I think it would be cool to have these as a terminal that Mayors could place in their city maybe make it cost like 300k a month to have one.
OR option 2:
Add these to the Event perks for 100k for an 8 hour time period.
Enhancement Terminals.
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BigQEd
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I would prefer they be in major cities only. They are meant for new players to help them get a start.
Not to mention, our major cities NEED more to attract players to them. I hate that our major cities are somewhat empty compared to player cities... yes I know it was like that later in Pre-CU... but that doesn't make it a good thing. People jump on the server and think it's low population and don't stick around.
Not to mention, our major cities NEED more to attract players to them. I hate that our major cities are somewhat empty compared to player cities... yes I know it was like that later in Pre-CU... but that doesn't make it a good thing. People jump on the server and think it's low population and don't stick around.
BigQEd
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Maldred
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I see the benefit of both. Nothing would make me happier than to see the major cities hustle and bustle again. BUT there is something to be said for an enhancement terminal (or an enhancement droid) nearby in some instances.
In keeping in line with the "work for it" mentality we all share here why not offer it as a limited perk for events? Or better yet, maybe a quest line for droid engineers to earn the ability to create and as suggested have it placed in a town with an extraordinary amount of weekly upkeep.
Making them both rare to obtain and expensive to operate should keep things in balance.
In keeping in line with the "work for it" mentality we all share here why not offer it as a limited perk for events? Or better yet, maybe a quest line for droid engineers to earn the ability to create and as suggested have it placed in a town with an extraordinary amount of weekly upkeep.
Making them both rare to obtain and expensive to operate should keep things in balance.

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BigQEd
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Enhancement Terminals (or Enhancement copycats) were an Awakening original idea... and the idea was to help new players and place them in obvious locations within major cities. Not as a perk that drives even more people from the major cities.
BigQEd
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Maldred
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Fair enough. Carry on sir. Thank you.BigQEd wrote:Enhancement Terminals (or Enhancement copycats) were an Awakening original idea... and the idea was to help new players and place them in obvious locations within major cities. Not as a perk that drives even more people from the major cities.
o7

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snowdog2003
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Be careful adding Enhancement terminals around the galaxy. They do take away, to some degree, the need to find a doctor or entertainer. One of the good things about the original design is that it was designed around the idea that people need each other, and this leads to cooperation, friendship, and fun.
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feeja
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while they do add a boost I still feel finding a top notch doc will allow you to do much more than the standard terms.
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jasonh
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And...a crafter buddy and I were discussing the other day clearing food buffs (regarding crafting foods) and enhancement terms. This would allow just that in crafting towns and, while he would probably like it, would only be another reason to pull from static cities.
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Lasod
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ed if you want to improve npc city population, any thoughts on to rotating player city specialization bonus' throughout the galaxy?
like one week a city gets an entertainer district and the next it gets improved market then sample rich etc
like one week a city gets an entertainer district and the next it gets improved market then sample rich etc
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Cynar
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I think major cities in live were great, but lets face it. We had 250k players across 26 servers then. Now we have about 20k active players across 10 servers. We aren't going to see the traffic in major cities like we did in Live. I remember on most days seeing 30-50 people in Coronet and maybe 15-20 in Theed. That's really really small for a live server that had a Live population of around 3k players at peak.
I think it hurts that we don't have crowds in major cities at the same time people are a little unrealistic. If they are expecting dozens or hundreds of players in major cities it just isn't going to happen. While we have a good population here people prefer their own cities. First thing we can do which is a little more realistic is open back up all starter cities. Ed and I made that choice early at launch just so everyone started on the same planet(Tat) and had a choice of cities based on faction.
NPC cities are both a transportation hub and new player hub. They serve their purpose for the most part, but new people need to move past the fact they aren't crowded. I pop around to players cities helping people with odds and ends and they are bustling. It's just one more thing that made swg great. You owned the land and had a stake in the world(s). You want busy npc cities TOR has plenty of them. So does, wow, aoc, gw2 and on and on.
As for the terminals be lucky they are still here. I wanted them gone after we had a few master doctors. Ed wanted to keep them in for new players.
I think it hurts that we don't have crowds in major cities at the same time people are a little unrealistic. If they are expecting dozens or hundreds of players in major cities it just isn't going to happen. While we have a good population here people prefer their own cities. First thing we can do which is a little more realistic is open back up all starter cities. Ed and I made that choice early at launch just so everyone started on the same planet(Tat) and had a choice of cities based on faction.
NPC cities are both a transportation hub and new player hub. They serve their purpose for the most part, but new people need to move past the fact they aren't crowded. I pop around to players cities helping people with odds and ends and they are bustling. It's just one more thing that made swg great. You owned the land and had a stake in the world(s). You want busy npc cities TOR has plenty of them. So does, wow, aoc, gw2 and on and on.
As for the terminals be lucky they are still here. I wanted them gone after we had a few master doctors. Ed wanted to keep them in for new players.
Cynar
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Pyrozest
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What if there are slightly better buffs that happened in the cantinas and medical centers in the major cities as well as a possible XP boost to doing your medical or dancer skills. No its not the best idea but I just wanted to contribute an idea.BigQEd wrote:I would prefer they be in major cities only. They are meant for new players to help them get a start.
Not to mention, our major cities NEED more to attract players to them. I hate that our major cities are somewhat empty compared to player cities... yes I know it was like that later in Pre-CU... but that doesn't make it a good thing. People jump on the server and think it's low population and don't stick around.
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snowdog2003
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If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
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BigQEd
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That is a really good point. We will consider!snowdog2003 wrote:If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
Once we see thriving Major cities then we would consider additional player city perks.
BigQEd
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commotion
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Moonz174
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I know I would move close to a major city if this changes.snowdog2003 wrote:If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
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Cynar
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Don't hold your breath.
Cynar
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BigQEd
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If changed, it would still need to be at minimum 600. To allow for Metro without overlapping with Major Cities.Moonz174 wrote:I know I would move close to a major city if this changes.snowdog2003 wrote:If you want more activity in the major cities, one thing you could do is get rid of the 1000 meter no-build zone around the major cities. Those were put in to encourage player cities, but if people can build around the major cities, they might do that and use the major city for all of their services, instead of creating their own, in many cases. This wouldn't stop player cities, but just keep some people from moving away.
BigQEd
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Lasod
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or permit housing but do not change rules for city halls
if i lived right next to a npc city i would not expect to be able to form a city as a mayor
if i lived right next to a npc city i would not expect to be able to form a city as a mayor
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Cynar
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Players will not be able to build in npc cities on Awakening. I have been on servers that have done this both wrong and right. #1 it looks like shit. #2 performance, performance, performace. It can create horrible lag and looks like shit. Not going to happen, so you can now ditch those dreams of living in theed.Lasod wrote:or permit housing but do not change rules for city halls
if i lived right next to a npc city i would not expect to be able to form a city as a mayor
I would however be opened up to being able to build on additional adventure planets.
Cynar
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DarkLordIce
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I think part of what we're forgetting about live is this: There are a LOT of noobs populating NPC cities.
I mean, there were tons of people that ground out entire elite professions out of Mos Eisley because they did not know any better. Folks who barley understood what having your own house meant, let alone looking for places for storage networks, etc.
Most folks that find their way to Awakening are SWG Vets. We remember the days before Player Cities, and we remember fondly the building of our own, player created towns when they came out. We know all the benefits of having an organized place to keep all of our assets, and the most streamlined ways of getting things done. I would imagine that is a big part of why most of us tend to spend a lot more time in Player Cities, and none in NPC cities except when we have to travel through them.
SWG was always about player driven/created content, to me, the Player City was the crowning jewl of it all. Is it really beneficial to encourage folks to migrate back from Player Cities to NPC cities just for the sake of looking busy? Is there any way to alert folks that the real life is out in the wild?
Besides the fact that we have a quite active general chat.. and it takes .0002 seconds to just ask.
I mean, there were tons of people that ground out entire elite professions out of Mos Eisley because they did not know any better. Folks who barley understood what having your own house meant, let alone looking for places for storage networks, etc.
Most folks that find their way to Awakening are SWG Vets. We remember the days before Player Cities, and we remember fondly the building of our own, player created towns when they came out. We know all the benefits of having an organized place to keep all of our assets, and the most streamlined ways of getting things done. I would imagine that is a big part of why most of us tend to spend a lot more time in Player Cities, and none in NPC cities except when we have to travel through them.
SWG was always about player driven/created content, to me, the Player City was the crowning jewl of it all. Is it really beneficial to encourage folks to migrate back from Player Cities to NPC cities just for the sake of looking busy? Is there any way to alert folks that the real life is out in the wild?
Besides the fact that we have a quite active general chat.. and it takes .0002 seconds to just ask.
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