City Ships / Quest saving script

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Rador
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Joined: Sat Feb 28, 2015 5:17 am

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Hey there,
first i hope youre able to understand what i want to say. If i talk to much bs pls tell^^

1. I think it might be interesting for factioned cities to place "ships" as decor. For example there could be an imperial base and next to it could be a tie as decor. Those decor could be crafted by a shipwright as a "placeholder" skill.

2. Would it be possible to make a script that sets an npc/quest as value and saves it in case of a restart? Currently the quest is deleted if a restart happens. This might help to improve the funfactor :)

Now its your turn :)