System
- Fixed various stability issues
- Fixed a loot logging issue
- Fixed faction chat channel spam on player login and shuttle/clone
- Removed old Jedi mobile files
- Added a static version of the Dark Jedi Master mobile, to differentiate settings from the dynamic spawn
- Added FRS XP to the static Dark Jedi Master
- Changed LS resists to 40% on static Dark Jedi Master
- Changed the rest of resists to 90% on static Dark Jedi Master
- Fixed numerous Jedi mobile issues and changed settings
- Added Dark Adepts to the Dark Jedi social group
- Added FRS XP to Dark Adepts
- Changed LS resists to Special Protection on Dark Adept
- Added FRS XP to Dark Jedi Knight
- Changed LS resists to Special Protection on Dark Jedi Knight and upped it to 30%
- Added FRS XP to Dark Jedi Master
- Changed base HAM on Dark Jedi Master
- Changed LS resists to 40% on Dark Jedi Master
- Changed the rest of resists to 90% on Dark Jedi Master
- Added FRS XP to static Dark Jedi Sentinel
- Changed FRS XP on dynamic Dark Jedi Sentinel
- Changed dynamic Dark Jedi Sentinel to the Dark Jedi social group
- Added FRS XP to Light Adepts
- Changed LS resists to Special Protection on Light Adept
- Fixed dress groups on Light Adept (no longer spawn using Dark Jedi dress groups)
- Added FRS XP to Light Jedi Knight
- Changed LS resists to Special Protection on Light Jedi Knight and upped it to 30%
- Added FRS XP to Light Jedi Master
- Changed base HAM on Light Jedi Master
- Changed LS resists to 40% on Light Jedi Master
- Changed the rest of resists to 90% on Light Jedi Master
- Added FRS XP to static Light Jedi Sentinel
- Changed FRS XP on dynamic Light Jedi Sentinel
- Changed dynamic Light Jedi Sentinel to the Light Jedi social group
- Fixed typo in Dark Jedi Knight loot table
- Changed Dark Jedi Master dynamic spawn's loot table
- Changed Dark Jedi Master static spawn's loot table
- Fixed typo in Dark Jedi Sentinel loot table and upped a rare loot chance
- Adjusted Light Jedi Master dynamic spawn's loot table
- Upped a rare loot chance in Light Jedi Sentinel loot table
- Fixed missing entry in loot items that was being used by various mobiles (potential stability issue)
- Added new loot items to the Jedi mobiles
- Fixed Janta Blood maximum use count - incorrectly set to 4 instead of 8 after Publish 10 merge
- Fixed player bounties incorrectly being able to be placed on BHs executing a Jedi bounty
- Changed naming scheme of various Jedi lairs in the server files
- Added various Jedi lairs to the server files (used in dynamic spawning)
- Added lootable Light Adepts, Knights and Masters as rare dynamic spawns to all adventure planets
- Added lootable Adepts and Knights (Light & Dark) to all core planets