A swordsman and a healer can take them out quicklikepeterssh51 wrote:Used to love doing this in live, started to get a crew together and tried but turrets seem to be a little overpowered. Seems the only way to take these is to have a jedi or exploit(which it DO NOT condone). Is there anyway you could look into maybe toning these down a bit? It would help foster base take downs and encourage pvp from my perspective.
Thanks!
base takedowns
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daetalus
- Jr. Member
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- Posts: 79
- Joined: Sat Jul 18, 2015 8:51 pm
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Cynar
- RETIRED*
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- Posts: 2808
- Joined: Sat Sep 06, 2014 6:40 am
They work as intended. These have been through much testing by our staff and player tester volunteers. You need a better takedown crew is all.
Cynar
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
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Unholyfrostgod
- Light Jedi Knight

- Posts: 267
- Joined: Sun Sep 13, 2015 2:22 am
Turrets as long as your position is placed right with a good amount of people are very easy as are most of the bases. I'm not quite sure of the name but there is a base with 300k health npcs that I don't think I've seen one be busted yet. They hit for like 1.5 to 2k damage and set you on fire and the big issue is pulling one at a time and not having another pull through the walls. These bases are more than likely required to have more jedi due to master defender avoid incap to take which will happen eventually.peterssh51 wrote:Used to love doing this in live, started to get a crew together and tried but turrets seem to be a little overpowered. Seems the only way to take these is to have a jedi or exploit(which it DO NOT condone). Is there anyway you could look into maybe toning these down a bit? It would help foster base take downs and encourage pvp from my perspective.
Thanks!
As of right now I couldn't imagine taking one of these bases with actual player defense, haha the npcs already do way more than any enemy faction player could.
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daetalus
- Jr. Member
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- Posts: 79
- Joined: Sat Jul 18, 2015 8:51 pm
You need to learn to base takedown better.Unholyfrostgod wrote:Turrets as long as your position is placed right with a good amount of people are very easy as are most of the bases. I'm not quite sure of the name but there is a base with 300k health npcs that I don't think I've seen one be busted yet. They hit for like 1.5 to 2k damage and set you on fire and the big issue is pulling one at a time and not having another pull through the walls. These bases are more than likely required to have more jedi due to master defender avoid incap to take which will happen eventually.peterssh51 wrote:Used to love doing this in live, started to get a crew together and tried but turrets seem to be a little overpowered. Seems the only way to take these is to have a jedi or exploit(which it DO NOT condone). Is there anyway you could look into maybe toning these down a bit? It would help foster base take downs and encourage pvp from my perspective.
Thanks!
As of right now I couldn't imagine taking one of these bases with actual player defense, haha the npcs already do way more than any enemy faction player could.
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bobaphat
- Sr. Member
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- Posts: 655
- Joined: Fri Feb 27, 2015 1:09 am
Pretty sure they were buffed a few months ago. May want to check notes/EMU commits.
Edit - I say that because I remember testing them, could be wrong. Someone look and update accordingly.
Edit - I say that because I remember testing them, could be wrong. Someone look and update accordingly.
Bobaphat/Dannyrand
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet

