Enhancement Terminals.

Have a suggestion, post it here
User avatar
tarnwar
Sr. Member
Sr. Member
Posts: 361
Joined: Fri Nov 14, 2014 7:45 pm

Unread post

I think it would be cool to have these as a terminal that Mayors could place in their city maybe make it cost like 300k a month to have one.

OR option 2:

Add these to the Event perks for 100k for an 8 hour time period.
User avatar
BigQEd
Founder
<b>Founder</b>
Posts: 2088
Joined: Sat Sep 06, 2014 6:40 am

Unread post

I would prefer they be in major cities only. They are meant for new players to help them get a start.

Not to mention, our major cities NEED more to attract players to them. I hate that our major cities are somewhat empty compared to player cities... yes I know it was like that later in Pre-CU... but that doesn't make it a good thing. People jump on the server and think it's low population and don't stick around.
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
Maldred
Lord of the Sith
<font color=#FF3333>Lord of the Sith</font>
Posts: 531
Joined: Mon Feb 09, 2015 1:16 am
Location: Dark Citadel, Naboo

Unread post

I see the benefit of both. Nothing would make me happier than to see the major cities hustle and bustle again. BUT there is something to be said for an enhancement terminal (or an enhancement droid) nearby in some instances.

In keeping in line with the "work for it" mentality we all share here why not offer it as a limited perk for events? Or better yet, maybe a quest line for droid engineers to earn the ability to create and as suggested have it placed in a town with an extraordinary amount of weekly upkeep.

Making them both rare to obtain and expensive to operate should keep things in balance.

Image
Mayor of Dark Citadel, Naboo and Leader of <DARK>
Drop-off vendor @ 3983, 5728 in the Dark Citadel Mall

User avatar
BigQEd
Founder
<b>Founder</b>
Posts: 2088
Joined: Sat Sep 06, 2014 6:40 am

Unread post

Enhancement Terminals (or Enhancement copycats) were an Awakening original idea... and the idea was to help new players and place them in obvious locations within major cities. Not as a perk that drives even more people from the major cities.
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
Maldred
Lord of the Sith
<font color=#FF3333>Lord of the Sith</font>
Posts: 531
Joined: Mon Feb 09, 2015 1:16 am
Location: Dark Citadel, Naboo

Unread post

BigQEd wrote:Enhancement Terminals (or Enhancement copycats) were an Awakening original idea... and the idea was to help new players and place them in obvious locations within major cities. Not as a perk that drives even more people from the major cities.
Fair enough. Carry on sir. Thank you.

o7

Image
Mayor of Dark Citadel, Naboo and Leader of <DARK>
Drop-off vendor @ 3983, 5728 in the Dark Citadel Mall

User avatar
snowdog2003
Jr. Member
Jr. Member
Posts: 28
Joined: Tue Jul 14, 2015 9:50 pm

Unread post

Be careful adding Enhancement terminals around the galaxy. They do take away, to some degree, the need to find a doctor or entertainer. One of the good things about the original design is that it was designed around the idea that people need each other, and this leads to cooperation, friendship, and fun.
feeja
Jr. Member
Jr. Member
Posts: 84
Joined: Thu Feb 26, 2015 10:22 am

Unread post

while they do add a boost I still feel finding a top notch doc will allow you to do much more than the standard terms.
jasonh
Light Jedi
<font color=#AAFF40>Light Jedi</font>
Posts: 541
Joined: Fri Dec 26, 2014 8:32 pm

Unread post

And...a crafter buddy and I were discussing the other day clearing food buffs (regarding crafting foods) and enhancement terms. This would allow just that in crafting towns and, while he would probably like it, would only be another reason to pull from static cities.
Dropoff Vendor:
463 -5910 Corellia
User avatar
Lasod
Sr. Member
Sr. Member
Posts: 416
Joined: Wed Feb 25, 2015 10:56 pm

Unread post

ed if you want to improve npc city population, any thoughts on to rotating player city specialization bonus' throughout the galaxy?

like one week a city gets an entertainer district and the next it gets improved market then sample rich etc
#BlowUpCoronet vendor drop off Naboo Con Diarmid -5153 2700
User avatar
Cynar
RETIRED*
<b>RETIRED*</b>
Posts: 2808
Joined: Sat Sep 06, 2014 6:40 am

Unread post

I think major cities in live were great, but lets face it. We had 250k players across 26 servers then. Now we have about 20k active players across 10 servers. We aren't going to see the traffic in major cities like we did in Live. I remember on most days seeing 30-50 people in Coronet and maybe 15-20 in Theed. That's really really small for a live server that had a Live population of around 3k players at peak.

I think it hurts that we don't have crowds in major cities at the same time people are a little unrealistic. If they are expecting dozens or hundreds of players in major cities it just isn't going to happen. While we have a good population here people prefer their own cities. First thing we can do which is a little more realistic is open back up all starter cities. Ed and I made that choice early at launch just so everyone started on the same planet(Tat) and had a choice of cities based on faction.

NPC cities are both a transportation hub and new player hub. They serve their purpose for the most part, but new people need to move past the fact they aren't crowded. I pop around to players cities helping people with odds and ends and they are bustling. It's just one more thing that made swg great. You owned the land and had a stake in the world(s). You want busy npc cities TOR has plenty of them. So does, wow, aoc, gw2 and on and on.

As for the terminals be lucky they are still here. I wanted them gone after we had a few master doctors. Ed wanted to keep them in for new players.
Cynar
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
Pyrozest
Force Sensitive
<font color=#BFFFFF>Force Sensitive</font>
Posts: 207
Joined: Fri Jul 31, 2015 9:18 pm

Unread post

BigQEd wrote:I would prefer they be in major cities only. They are meant for new players to help them get a start.

Not to mention, our major cities NEED more to attract players to them. I hate that our major cities are somewhat empty compared to player cities... yes I know it was like that later in Pre-CU... but that doesn't make it a good thing. People jump on the server and think it's low population and don't stick around.
What if there are slightly better buffs that happened in the cantinas and medical centers in the major cities as well as a possible XP boost to doing your medical or dancer skills. No its not the best idea but I just wanted to contribute an idea.
User avatar
snowdog2003
Jr. Member
Jr. Member
Posts: 28
Joined: Tue Jul 14, 2015 9:50 pm

Unread post

If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
User avatar
BigQEd
Founder
<b>Founder</b>
Posts: 2088
Joined: Sat Sep 06, 2014 6:40 am

Unread post

snowdog2003 wrote:If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
That is a really good point. We will consider!

Once we see thriving Major cities then we would consider additional player city perks.
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
commotion
Force Sensitive
<font color=#BFFFFF>Force Sensitive</font>
Posts: 72
Joined: Sun Dec 28, 2014 9:42 pm

Unread post

Delete
Image
Drop off Vendor Location - Mon Cala, Corellia 210, -2860
User avatar
Moonz174
Light Jedi Knight
<font color=#FFFF20>Light Jedi Knight</font>
Posts: 29
Joined: Fri Feb 27, 2015 2:00 am

Unread post

snowdog2003 wrote:If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
I know I would move close to a major city if this changes.
User avatar
Cynar
RETIRED*
<b>RETIRED*</b>
Posts: 2808
Joined: Sat Sep 06, 2014 6:40 am

Unread post

Don't hold your breath.
Cynar
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
BigQEd
Founder
<b>Founder</b>
Posts: 2088
Joined: Sat Sep 06, 2014 6:40 am

Unread post

Moonz174 wrote:
snowdog2003 wrote:If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
I know I would move close to a major city if this changes.
If changed, it would still need to be at minimum 600. To allow for Metro without overlapping with Major Cities.
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
Lasod
Sr. Member
Sr. Member
Posts: 416
Joined: Wed Feb 25, 2015 10:56 pm

Unread post

or permit housing but do not change rules for city halls

if i lived right next to a npc city i would not expect to be able to form a city as a mayor
#BlowUpCoronet vendor drop off Naboo Con Diarmid -5153 2700
User avatar
Cynar
RETIRED*
<b>RETIRED*</b>
Posts: 2808
Joined: Sat Sep 06, 2014 6:40 am

Unread post

Lasod wrote:or permit housing but do not change rules for city halls

if i lived right next to a npc city i would not expect to be able to form a city as a mayor
Players will not be able to build in npc cities on Awakening. I have been on servers that have done this both wrong and right. #1 it looks like shit. #2 performance, performance, performace. It can create horrible lag and looks like shit. Not going to happen, so you can now ditch those dreams of living in theed.

I would however be opened up to being able to build on additional adventure planets.
Cynar
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
DarkLordIce
Full Member
Full Member
Posts: 220
Joined: Sun May 24, 2015 12:15 am

Unread post

I think part of what we're forgetting about live is this: There are a LOT of noobs populating NPC cities.
I mean, there were tons of people that ground out entire elite professions out of Mos Eisley because they did not know any better. Folks who barley understood what having your own house meant, let alone looking for places for storage networks, etc.

Most folks that find their way to Awakening are SWG Vets. We remember the days before Player Cities, and we remember fondly the building of our own, player created towns when they came out. We know all the benefits of having an organized place to keep all of our assets, and the most streamlined ways of getting things done. I would imagine that is a big part of why most of us tend to spend a lot more time in Player Cities, and none in NPC cities except when we have to travel through them.

SWG was always about player driven/created content, to me, the Player City was the crowning jewl of it all. Is it really beneficial to encourage folks to migrate back from Player Cities to NPC cities just for the sake of looking busy? Is there any way to alert folks that the real life is out in the wild?

Besides the fact that we have a quite active general chat.. and it takes .0002 seconds to just ask.
[align=center]Antrax & Cyruss Blackwell, proprietors of:
CyCor Arms and Manufacturing
Quality Arms and Luxurious Home Furnishings!
Co-Founder of Reign <RGN> and Mos Veris, Tatooine
Sales @ Diarmid Mall (-4942,2904, Naboo). Office @ Mos Veris (-2823,-4873, Tatooine)[/align]