Balancing issue and suggestion

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SiFu
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(All respectful and all constructive)
I have noticed that there is an issue with the way things are balanced on Awakening. I know it's unintentional but I wanted to shed light on it and its unfortunate side effect. Just take this as player concerned with the community giving a little feedback.

Some times balance needs to be maintained and in order to do that one profession has to be beefed up or nerfed vs another. A good player can make his profession strong no matter what and I think that to often this nerf comes to balance a good player that is doing something that is deemed overly powerful. Take for instance Melee stackers standing toe to toe with Jedi. There were maybe 5 total that could pull that off, none of which could beat the Jedi, but they could fight him to a stalemate. And that's 5 players in the galaxy. So there was a nerf weakening further all the other melee players in the galaxy that already stood no chance vs Jedi.

Another example Jedi with a specific build (MlS, M Def, 4000 healer, 4002 enhancer) were not getting killed by BH's very easily. BH Was beefed up to deal with that. Making Jedi Healers overly weak vs BH and making Enhancers and Powers Jedi Instant kills for BH unless they demonstrate "Their great track star abilities" as the BH are calling it.

I was one of those 5 Melee stackers and I can still fight Jedi to a stalemate so little effect on me. It's those that dabble in melee professions that got effected. "Try being a Melee BH right now. It's not happening." A Quote from one of the most prominent BH's on Awakening that used to love being a Melee BH. I am also an Enhancer Like I was in live when I was the 3rd council seat on Corbantis and I like to fight BH's Like I did in Live, not show them how fast I can run. That makes me dead real fast here. I am not going to start running now, after all these years, so please fix it so that I, and others like me, can fight back.

I know that these over balances are not intended but they are happening and once they are done the attitude it taken that, they are done. No matter how lopsided a situation the nerf created and no matter how bad it made things for the many casual players caught in the cross fire. It might as well be Star wars Cannon from the time it is unleashed.

My respectful request, Could the staff, please, revisit some of these changes that have been overly heavy handed and get them right? Solving 1 problem with a nerf that creates 3 more problems and letting it ride is no good for us players.

Thank you for your time and consideration,
SiFu StarAdder Father of WAR, Leader of Fear.
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Abraxas
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*** Moved (Again) to correct forum ***

To the OP - While we encourage feedback and suggetions we ask that you post in the appropriate place. Going forward, your suggestion posts not in the correct forum will be deleted instead of moved.

Now, on to your suggestions. We have said repeatedly that we are constantly working on balance. There are dozens of posts regarding it. One of my favorite is in this thread (http://swgawakening.com/viewtopic.php?f ... 1&start=20) where our beloved Cynar explains as only he can what nerfs actually do. He states:
Cynar wrote: No, nerfs are not improvements. You are softening the football for people who can't handle catching regular football because it might hurt a little bit. You balance by elevating the other combat professions to be more competitive with Jedi and BH. Let's not ruin A & B's good time just because C-Z doesn't like it. You help find ways to make C-Z more fun and useful.
The answer to balance is neither nerfing or beefing professions. That is what destroyed SWG in the first place. The answer is working on mechanics which is what we are looking for. Dig deep, think outside the box and help us find ways to create the balance you all want WITHOUT taking away from A to give an advantage to B. All suggestions are welcome.
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SiFu
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Abraxas wrote:*** Moved (Again) to correct forum ***

To the OP - While we encourage feedback and suggetions we ask that you post in the appropriate place. Going forward, your suggestion posts not in the correct forum will be deleted instead of moved.

Now, on to your suggestions. We have said repeatedly that we are constantly working on balance. There are dozens of posts regarding it. One of my favorite is in this thread (http://swgawakening.com/viewtopic.php?f ... 1&start=20) where our beloved Cynar explains as only he can what nerfs actually do. He states:
Cynar wrote: No, nerfs are not improvements. You are softening the football for people who can't handle catching regular football because it might hurt a little bit. You balance by elevating the other combat professions to be more competitive with Jedi and BH. Let's not ruin A & B's good time just because C-Z doesn't like it. You help find ways to make C-Z more fun and useful.
The answer to balance is neither nerfing or beefing professions. That is what destroyed SWG in the first place. The answer is working on mechanics which is what we are looking for. Dig deep, think outside the box and help us find ways to create the balance you all want WITHOUT taking away from A to give an advantage to B. All suggestions are welcome.
I am trying to put my posts in the correct forum. I am obviously not getting that right. You might not realize it but I am a construction worker and can put a building in exactly the right place, a post, not so much apparently. I appreciate my posts being moved to the right location and I will make every effort to put them in the right place my self. Be patient with your community and you will have a happy community, thank you.

I agree with what Cynar said and am only asking that what was GIVEN to A already be dialed back so that it stops being game breaking for B, and not for personal gain as I will find ways to come out on top regardless. It's what I do.
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StepoKedur
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The thing is, a profession that takes a couple of weeks should not stand toe to toe easilly with jedi, a profession that takes a long time to unlocks and a hell of a long time to master.

mBH as I understand, that's master, has some bonuses to fighting jedi (at least at ranged). Not sure how melee is assisted at mBH, but mkre than likely is being looked into.

Remember there are a small number of coders on staff so we must be patient. Other servers have had some bugs I understand, so untangling these things is what I would think takes time, otherwise bugs could appear exponentially with each little patch added (think of a butterfly effect).

Now as many of you know, I love the mechanics of this game, so personally would be i terested if mBH affects any melee profs.

Also, as pikeman has a longer reach and can put states and balance (ie falling over) effects on things fairly well, I wonder what an mBH pikeman would be like? Most jedi have only sabre throw as a 'ranged' attack, so would be interesting to see how an mBH pikey would fare.
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skyhunter11
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Sifu, my understanding is the devs wish to avoid turning awakening into open jedi wars. As was the case on Sony's original version. Jedi are supposed to be on the run and in hiding. I believe the devs achieved that goal with beefing up bounty hunter.

That being the goal, Jedi are still alpha. I'm 50/50 when I will hunt solo. I have good days and bad days. Most bhs group to collect their bountys. I often group as well. That's where many players who play jedi have problems. Because on live, they could kill 3 or more bhs without effort, and we ended up with jedi wars. Jedi running and hiding is what is intended. Keep running. Nothing wrong with that. If you want to fight, you have all the skills to beat a bh or more.

I'll give one tip, use your force run ability to separate the bh's. Kill them one at a time.

Master enchancer can resist states and run away to reset the fight. Don't be in the situation of 2 or more BHs hitting you with fast blast while trapped.

Run and hide. Run and hide. If the bounty hunter tips his hand and you have tef. Use it to strike them from the shadows and retreat back into the shadows. One on one, you are still alpha.

Narrk
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Brianklein33
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skyhunter11 wrote:Sifu, my understanding is the devs wish to avoid turning awakening into open jedi wars. As was the case on Sony's original version. Jedi are supposed to be on the run and in hiding. I believe the devs achieved that goal with beefing up bounty hunter.

That being the goal, Jedi are still alpha. I'm 50/50 when I will hunt solo. I have good days and bad days. Most bhs group to collect their bountys. I often group as well. That's where many players who play jedi have problems. Because on live, they could kill 3 or more bhs without effort, and we ended up with jedi wars. Jedi running and hiding is what is intended. Keep running. Nothing wrong with that. If you want to fight, you have all the skills to beat a bh or more.

I'll give one tip, use your force run ability to separate the bh's. Kill them one at a time.

Master enchancer can resist states and run away to reset the fight. Don't be in the situation of 2 or more BHs hitting you with fast blast while trapped.

Run and hide. Run and hide. If the bounty hunter tips his hand and you have tef. Use it to strike them from the shadows and retreat back into the shadows. One on one, you are still alpha.

Narrk

Well said Narrk! Play to your strengths. Narrk has trained me overtime not to go chasing him all over the damn planet. It doesn't turn out well for me most times. :P
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