Story Teller...

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Psc2626
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Was Story Teller a part of NGE that you guys liked, or disliked? Just curious on everyone opinions...!
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zzyzxisinthemix
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Psc2626 wrote:Was Story Teller a part of NGE that you guys liked, or disliked? Just curious on everyone opinions...!
what was that?
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southfrance
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zzyzxisinthemix wrote:
Psc2626 wrote:Was Story Teller a part of NGE that you guys liked, or disliked? Just curious on everyone opinions...!
what was that?
For RP. Decos, NPC, etc.
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southfrance wrote:
zzyzxisinthemix wrote:
Psc2626 wrote:Was Story Teller a part of NGE that you guys liked, or disliked? Just curious on everyone opinions...!
what was that?
For RP. Decos, NPC, etc.
What did Story teller do?
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southfrance
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zzyzxisinthemix wrote:What did Story teller do?
I dont RP so i couldnt tell you exactly. My understanding was just a bunch of deco's, clothes, etc people could use to get more immersive RP. Someone that was more involved with it back in the day would need to expand/correct my statement tho. Was an NGE thing if i am not mistaken
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southfrance wrote:
zzyzxisinthemix wrote:What did Story teller do?
I dont RP so i couldnt tell you exactly. My understanding was just a bunch of deco's, clothes, etc people could use to get more immersive RP. Someone that was more involved with it back in the day would need to expand/correct my statement tho. Was an NGE thing if i am not mistaken

was it because NGE offered more variety in clothes ect?
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southfrance
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zzyzxisinthemix wrote:was it because NGE offered more variety in clothes ect?
Like i said, i wasnt involved in RP. I remember it being implemented - which i am 98% sure was during the NGE - but i only played JTL at the time as ground game was destroyed. Someone with more experience will need to chime in (or just Google it)
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I think the Storyteller system is being confused with the Collection system.

Collections was a system wherein related items (some more rare than others) were gathered and added to their respective collections and, when a collection was complete, it gave a decorative item or a functional modification. (For example, there were some statue collections that combined to give - surprise - a statue; there were also several collections that, once completed, allowed you to increase a structure's storage capacity.)

Storyteller was a completely different system. Through looted storyteller pieces, users could create their own missions/quests, complete with payout. Storyteller pieces were also loot drops, so as with any game loot, some were more common than others. We made great use of the system for some of our player city events, because you could create a quest for participants to compete to finish first.
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It was pretty cool. As I recall you could set creatures up with high HAM and low attacks for practice, you could get a dummy to test things on with a datalog, you could set up areas in towns for events or to make thing interesting. Quests could be setup, all kinds of stuff :)
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Nytwyng wrote:I think the Storyteller system is being confused with the Collection system.

Collections was a system wherein related items (some more rare than others) were gathered and added to their respective collections and, when a collection was complete, it gave a decorative item or a functional modification. (For example, there were some statue collections that combined to give - surprise - a statue; there were also several collections that, once completed, allowed you to increase a structure's storage capacity.)

Storyteller was a completely different system. Through looted storyteller pieces, users could create their own missions/quests, complete with payout. Storyteller pieces were also loot drops, so as with any game loot, some were more common than others. We made great use of the system for some of our player city events, because you could create a quest for participants to compete to finish first.
Wow, who ever came up with that idea in the dev team I am sure probably had nothing to do with the dev team that decided to go with the Combat change of instant Jedi - but who knows
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zzyzxisinthemix wrote:
Nytwyng wrote:I think the Storyteller system is being confused with the Collection system.

Collections was a system wherein related items (some more rare than others) were gathered and added to their respective collections and, when a collection was complete, it gave a decorative item or a functional modification. (For example, there were some statue collections that combined to give - surprise - a statue; there were also several collections that, once completed, allowed you to increase a structure's storage capacity.)

Storyteller was a completely different system. Through looted storyteller pieces, users could create their own missions/quests, complete with payout. Storyteller pieces were also loot drops, so as with any game loot, some were more common than others. We made great use of the system for some of our player city events, because you could create a quest for participants to compete to finish first.
Wow, who ever came up with that idea in the dev team I am sure probably had nothing to do with the dev team that decided to go with the Combat change of instant Jedi - but who knows
it was one of the last great concepts "on paper" that the devs had other than actually delivering GCW content before the sunset announcement -for the storyteller the idea in its delivery was flawed because of it being loot based and just compounded the already delicate decade old database with a flood of new crap in the loot tables that were being stored by players, however once you had all the pieces and were willing to work out the nuances of the clunky interface to put something together you could actually chain together a darn good quest line that included actual GCW heroes as npc quest givers. if the lifespan of this lasted longer it would have evolved into something that redefined sandbox gaming imo, sadly like many of the great ideas that were had in SWG it never got to reach its potential. in general most players at the end only saw storyteller as content for people that did not focus on PVP - there was a serious divide of playerbase between the 1337s and the carebears near the end
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Lasod wrote:
zzyzxisinthemix wrote:
Nytwyng wrote:I think the Storyteller system is being confused with the Collection system.

Collections was a system wherein related items (some more rare than others) were gathered and added to their respective collections and, when a collection was complete, it gave a decorative item or a functional modification. (For example, there were some statue collections that combined to give - surprise - a statue; there were also several collections that, once completed, allowed you to increase a structure's storage capacity.)

Storyteller was a completely different system. Through looted storyteller pieces, users could create their own missions/quests, complete with payout. Storyteller pieces were also loot drops, so as with any game loot, some were more common than others. We made great use of the system for some of our player city events, because you could create a quest for participants to compete to finish first.
Wow, who ever came up with that idea in the dev team I am sure probably had nothing to do with the dev team that decided to go with the Combat change of instant Jedi - but who knows
it was one of the last great concepts "on paper" that the devs had other than actually delivering GCW content before the sunset announcement -for the storyteller the idea in its delivery was flawed because of it being loot based and just compounded the already delicate decade old database with a flood of new crap in the loot tables that were being stored by players, however once you had all the pieces and were willing to work out the nuances of the clunky interface to put something together you could actually chain together a darn good quest line that included actual GCW heroes as npc quest givers. if the lifespan of this lasted longer it would have evolved into something that redefined sandbox gaming imo, sadly like many of the great ideas that were had in SWG it never got to reach its potential. in general most players at the end only saw storyteller as content for people that did not focus on PVP - there was a serious divide of playerbase between the 1337s and the carebears near the end
Story Teller sounds amazing for the non pvpers - and I would imagine it would have eventually maybe lead to Story Teller PVP
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Lasod
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zzyzxisinthemix wrote:Story Teller sounds amazing for the non pvpers - and I would imagine it would have eventually maybe lead to Story Teller PVP

iirc there was talk of giving the storyteller npcs aggro options based on overt/covert, not sure if it was ever implemented.
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Lasod wrote:
zzyzxisinthemix wrote:Story Teller sounds amazing for the non pvpers - and I would imagine it would have eventually maybe lead to Story Teller PVP

iirc there was talk of giving the storyteller npcs aggro options based on overt/covert, not sure if it was ever implemented.
sounded like a good idea
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