Not adding prices because that differs from the market, players, buyers, sellers, point value, ca/aa, etc.
High Value
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* Weapon Experimentation and Assembly
* Armor Experimentation and Assembly
* Food Experimentation and Assembly
* Medicine Experimentation and Assembly
* Combat Medicine Experimentation and Assembly
* LightSaber Experimentation and Assembly
* Weapon Repair
* Armor Repair
* Musical Mind Enhancement
* Dancing Mind Enhancement
* Surveying
* Defense vs. Dizzy
* Defense vs. Blind
* Defense vs. Knockdown
* Defense vs. Posture Change (Down)
* Rifle Accuracy
* Rifle Accuracy While Moving
* Two Handed Melee Speed
* Two Handed Melee Accuracy
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* Droid Experimentation and Assembly
* Clothing Experimentation and Assembly
* Structure Experimentation and Assembly
* Artisan Experimentation and Assembly
* Defense vs. Intimidate
* Defense vs. Stun
* Melee Defense
* Ranged Defense
* Rifle Speed
* Bleeding Resistance
* Combat Bleeding Defense
* Dodge
* Counterattack
* Block
* Terrain Negotiation
* Tracking Droids
* Tracking Droid Effectiveness
* Droid Speed
* Droid Precision
* Unarmed Accuracy
* One Handed Weapon Accuracy
* Polearm Accuracy
* Carbine Accuracy
* Carbine Accuracy While Moving
* Pistol Accuracy
* Pistol Accuracy While Moving
* Pistol Accuracy While Standing
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* Injury Treatment
* Injury Treatment Speed
* Wound Treatment
* Creature Taming Bonus
* Taming Vicious Creature
* Wound Treatment Speed
* Medical Foraging
* Poison Resistance
* Disease Resistance
* Fire Resistance
* Defense vs. Posture Change (Up)
* Volley Fire Bonus
* Steady Aim Bonus
* Group Terrain Negotiation
* Foraging
* Ranged Injury Treatment Speed
* Unarmed Damage
* Unarmed Speed
* One Handed Weapon Speed
* Polearm Speed
* Carbine Speed
* Pistol Speed
Cancel Tapes
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* Droid Customization
* Droid Complexity
* Structure Complexity
* Medicine Use
* Battle Fatigue Healing (Music)
* Battle Fatigue Healing (Dancing)
* Battle Fatigue Healing (Music)
* Battle Fatigue Healing (Dancing)
* Instrument Assembly
* Stored Pets
* Additional Pets
* Stored Pets
* Rescue
* Camouflage
* Combat Medicine Use
* Healing Range
* Thrown Weapon Accuracy
* Heavy Weapon Speed
* Heavy Weapon Accuracy
* Rifle Aiming
* Cover
* Pistol Aiming
* Warcry
* Berserk
* Intimidation
* General Ranged Aiming
* Alertness
* Carbine Aiming
* Clothing Repair
* One Handed Melee Damage
* Two Handed Melee Damage
* Polearm Damage