Information"
09/07/16:
-Added: Master Enhancment under Jedi Disciplines.
-Updated Healing Individuals Pool and HealTotalOthers comment. (Thanks Dannyrand & Dunka)
06/07/16:
-Added: Master Healer under Jedi Disciplines
-Fixed things here and there.
06/07/16:
-Added: Master Defender under Jedi Disciplines.
05/07/16:
-Added: There has been an Awakening, have you felt it?
Last edited by Ancker on Sat May 06, 2017 5:31 am, edited 14 times in total.


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bobaphat
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I thought swapping my template 4 times was a lot...

Good guide! I'm sure this will help a lot of the new unlocks and a lot of freshly ground BH :)


Bobaphat/Dannyrand
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
Celt
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Joined: Wed Jul 15, 2015 8:58 pm

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I remember your thread blogging about your journey to unlock. Nice to see content like this from you. Keep it up.


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skyhunter11
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That's a lot of time and work to put those guides together. Thank you for your efforts. I always read any information on jedi to be a better bh.

I didn't know Ancker and Clara were the same player. Now I know why Clara doesn't BH anymore. Enjoyed those hunts with you before you turned. It's not personal but I have to unfriend you so you don't track me. Hope to see you soon on the BH boards.

Narrk


Mon Cala and Belicose, Corellia. Episode 8 "the worst starwars movie ever". Drop Vendor in Mon Cala mall somewhere. Look left for Mysterious Objects vendor.
JohnFromSteam
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Ancker wrote: (Claralax)
You got a pokemon now? Also, nice job on the posts! Didn't even know you could do half the stuff you typed in lol


StepoKedur
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New vid! :) Excellent as always Anck :)

Remember to check your inbox though :P


Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire

Chimaera:

Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
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vinter
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Great post. Could read this stuff all day!!!


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Thanks for the warm feedback guys! Really appreciated!

Updated the Main Post:
Added: Master Defender under Jedi Disciplines

bobaphat wrote:I thought swapping my template 4 times was a lot...
Good guide! I'm sure this will help a lot of the new unlocks and a lot of freshly ground BH :)
We're defintely amongst the most "dedicated/crazy" people :P and thanks for the feedback. Hopefully I will be able to assist both sides in a fair way ;D
Celt wrote:I remember your thread blogging about your journey to unlock. Nice to see content like this from you. Keep it up.
Glad you liked it!, means a lot.
skyhunter11 wrote:That's a lot of time and work to put those guides together. Thank you for your efforts. I always read any information on jedi to be a better bh.
I didn't know Ancker and Clara were the same player. Now I know why Clara doesn't BH anymore. Enjoyed those hunts with you before you turned. It's not personal but I have to unfriend you so you don't track me. Hope to see you soon on the BH boards.
Thanks! I have had the pleasure of meeting you many times, both as enemies and allies Narrk.
I've kept Clara a bit in the dark as I went into the underworld of Bounty Hunter.
Unfortunately I'm a born Jedi and will leave the BH to the professionals, and totally understandable Narrk! Hope to see you again in the future! Grrr ;D
JohnFromSteam wrote: You got a pokemon now? Also, nice job on the posts! Didn't even know you could do half the stuff you typed in lol
I see what you did there :p Thanks for the feedback.
StepoKedur wrote:New vid! :) Excellent as always Anck :)
Remember to check your inbox though :P
Thanks Stepo! Sorry, will get to it asap. So many things to do!!! Arhh. :o
vinter wrote:Great post. Could read this stuff all day!!!
Greatly appreciated Vinter! Will try my best to update it with even more readable Ancker'ness! (madness)


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Updated the Main Post:
Added: Master Healer under Jedi Disciplines and added tons of descriptions.
Including making the post more readable.


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Drakathos
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Totalhealother only heals 1k of damage, weaker poison/disease heal and 250 of each stat wounds and does not heal fire.


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Got another bunch of info for you in the PMs Ancker :)


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I'm not able to get in game and check but i'm pretty sure single pool heals take considerably less force power. I'll check later tonight if no one else beats me to it.


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Ancker
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Updated the Main Post:
Added: Master Enhancment under Jedi Disciplines and fixes comments here and there...

Drakathos wrote:Totalhealother only heals 1k of damage, weaker poison/disease heal and 250 of each stat wounds and does not heal fire.
Thanks a ton for the addition Dunka, never had the chance to use it when I was Master Healer. Updated the post to reflect your comment.
StepoKedur wrote:Got another bunch of info for you in the PMs Ancker :)
Cheers Stepo! Will catch you ingame later ;)
bobaphat wrote:I'm not able to get in game and check but i'm pretty sure single pool heals take considerably less force power. I'll check later tonight if no one else beats me to it.
Thanks Dannyrand! My mind must have been very foggy, I did some testing on the subject again and you're correct, the force cost is slightly lower healing individual pools compare to HealAll.
My comment should be on the Time spend healing and the Force got mixed in I guess. Awesome catch!
I've updated the post to reflect the new info.


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What makes master defenders so hard to hit the 75 ranged defense they get from mastering defender?


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VyperWoo wrote:What makes master defenders so hard to hit the 75 ranged defense they get from mastering defender?
Yes, high Melee and Ranged defense, combined with MLS Block and Food buffs.
Each time you get attacked it has to bypass so many rolls that the chance it passes is not very high.
When you finally do get hit, the damage is very low due to your Jedi Toughness that your buffs can almost outheal it. (Depending on what you get hit by)
Master Bounty has a higher chance of hitting you because they can bypass most of the checks.


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Of course the high ranged defence rolls for a hit and a miss, and if a miss is rolled all further rolls are stopped as they are not needed.

If rolled into a hit, it then has to get past LS block (if masterLS is at 85%), then foods somewhere down the dice rolls further mitigate damage (different roll to normal ranged defs et al). Finally you have Jedi Toughness which mitigates things down further, mDefender having a whopping 45 jedi toughness without robes, but 70 with padawan and 75 with knight robes (other robes may be higher).

With mDefender, a 1k ranged attack (without foods) will be mitigated down to a 250 hit while wearing knight robes, or a 300 hit with padawan robes on. Compare that to a knight with no defence skills being hit for 700 with knight robes on or wearing paddy robes would be hit for 750 from that 1k incoming attack.

Of course force armour can mitigate things down too, but can be heavy on the force bar (0.5 force cost per attack point prevented at FA1 and 0.3 force cost per attack point prevented).

FA1 reduces damage taken by 25% and FA2 reduces it by 45%.

As a comparison with mDef, whereby a knight would mitigate a 1k hit as mDef to 250 hit points with no force bar penalty, a non defender knight with FA2 would mitigate that 1k hit down to 385 and the way it looks now would cost them 183 force to do so.

A few folks hitting, or a few fastblasts over time that got THROUGH LS block would deplete the force bar reletivly fast if not checked. It's still a viable alternative to defender though, shifting a non defender's damage received from 700 to 385 as a knight.
Last edited by StepoKedur on Sat Jul 09, 2016 3:29 pm, edited 1 time in total.


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...if fast blast was lucky enough to bypass block and ranged defs for hit/miss, it would take maybe 35 seconds to deplete a force pool of around 6400 if FA2 was up.

Of course if 4 players or NPCs were shooting at a knight with FA2 up for 1k damage output with fastblast and none missed or got blocked, it would take around 9 seconds to drain that knight of force.

Of course this is the penalty for choosing diversity and not having a lot of points tied up in mDef, by choosing the single tree in enhancer of x4xx, of which is fair. Hopefully force depletion can be looked into another time ;)


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bobaphat
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Fast Blast also has (according to emu code) an accuracy modifier and hits significantly more than any other ranged attack. The ability to use an LLC with Fast Blast also causes those damage numbers to soar and with FA2 and an LLC hitting you, it will drain considerably faster than other attacks.

Reality is, MLS is required in this meta. With MDEF/MHeal being not far behind. I don't want to get into a discussion on the meta in this thread but diversity is not really present for either sides of the BH/Jedi fight. Right now my advice for any new Jedi is 100% to follow the suggested foundation template, at the very least for leveling purposes.
Last edited by bobaphat on Sat Jul 09, 2016 4:48 pm, edited 1 time in total.


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bobaphat wrote:I've dropped MEnh so it could have changed since but FA2 was previously taking force for each pool hit. Since Fast Blast hits more than 1 pool, you can cut those numbers in half. Fast Blast also has (according to emu code) an accuracy modifier and hits significantly more than any other ranged attack.
Interesting Boba. However, the damage coming in, once it 'touches' the jedi then gets split up into which HAM it is applied to depending on the attack used.

I could be wrong but if a 1k hit gets mitigated to 250 hit on a knight then the 250 points would be distributed in the HAM accordingly.

Quite odd - but interesting nonetheless - that you seem to have noticed, at least in the past, that force was coming off in relation to HAM damage.

Could you not have been noticing say the 413 mitigation getting through to your HAM bar(s) with padawan robes on (presuming old tests were with paddy robes of course) of which would result in 183 force loss (from absorbing 366 damage - the 1k hit would still be mitigated to 700 before FA2 kicks in due to +25 Jedi toughness from paddy robes)?



That is of course theoretically presuming that no defender skills were present, just for east of calculation.


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bobaphat
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May have been fixed here: http://review.swgemu.com/#/c/4297/
I don't have FA2 anymore to test but based on the above, it *should* be working. Will edit original post.


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