Different knuckler types

Have a suggestion, post it here
User avatar
tyodi
Newbie
Newbie
Posts: 16
Joined: Sun Aug 09, 2015 7:59 am

Unread post

Hi,

Not sure if this has been asked or not already? But I was wondering if there were any plans to ever introduce some of the cool knucklers like the Blast knuckler etc into this version of the game?

I am a huge TK fan, and I know TK is already a pretty useful class, but it is also very limited in its damage range, it only does Kinetic damage, so if a certain Mob has extremely high kinetic or heavy armour defences.....it can be a fair old slog to defeat them.

I know this could be be said of other classes as well, and I was wondering if there was anything in the pipeline to add in some different damage types to the other classes as well?

I am not after anything which would make a class over powered, far from it, I like the challenge the game provides in the pre-cu era, but that said......I would still like to see more options and customisation in the game, I did back then as well.

I know this would involve adding in a whole knew level of crafting to the game....but I think it could add something really interesting as well?

As much as I adored the pre-cu era and still do, hence I am here! :) There were still certain issues with it, and certain classes and professions which were really underpowered and/or limited, hence you saw very few people ever bothering with them, which is why I would love to see more options in this area too with the weapon types.

Someone else has already mentioned armour types, and thats a big one for me, everyone running around in Comp Armour.....is hmmm....well its a tad dull....so I would also love to see more viable armour alternatives as well. Perhaps at master armoursmith, an armoursmith could chose to make Bone or padded armour (instead of comp) but it would have to have the exact same material and crafting requirement, only in terms of its end result look would it come our differently....perhaps if one wanted to make Composite quality bone armour, it would in fact be made out of composite only with a bone armour design? Colouring it white, makes it look like standard bone armour, but you could also have it in what ever hues you like? (Again adding more customisation?)

Just would love to see this game go beyond what ever Sony ended up managing, with ever more balancing and options to each of the classes....I have many other things I would love to see you guys do, but these two for me, are the main ones on my list :)
zzyzxisinthemix
Force Sensitive
<font color=#BFFFFF>Force Sensitive</font>
Posts: 418
Joined: Mon Mar 02, 2015 11:33 pm

Unread post

lots of great ideas

limited resources though (time, money, programmers)
Image
Pyrozest
Force Sensitive
<font color=#BFFFFF>Force Sensitive</font>
Posts: 207
Joined: Fri Jul 31, 2015 9:18 pm

Unread post

Image
zzyzxisinthemix
Force Sensitive
<font color=#BFFFFF>Force Sensitive</font>
Posts: 418
Joined: Mon Mar 02, 2015 11:33 pm

Unread post

Pyrozest wrote:Image
LOL
Image
User avatar
donarswg
Newbie
Newbie
Posts: 2
Joined: Sun Nov 15, 2015 2:14 pm

Unread post

There should be a heat type knuckler coming with the vette stuff if I am remembering right. a bezerker knuckler or something.
User avatar
donarswg
Newbie
Newbie
Posts: 2
Joined: Sun Nov 15, 2015 2:14 pm

Unread post

there was at one point Razor Knucklers*** Heat damage Light armor piece rating
now i dont remember exactly when they came in could of sworn was on the vette but it was the only other set that i can remember being introduced.
Acroyear
CEO HOLOWOOD,LLC
<font color=#FF3333>CEO HOLOWOOD,LLC</font>
Posts: 165
Joined: Sun Feb 08, 2015 8:15 pm

Unread post

The other type of knuckler was the Blaster Fist. It was essentially a blast damage VK. There was also the Black Sun VK (heat, and Light armor piercing), the Massassi Knuckler (energy damage), and later Knuckles of the Katarn (kinetic with +20 cold damage - NGE changed a lot of the way weapons worked), Buzz-Knucks (kinetic / +20 acid) faction purchased knucklers, a White Thranta Knuckler, a Valerian Knuckler, a "Classic Knuckler", and a Knuckler of the Runaway from various Legacy quests... basically the harder I looked into knucklers, the more of them I found.

Basically, all of which I mention as a cautionary tale - be careful how far we take this discussion, because off the deep end lies madness. I am of the opinion that a bit of diversification of damage is in order, but obviously SOE/LucasArts got entirely carried away.

http://swg.wikia.com/wiki/Blaster_Fist - SWG Wiki entry on it

http://www.swgemu.com/forums/showthread.php?t=118751 - most recent SWGEMU forum discussion on it
- INNKAP JAKK
- (The Tiny Talusian Terror)
- (Member of the Ruling Council of Holowood, Corellia)
- (Aliases: The Marquees Du Face Plant, The Clone Center Kap-ee-tan, Lord of the Unseemly Demise, etc., etc.)