More viable Armor

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Apoc
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I think we can all agree no one really uses any armor but Composite and maybe RIS armor (not including race specific armor). Maybe we could create some lootable or made components that could make other armors stats viable like bone armor and the rest of the cool looking armor? It would certainly give armorsmiths and artisans something more to do....what say you?
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Yes, I think this has to be a priority to keep the game interesting in the long run.

Game could be renamed SWG - A Composite United
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I think there are more priorities the staff is working on but they are also taking into account how often this kind of suggestion is suggested.
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Pyrozest wrote:I think there are more priorities the staff is working on but they are also taking into account how often this kind of suggestion is suggested.
You could say that about any post in this sub forum. Most of these threads about armor could be resolved if they coded in an appearance tab.
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saboteur wrote:
Pyrozest wrote:I think there are more priorities the staff is working on but they are also taking into account how often this kind of suggestion is suggested.
You could say that about any post in this sub forum. Most of these threads about armor could be resolved if they coded in an appearance tab.
We are all for suggestions. Better yet, if you know how to code please put an application in.
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I'd love to have more freedom to look more like.. a Star Wars Character.

Call me crazy.

How about a Tusken Raider armor set? Or at least craftable robes and such with slots?
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saboteur wrote:
Pyrozest wrote:I think there are more priorities the staff is working on but they are also taking into account how often this kind of suggestion is suggested.
You could say that about any post in this sub forum. Most of these threads about armor could be resolved if they coded in an appearance tab.
I think lots of people are against the appearance tab, I think it ruins the game so to speak, you should be able to see what you're enemy is wearing and get a generic sense of whats up.
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CNiper wrote:
saboteur wrote:
Pyrozest wrote:I think there are more priorities the staff is working on but they are also taking into account how often this kind of suggestion is suggested.
You could say that about any post in this sub forum. Most of these threads about armor could be resolved if they coded in an appearance tab.
I think lots of people are against the appearance tab, I think it ruins the game so to speak, you should be able to see what you're enemy is wearing and get a generic sense of whats up.


yes and http://swgawakening.com/viewtopic.php?f ... 094#p30094
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saboteur
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But seeing that they have armor doesn't really make a difference. So how it currently is you run up to an enemy, you see they have armor, you shoot them and they take damage. If it's comp it's most likely atleast 80% comp so you will probably be using a stun weapon to get past that high restance. Once you hit them a few times you see if it's stun protected or not. If they are just wearing cloth they will die faster and it wouldn't matter. If there was an appearance tab to make it look like you were naked you would still follow the same steps. Now coding this would be pain so I'm not complaining about it not being in because I can't code and devs have better things to do. I just think the improvements it would bring far outweigh the minor problems it brings. Now having that appearance effect weapons would be a very bad thing but 99% of the time people are wearing comp and even comp hides how good it really is. 90%, 80% , 34% stun, you don't know until the bullets start flying and that would be the same case if there was an appearance tab.
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Apoc wrote:I think we can all agree no one really uses any armor but Composite and maybe RIS armor (not including race specific armor). Maybe we could create some lootable or made components that could make other armors stats viable like bone armor and the rest of the cool looking armor? It would certainly give armorsmiths and artisans something more to do....what say you?
I agree. I think it's because of how the economy works. Once a player knows how to get credits, he will have more than enough to buy composite.
Why would he buy anything less ?
I remember my time as a noob in Live (pre-cu) and I didn't know how to get credits faster than taking low level term. missions. It took me a while to be able to buy bone armor. It even felt like an achievement when I did.
Now you don't even see new players in bone armor.
I doubt there is a way for the devs to fix this. If they can it would probably involve overhauling the entire economy as it is. Which is too much work.
As a community we could probably make it easier for new players to get bone armor at early levels. Easier than an overhaul.

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How about an armor appearence tab or something down those lines... you wear strongest armor and have the looks of 3 different types or something down those lines to create an unique look... or something.
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QuorTek wrote:How about an armor appearence tab or something down those lines... you wear strongest armor and have the looks of 3 different types or something down those lines to create an unique look... or something.
nothing against u man but this sounds stupid,

just give every armor ingame the same stat range like comp and u can make ur own 90% bone armor :)

appearence tab is just not good for swg
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KushSan wrote:
QuorTek wrote:How about an armor appearence tab or something down those lines... you wear strongest armor and have the looks of 3 different types or something down those lines to create an unique look... or something.
nothing against u man but this sounds stupid,

just give every armor ingame the same stat range like comp and u can make ur own 90% bone armor :)

appearence tab is just not good for swg
Perhaps so, but it would simplify it not having to re-route all types of armor crafting schematics as well as difficulty making it more harsh to actually grind up AS... composite armor with a bone armor skin in second slot or something down those lines with an additional equipment slot, also the additional cosmetic slot would not stack up additional stats/seas either.
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KushSan wrote:appearence tab is just not good for swg
there is no truth to this

there was an apearance tab in post NGE SWG and it was great

there is no way that you can tell me that you need to visually see what people are wearing to PVP because you cannot know what attachments a person has and right now anyone that is not jedi will be wearing comp so you go into all pvp assuming that you will be facing somone wearing comp for 99% of the fights you have

there is a small chance that you will have someone run in hot pants but with the average age group on this server id say you are much more likely to see entire RP stormtrooper guild running around participating in the civil war

appearance tab is fun, its good for tailors, and its good for armorsmiths because even their lower stat items can sell
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I also disagree on the statements that say Appearance tabs are bad for swg. You already don't know if somebody is wearing a special stated comp or has certain tapes. What difference would it make if you simply didn't even see the comp armor? The whole hot pants debate has merit, but truly, who cares? If you wanna wear hot pants into battle so be it, this whole idea would give tailors a boost to business and who doesn't want to support their local tailor?

Either way, I also like the idea of allowing all armors to share the same stat base to work with, it could make for interesting combinations in itself. But I also understand the coding hurdles involved with this and I'd rather see more important things taken care of rather than appearance. As always, the staff rocks!
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Neoki wrote:I also disagree on the statements that say Appearance tabs are bad for swg. You already don't know if somebody is wearing a special stated comp or has certain tapes. What difference would it make if you simply didn't even see the comp armor? The whole hot pants debate has merit, but truly, who cares? If you wanna wear hot pants into battle so be it, this whole idea would give tailors a boost to business and who doesn't want to support their local tailor?

Either way, I also like the idea of allowing all armors to share the same stat base to work with, it could make for interesting combinations in itself. But I also understand the coding hurdles involved with this and I'd rather see more important things taken care of rather than appearance. As always, the staff rocks!

well,.... i dont like the appearance idea >:( :P

hotpants wars could be a deathblow for pvp and sure noone of the new guys will join pvp if they get pwnd by a fat twilek in pink hotpants throwing deathstar poison/disease. just my opinion

EDIT: and sure the whole stormtrooper guild pvp things sounds awesome!! but idk man, a handfull of idiots are enough to destroy the game for many.....
i think schematics are the better option because it could make crafters famous for crafting the best bone armor, or supporting the imperials/rebels with armor which would give them a reason to join a faction!
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There are 9 faction armors that where introduced either just before or just after the cu. They would be an easy add on to what already exists, and I do believe they where craftable.
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KushSan wrote:
Neoki wrote:I also disagree on the statements that say Appearance tabs are bad for swg. You already don't know if somebody is wearing a special stated comp or has certain tapes. What difference would it make if you simply didn't even see the comp armor? The whole hot pants debate has merit, but truly, who cares? If you wanna wear hot pants into battle so be it, this whole idea would give tailors a boost to business and who doesn't want to support their local tailor?

Either way, I also like the idea of allowing all armors to share the same stat base to work with, it could make for interesting combinations in itself. But I also understand the coding hurdles involved with this and I'd rather see more important things taken care of rather than appearance. As always, the staff rocks!

well,.... i dont like the appearance idea >:( :P

hotpants wars could be a deathblow for pvp and sure noone of the new guys will join pvp if they get pwnd by a fat twilek in pink hotpants throwing deathstar poison/disease. just my opinion

EDIT: and sure the whole stormtrooper guild pvp things sounds awesome!! but idk man, a handfull of idiots are enough to destroy the game for many.....
i think schematics are the better option because it could make crafters famous for crafting the best bone armor, or supporting the imperials/rebels with armor which would give them a reason to join a faction!

i totally support the idea of crafting over appearance tab, i will always support crafters getting more things to craft

given the statement that appearance tab is bad, i disagree, if thats the only option
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Maybe give crafters an option to change the appearance of the armor during the last step of crafting like what lightsaber have.
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saboteur wrote:Maybe give crafters an option to change the appearance of the armor during the last step of crafting like what lightsaber have.
That would be the ideal for me. Allow the stats to be applied to any of the basic armor. Leave stuff like RIS special but right now, who do you see in bone/mabari/padded etc?
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