Just a minor thought on a few things that would require little code and could possibly be implemented.
Bounty Hunter Traps have a 25% chance to snare the target on FR3 and remove the run (not sure how easy this would be)
Smuggler - Gains the ability to use all specialized pistols (DX2 Pistol cert, Republic Blaster cert, Scatter Pistol cert)
Master Image design - Gain Place Theatre
Jedi - minor changes
Defender to gain Taunt at Master defender (something like the Taunt from Brawler)
Healer gains a "Revive Other" at Force Assist 4 (might be difficult to put this in)
Lightsaber Master gets an increases to damage
Enhancer increase the effectiveness on the Force Resistance line
Jedi Gain visibility on Robes being shown in public (Currently unaware if this does add to vis)
Vehicle Mounts - Increase their terrain negotiation as going up a hill shouldn't hinder too much
landspeeder - no change, speederbike 2% change, swoop 5% change etc..
Mission Terminals
Increase mission count to 3 so you can hold 3 missions rather than the traditional 2
Bounty Hunter stays at 1
Just cause this would be awesome
Playable Race - Jawa - with a bonus of +5 Surveying +10 Droid engineer, +5 Repair (can they start with -1000 Tuskan faction?)
In the interest of the GCW
Armor smith - Create factional armor however they need to stay as that faction. (Not sure if this will be a large code build)
So this will add things like the Scout trooper armor (not the storm trooper armor as its a reward from the base)
OR..
Enable the other armors to be purchased from bases.
Bounty Terminals affecting players with sliced weapons once found by imperial squads on inspection, can you add smugglers to the terms if they are slicing terminals?
Joining the factional forces should cost 200 points you can currently switch between them easily.
New suggestions
-
Madroxtheninja
- Sr. Member
.png)
- Posts: 496
- Joined: Sun Apr 12, 2015 9:30 pm
*thumbs up*
i personally think traps should be taken back to the way they were, atleast they stopped FR3 heros just my 2 cents
i personally think traps should be taken back to the way they were, atleast they stopped FR3 heros just my 2 cents
Madrox
Officer of <BH> the bane of glow bags on many servers
Officer of <BH> the bane of glow bags on many servers
-
L4TCH
- Full Member
.png)
- Posts: 141
- Joined: Tue May 02, 2017 11:26 pm
hitdiz wrote: Tue Sep 25, 2018 6:37 pm Just a minor thought on a few things that would require little code and could possibly be implemented.
Bounty Hunter Traps have a 25% chance to snare the target on FR3 and remove the run (not sure how easy this would be)
I'd increase this to 50%
Smuggler - Gains the ability to use all specialized pistols (DX2 Pistol cert, Republic Blaster cert, Scatter Pistol cert)
Why not? Do it
Master Image design - Gain Place Theatre
Sure
Jedi - minor changes
Defender to gain Taunt at Master defender (something like the Taunt from Brawler)
Yes, they should have a taunt.
Healer gains a "Revive Other" at Force Assist 4 (might be difficult to put this in)
Sure if it's a 30 sec. cast
Lightsaber Master gets an increases to damage
LS damage doesn't need anymore buffs.
Enhancer increase the effectiveness on the Force Resistance line
Sure but only 10%, a master can just run away already
Jedi Gain visibility on Robes being shown in public (Currently unaware if this does add to vis)
I agree.
Vehicle Mounts - Increase their terrain negotiation as going up a hill shouldn't hinder too much
Yes please, even if it's 10%.
landspeeder - no change, speederbike 2% change, swoop 5% change etc..
Mission Terminals
Increase mission count to 3 so you can hold 3 missions rather than the traditional 2
Bounty Hunter stays at 1
Sure
Just cause this would be awesome
Playable Race - Jawa - with a bonus of +5 Surveying +10 Droid engineer, +5 Repair (can they start with -1000 Tuskan faction?)
No need.
In the interest of the GCW
Armor smith - Create factional armor however they need to stay as that faction. (Not sure if this will be a large code build)
So this will add things like the Scout trooper armor (not the storm trooper armor as its a reward from the base)
OR..
Enable the other armors to be purchased from bases.
Bounty Terminals affecting players with sliced weapons once found by imperial squads on inspection, can you add smugglers to the terms if they are slicing terminals?
We've made this suggestion before. As a BH, we should be able to hunt Smugglers too.
Joining the factional forces should cost 200 points you can currently switch between them easily.

